drivers/graphics/console-draw: Fix depth for framebuffer
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@@ -21,7 +21,7 @@ impl V2DisplayMap {
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pub fn new(display_handle: V2GraphicsHandle, width: u32, height: u32) -> io::Result<Self> {
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let mut buffer =
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display_handle.create_dumb_buffer((width, height), DrmFourcc::Argb8888, 32)?;
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let fb = display_handle.add_framebuffer(&buffer, 24, 32)?;
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let fb = display_handle.add_framebuffer(&buffer, 32, 32)?;
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let map = display_handle.map_dumb_buffer(&mut buffer)?;
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let map = unsafe { mem::transmute::<DumbMapping<'_>, DumbMapping<'static>>(map) };
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