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RedBear-OS/local/recipes/libs/mesa/source/docs/application-issues.rst
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vasilito cb424d7448 build: static patch-sanity linter (shift-left the malformed-patch class)
verify-patch-sanity.py validates every active recipe .patch has internally-
consistent hunk line counts — catching the 'malformed patch at line N' failure
at commit/CI/preflight time instead of hours into a cook. This cycle hit that
class three times (qtwaylandscanner, sddm, xwayland), each only discovered when
cookbook tried to apply the patch.

Running it across the repo found 29 latent malformed patches (validated against
GNU patch: e.g. relibc/P3-sysv-ipc reproduces 'malformed patch at line 22').
They were harmless only because they sit in vendored recipes (baked, not re-
applied) — but would fail on any version-bump re-derivation. --fix recounts the
hunk headers (body untouched) and repaired all 29.

Wired into build-preflight.sh (Phase 1.0D) and redbear-ci.yml, with a unit test
(test-patch-sanity.sh). Skips archived/legacy trees and unvalidatable formats
(empty placeholders, bare-@@ git hunks).
2026-08-01 05:13:02 +03:00

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Application Issues
==================
This page documents known issues with some OpenGL applications.
Topogun
-------
`Topogun <https://www.topogun.com/>`__ for Linux (version 2, at least)
creates a GLX visual without requesting a depth buffer. This causes bad
rendering if the OpenGL driver happens to choose a visual without a
depth buffer.
Mesa 9.1.2 and later (will) support a DRI configuration option to work
around this issue. Using the
`driconf <https://dri.freedesktop.org/wiki/DriConf>`__ tool, set the
"Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
Old OpenGL games
----------------
Some old OpenGL games (approx. ten years or older) may crash during
start-up because of an extension string buffer-overflow problem.
The problem is a modern OpenGL driver will return a very long string for
the ``glGetString(GL_EXTENSIONS)`` query and if the application naively
copies the string into a fixed-size buffer it can overflow the buffer
and crash the application.
The work-around is to set the ``MESA_EXTENSION_MAX_YEAR`` environment
variable to the approximate release year of the game. This will cause
the ``glGetString(GL_EXTENSIONS)`` query to only report extensions older
than the given year.
For example, if the game was released in 2001, do
.. code-block:: sh
export MESA_EXTENSION_MAX_YEAR=2001
before running the game.
Viewperf
--------
See the :doc:`Viewperf issues <viewperf>` page for a detailed list of
Viewperf issues.