Files
RedBear-OS/recipes/demos/sdl2-gears/gears.c
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vasilito 50b731f1b7 Red Bear OS — microkernel OS in Rust, based on Redox
Derivative of Redox OS (https://www.redox-os.org) adding:
- AMD GPU driver (amdgpu) via LinuxKPI compat layer
- ext4 filesystem support (ext4d scheme daemon)
- ACPI fixes for AMD bare metal (x2APIC, DMAR, IVRS, MCFG)
- Custom branding (hostname, os-release, boot identity)

Build system is full upstream Redox with RBOS overlay in local/.
Patches for kernel, base, and relibc are symlinked from local/patches/
and protected from make clean/distclean. Custom recipes live in
local/recipes/ with symlinks into the recipes/ search path.

Build:  make all CONFIG_NAME=redbear-full
Sync:   ./local/scripts/sync-upstream.sh
2026-04-12 19:05:00 +01:00

524 lines
13 KiB
C

/* gears.c */
/*
* 3-D gear wheels. This program is in the public domain.
*
* Brian Paul
*/
/* Conversion to GLUT by Mark J. Kilgard */
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_ttf.h>
#ifndef M_PI
#define M_PI 3.14159265
#endif
/**
Draw a gear wheel. You'll probably want to call this function when
building a display list since we do a lot of trig here.
Input: inner_radius - radius of hole at center
outer_radius - radius at center of teeth
width - width of gear
teeth - number of teeth
tooth_depth - depth of tooth
**/
static void
gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
GLint teeth, GLfloat tooth_depth)
{
GLint i;
GLfloat r0, r1, r2;
GLfloat angle, da;
GLfloat u, v, len;
r0 = inner_radius;
r1 = outer_radius - tooth_depth / 2.0;
r2 = outer_radius + tooth_depth / 2.0;
da = 2.0 * M_PI / teeth / 4.0;
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++)
{
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
}
glEnd();
glNormal3f(0.0, 0.0, -1.0);
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
da = 2.0 * M_PI / teeth / 4.0;
for (i = 0; i < teeth; i++)
{
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < teeth; i++)
{
angle = i * 2.0 * M_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
u = r2 * cos(angle + da) - r1 * cos(angle);
v = r2 * sin(angle + da) - r1 * sin(angle);
len = sqrt(u * u + v * v);
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
glNormal3f(cos(angle), sin(angle), 0.0);
}
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++)
{
angle = i * 2.0 * M_PI / teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
}
glEnd();
}
static int width = 800;
static int height = 600;
static SDL_Window *window = NULL;
static SDL_GLContext context = NULL;
static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLint gear1, gear2, gear3;
static GLfloat angle = 0.0;
static GLfloat delta = 2.0f;
static void
draw(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(view_rotx, 1.0, 0.0, 0.0);
glRotatef(view_roty, 0.0, 1.0, 0.0);
glRotatef(view_rotz, 0.0, 0.0, 1.0);
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glCallList(gear1);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
glCallList(gear2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
glCallList(gear3);
glPopMatrix();
glPopMatrix();
}
static void
idle(void)
{
angle += delta;
if (angle > 360.0f)
angle -= 360.0f;
draw();
SDL_GL_SwapWindow(window);
}
/* new window size or exposure */
static void
reshape(int width, int height)
{
GLfloat h = (GLfloat)height / (GLfloat)width;
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
}
static void
init(void)
{
static GLfloat pos[4] =
{5.0, 5.0, 10.0, 0.0};
static GLfloat red[4] =
{0.8, 0.1, 0.0, 1.0};
static GLfloat green[4] =
{0.0, 0.8, 0.2, 1.0};
static GLfloat blue[4] =
{0.2, 0.2, 1.0, 1.0};
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* make the gears */
gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glEndList();
gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glEndList();
gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glEndList();
glEnable(GL_NORMALIZE);
}
void CheckSDLError(int line)
{
const char *error = SDL_GetError();
if (error != "")
{
