f48ae933ff
Currently only fbbootlogd and fbcond make use of support for multiple damage areas and they are not all that performance critical anyway. Orbital always passes a single damage area per write call. Out of all graphics drivers we have and are likely to get only vesad could potentially benefit from fine-grained damage areas. This commit doesn't significantly impact performance of fbcond.
230 lines
7.0 KiB
Rust
230 lines
7.0 KiB
Rust
extern crate ransid;
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use std::collections::VecDeque;
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use std::convert::{TryFrom, TryInto};
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use std::{cmp, ptr};
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use graphics_ipc::v1::Damage;
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use orbclient::FONT;
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pub struct DisplayMap {
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pub offscreen: *mut [u32],
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pub width: usize,
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pub height: usize,
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}
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pub struct TextScreen {
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console: ransid::Console,
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}
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impl TextScreen {
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pub fn new() -> TextScreen {
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TextScreen {
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// Width and height will be filled in on the next write to the console
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console: ransid::Console::new(0, 0),
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}
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}
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/// Draw a rectangle
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fn rect(map: &mut DisplayMap, x: usize, y: usize, w: usize, h: usize, color: u32) {
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let start_y = cmp::min(map.height, y);
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let end_y = cmp::min(map.height, y + h);
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let start_x = cmp::min(map.width, x);
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let len = cmp::min(map.width, x + w) - start_x;
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let mut offscreen_ptr = map.offscreen as *mut u8 as usize;
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let stride = map.width * 4;
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let offset = y * stride + start_x * 4;
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offscreen_ptr += offset;
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let mut rows = end_y - start_y;
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while rows > 0 {
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for i in 0..len {
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unsafe {
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*(offscreen_ptr as *mut u32).add(i) = color;
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}
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}
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offscreen_ptr += stride;
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rows -= 1;
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}
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}
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/// Invert a rectangle
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fn invert(map: &mut DisplayMap, x: usize, y: usize, w: usize, h: usize) {
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let start_y = cmp::min(map.height, y);
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let end_y = cmp::min(map.height, y + h);
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let start_x = cmp::min(map.width, x);
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let len = cmp::min(map.width, x + w) - start_x;
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let mut offscreen_ptr = map.offscreen as *mut u8 as usize;
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let stride = map.width * 4;
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let offset = y * stride + start_x * 4;
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offscreen_ptr += offset;
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let mut rows = end_y - start_y;
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while rows > 0 {
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let mut row_ptr = offscreen_ptr;
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let mut cols = len;
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while cols > 0 {
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unsafe {
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let color = *(row_ptr as *mut u32);
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*(row_ptr as *mut u32) = !color;
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}
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row_ptr += 4;
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cols -= 1;
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}
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offscreen_ptr += stride;
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rows -= 1;
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}
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}
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/// Draw a character
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fn char(
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map: &mut DisplayMap,
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x: usize,
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y: usize,
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character: char,
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color: u32,
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_bold: bool,
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_italic: bool,
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) {
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if x + 8 <= map.width && y + 16 <= map.height {
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let mut dst = map.offscreen as *mut u8 as usize + (y * map.width + x) * 4;
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let font_i = 16 * (character as usize);
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if font_i + 16 <= FONT.len() {
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for row in 0..16 {
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let row_data = FONT[font_i + row];
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for col in 0..8 {
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if (row_data >> (7 - col)) & 1 == 1 {
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unsafe {
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*((dst + col * 4) as *mut u32) = color;
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}
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}
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}
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dst += map.width * 4;
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}
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}
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}
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}
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}
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impl TextScreen {
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pub fn write(&mut self, map: &mut DisplayMap, buf: &[u8], input: &mut VecDeque<u8>) -> Damage {
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let mut min_changed = usize::MAX;
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let mut max_changed = 0;
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let mut line_changed = |line| {
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if line < min_changed {
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min_changed = line;
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}
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if line > max_changed {
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max_changed = line;
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}
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};
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self.console.resize(map.width / 8, map.height / 16);
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if self.console.state.x >= self.console.state.w {
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self.console.state.x = self.console.state.w - 1;
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}
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if self.console.state.y >= self.console.state.h {
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self.console.state.y = self.console.state.h - 1;
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}
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if self.console.state.cursor
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&& self.console.state.x < self.console.state.w
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&& self.console.state.y < self.console.state.h
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{
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let x = self.console.state.x;
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let y = self.console.state.y;
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Self::invert(map, x * 8, y * 16, 8, 16);
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line_changed(y);
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}
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self.console.write(buf, |event| match event {
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ransid::Event::Char {
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x,
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y,
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c,
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color,
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bold,
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..
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} => {
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Self::char(map, x * 8, y * 16, c, color.as_rgb(), bold, false);
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line_changed(y);
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}
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ransid::Event::Input { data } => input.extend(data),
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ransid::Event::Rect { x, y, w, h, color } => {
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Self::rect(map, x * 8, y * 16, w * 8, h * 16, color.as_rgb());
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for y2 in y..y + h {
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line_changed(y2);
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}
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}
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ransid::Event::ScreenBuffer { .. } => (),
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ransid::Event::Move {
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from_x,
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from_y,
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to_x,
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to_y,
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w,
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h,
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} => {
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let width = map.width;
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let pixels = unsafe { &mut *map.offscreen };
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for raw_y in 0..h {
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let y = if from_y > to_y { raw_y } else { h - raw_y - 1 };
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for pixel_y in 0..16 {
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{
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let off_from = ((from_y + y) * 16 + pixel_y) * width + from_x * 8;
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let off_to = ((to_y + y) * 16 + pixel_y) * width + to_x * 8;
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let len = w * 8;
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if off_from + len <= pixels.len() && off_to + len <= pixels.len() {
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unsafe {
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let data_ptr = pixels.as_mut_ptr() as *mut u32;
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ptr::copy(
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data_ptr.offset(off_from as isize),
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data_ptr.offset(off_to as isize),
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len,
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);
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}
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}
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}
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}
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line_changed(to_y + y);
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}
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}
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ransid::Event::Resize { .. } => (),
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ransid::Event::Title { .. } => (),
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});
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if self.console.state.cursor
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&& self.console.state.x < self.console.state.w
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&& self.console.state.y < self.console.state.h
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{
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let x = self.console.state.x;
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let y = self.console.state.y;
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Self::invert(map, x * 8, y * 16, 8, 16);
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line_changed(y);
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}
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let width = map.width.try_into().unwrap();
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let damage = Damage {
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x: 0,
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y: u32::try_from(min_changed).unwrap() * 16,
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width,
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height: u32::try_from(max_changed.saturating_sub(min_changed)).unwrap() * 16,
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};
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damage
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}
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}
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