ps2d: Increase timeouts
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@@ -126,7 +126,7 @@ impl Ps2 {
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}
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fn wait_read(&mut self) -> Result<(), Error> {
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let mut timeout = 100_000;
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let mut timeout = 1_000_000;
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while timeout > 0 {
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if self.status().contains(StatusFlags::OUTPUT_FULL) {
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return Ok(());
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@@ -138,7 +138,7 @@ impl Ps2 {
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}
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fn wait_write(&mut self) -> Result<(), Error> {
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let mut timeout = 100_000;
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let mut timeout = 1_000_000;
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while timeout > 0 {
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if ! self.status().contains(StatusFlags::INPUT_FULL) {
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return Ok(());
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