printf("SLD Error: %s\n", error);
if (line != -1)
printf("\nLine: %d\n", line);
SDL_ClearError();
}
}
SDL_Surface *image;
const char *IMAGE_FILE_NAME = "/usr/games/sdl2_gears/assets/image.png";
Mix_Music *music = NULL;
const char *MUSIC_FILE_NAME = "/usr/games/sdl2_gears/assets/music.wav";
TTF_Font *font = NULL;
const char *TTF_FILE_NAME = "/usr/games/sdl2_gears/assets/font.ttf";
void cleanup()
{
if (context != NULL)
{
SDL_GL_DeleteContext(context);
context = NULL;
}
if (window != NULL)
{
SDL_DestroyWindow(window);
window = NULL;
}
if (image != NULL)
{
SDL_FreeSurface(image);
image = NULL;
IMG_Quit();
}
if (music != NULL)
{
Mix_FreeMusic(music);
music = NULL;
Mix_CloseAudio();
}
if (font != NULL)
{
TTF_CloseFont(font);
font = NULL;
}
// Shutdown SDL 2
SDL_Quit();
}
int main(int argc, char *argv[])
{
// Main
printf("Initializing SDL\n");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
{
printf("Failed to init SDL\n");
CheckSDLError(__LINE__);
cleanup();
return -1;
}
// Video / window
printf("Creating SDL window\n");
window = SDL_CreateWindow(
"Gears",
-1,
-1,
width,
height,
SDL_WINDOW_OPENGL);
if (window == NULL)
{
printf("Unable to create window\n");
CheckSDLError(__LINE__);
cleanup();
return -1;
}
printf("Creating SDL GL context\n");
context = SDL_GL_CreateContext(window);
if (context == NULL)
{
printf("Unable to create SDL GL context\n");
CheckSDLError(__LINE__);
cleanup();
return -1;
}
init();
reshape(width, height);
// Image
printf("Initializing SDL image supporting formats png and jpeg\n");
int flags = IMG_INIT_JPG | IMG_INIT_PNG;
int initted = IMG_Init(flags);
if ((initted & flags) != flags)
{
printf("IMG_Init: Failed to init required jpg and png support: %s\n", IMG_GetError());
CheckSDLError(__LINE__);
cleanup();
return -1;
}
image = IMG_Load(IMAGE_FILE_NAME);
if (image == NULL)
{
printf("IMG_Load failed: %s\n", IMG_GetError());
CheckSDLError(__LINE__);
cleanup();
return -1;
}
// Audio
printf("Opening SDL mixer audio\n");
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 4096) < 0)
{
fprintf(stderr, "Couldn't open audio mixer: %s\n", SDL_GetError());
CheckSDLError(__LINE__);
cleanup();
return -1;
}
music = Mix_LoadMUS(MUSIC_FILE_NAME);
if (music == NULL)
{
fprintf(stderr, "Couldn't open audio file %s: %s\n", MUSIC_FILE_NAME, SDL_GetError());
CheckSDLError(__LINE__);
cleanup();
return -1;
}
if (Mix_PlayMusic(music, -1) < 0)
{
fprintf(stderr, "Couldn't play music: %s\n", SDL_GetError());
CheckSDLError(__LINE__);
cleanup();
return -1;
}
// TTF
printf("Initializing TTF\n");
if (TTF_Init() < 0)
{
printf("Failed to init TTF\n");
CheckSDLError(__LINE__);
cleanup();
return -1;
}
font = TTF_OpenFont(TTF_FILE_NAME, 30);
if (font == NULL)
{
printf("Couldn't open TTF file %s: %s\n", TTF_FILE_NAME, SDL_GetError());
CheckSDLError(__LINE__);
cleanup();
return -1;
}
int running = 1;
SDL_Event event;
int playing_audio = 0;
while (running)
{
idle();
// Loop track
Mix_PlayingMusic();
while (SDL_PollEvent(&event))
{
if (event.type == SDL_QUIT)
running = 0;
if (event.type == SDL_KEYDOWN)
{
switch (event.key.keysym.sym)
{
case SDLK_p:
{
if (!Mix_PlayingMusic())
{
if (Mix_PlayMusic(music, -1) < 0)
{
fprintf(stderr, "Couldn't play music: %s\n", SDL_GetError());
CheckSDLError(__LINE__);
cleanup();
return -1;
}
}
else
{
if (Mix_PausedMusic())
{
Mix_ResumeMusic();
}
else
{
Mix_PauseMusic();
}
}
break;
}
case SDLK_a:
case SDLK_LEFT:
{
delta -= 0.2f;
break;
}
case SDLK_d:
case SDLK_RIGHT:
{
delta += 0.2f;
break;
}
case SDLK_ESCAPE:
{
running = 0;
break;
}
default:
break;
}
}
if (event.type == SDL_MOUSEBUTTONDOWN)
{
if (event.button.button == SDL_BUTTON_LEFT)
{
printf("Left mouse btn pressed at position %d,%d\n", event.button.x, event.button.y);
}
else if (event.button.button == SDL_BUTTON_MIDDLE)
{
printf("Middle mouse btn pressed at position %d,%d\n", event.button.x, event.button.y);
}
else if (event.button.button == SDL_BUTTON_RIGHT)
{
printf("Right mouse btn pressed at position %d,%d\n", event.button.x, event.button.y);
}
}
}
SDL_Delay(10);
}
cleanup();
return 0;
}