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RedBear-OS/local/recipes/kde/kwin/src/opengl/eglcontext.cpp
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/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2023 Xaver Hugl <xaver.hugl@gmail.com>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "eglcontext.h"
#include "core/graphicsbuffer.h"
#include "egldisplay.h"
#include "eglimagetexture.h"
#include "glvertexbuffer_p.h"
#include "opengl/egl_context_attribute_builder.h"
#include "opengl/eglutils_p.h"
#include "opengl/glutils.h"
#include "utils/common.h"
#include "utils/drm_format_helper.h"
#include <QOpenGLContext>
#include <drm_fourcc.h>
namespace KWin
{
std::unique_ptr<EglContext> EglContext::create(EglDisplay *display, EGLConfig config, ::EGLContext sharedContext)
{
auto handle = createContext(display, config, sharedContext);
if (!handle) {
return nullptr;
}
if (!eglMakeCurrent(display->handle(), EGL_NO_SURFACE, EGL_NO_SURFACE, handle)) {
eglDestroyContext(display->handle(), handle);
return nullptr;
}
auto ret = std::make_unique<EglContext>(display, config, handle);
s_currentContext = ret.get();
if (!ret->checkSupported()) {
return nullptr;
}
return ret;
}
typedef void (*eglFuncPtr)();
static eglFuncPtr getProcAddress(const char *name)
{
return eglGetProcAddress(name);
}
EglContext::EglContext(EglDisplay *display, EGLConfig config, ::EGLContext context)
: OpenGlContext(true)
, m_display(display)
, m_handle(context)
, m_config(config)
, m_shaderManager(std::make_unique<ShaderManager>())
, m_streamingBuffer(std::make_unique<GLVertexBuffer>(GLVertexBuffer::Stream))
, m_indexBuffer(std::make_unique<IndexBuffer>())
{
glResolveFunctions(&getProcAddress);
initDebugOutput();
setShaderManager(m_shaderManager.get());
setStreamingBuffer(m_streamingBuffer.get());
setIndexBuffer(m_indexBuffer.get());
// It is not legal to not have a vertex array object bound in a core context
// to make code handling old and new OpenGL versions easier, bind a dummy vao that's used for everything
if (!isOpenGLES() && hasOpenglExtension(QByteArrayLiteral("GL_ARB_vertex_array_object"))) {
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
}
}
EglContext::~EglContext()
{
makeCurrent();
if (m_vao) {
glDeleteVertexArrays(1, &m_vao);
}
m_shaderManager.reset();
m_streamingBuffer.reset();
m_indexBuffer.reset();
doneCurrent();
eglDestroyContext(m_display->handle(), m_handle);
}
bool EglContext::makeCurrent()
{
return makeCurrent(EGL_NO_SURFACE);
}
bool EglContext::makeCurrent(EGLSurface surface)
{
if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
// Workaround to tell Qt that no QOpenGLContext is current
context->doneCurrent();
}
const bool ret = eglMakeCurrent(m_display->handle(), surface, surface, m_handle) == EGL_TRUE;
if (ret) {
s_currentContext = this;
}
return ret;
}
void EglContext::doneCurrent() const
{
eglMakeCurrent(m_display->handle(), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
s_currentContext = nullptr;
}
EglDisplay *EglContext::displayObject() const
{
return m_display;
}
::EGLContext EglContext::handle() const
{
return m_handle;
}
EGLConfig EglContext::config() const
{
return m_config;
}
bool EglContext::isValid() const
{
return m_display != nullptr && m_handle != EGL_NO_CONTEXT;
}
static inline bool shouldUseOpenGLES()
{
if (qstrcmp(qgetenv("KWIN_COMPOSE"), "O2ES") == 0) {
return true;
}
return QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES;
}
::EGLContext EglContext::createContext(EglDisplay *display, EGLConfig config, ::EGLContext sharedContext)
{
const bool haveRobustness = display->hasExtension(QByteArrayLiteral("EGL_EXT_create_context_robustness"));
const bool haveCreateContext = display->hasExtension(QByteArrayLiteral("EGL_KHR_create_context"));
const bool haveContextPriority = display->hasExtension(QByteArrayLiteral("EGL_IMG_context_priority"));
const bool haveResetOnVideoMemoryPurge = display->hasExtension(QByteArrayLiteral("EGL_NV_robustness_video_memory_purge"));
std::vector<std::unique_ptr<AbstractOpenGLContextAttributeBuilder>> candidates;
if (shouldUseOpenGLES()) {
if (haveCreateContext && haveRobustness && haveContextPriority && haveResetOnVideoMemoryPurge) {
auto glesRobustPriority = std::make_unique<EglOpenGLESContextAttributeBuilder>();
glesRobustPriority->setResetOnVideoMemoryPurge(true);
glesRobustPriority->setVersion(2);
glesRobustPriority->setRobust(true);
glesRobustPriority->setHighPriority(true);
candidates.push_back(std::move(glesRobustPriority));
}
if (haveCreateContext && haveRobustness && haveContextPriority) {
auto glesRobustPriority = std::make_unique<EglOpenGLESContextAttributeBuilder>();
glesRobustPriority->setVersion(2);
glesRobustPriority->setRobust(true);
glesRobustPriority->setHighPriority(true);
candidates.push_back(std::move(glesRobustPriority));
}
if (haveCreateContext && haveRobustness) {
auto glesRobust = std::make_unique<EglOpenGLESContextAttributeBuilder>();
glesRobust->setVersion(2);
glesRobust->setRobust(true);
candidates.push_back(std::move(glesRobust));
}
if (haveContextPriority) {
auto glesPriority = std::make_unique<EglOpenGLESContextAttributeBuilder>();
glesPriority->setVersion(2);
glesPriority->setHighPriority(true);
candidates.push_back(std::move(glesPriority));
}
auto gles = std::make_unique<EglOpenGLESContextAttributeBuilder>();
gles->setVersion(2);
candidates.push_back(std::move(gles));
} else {
if (haveCreateContext) {
if (haveRobustness && haveContextPriority && haveResetOnVideoMemoryPurge) {
auto robustCorePriority = std::make_unique<EglContextAttributeBuilder>();
robustCorePriority->setResetOnVideoMemoryPurge(true);
robustCorePriority->setVersion(3, 1);
robustCorePriority->setRobust(true);
robustCorePriority->setHighPriority(true);
candidates.push_back(std::move(robustCorePriority));
}
if (haveRobustness && haveContextPriority) {
auto robustCorePriority = std::make_unique<EglContextAttributeBuilder>();
robustCorePriority->setVersion(3, 1);
robustCorePriority->setRobust(true);
robustCorePriority->setHighPriority(true);
candidates.push_back(std::move(robustCorePriority));
}
if (haveRobustness) {
auto robustCore = std::make_unique<EglContextAttributeBuilder>();
robustCore->setVersion(3, 1);
robustCore->setRobust(true);
candidates.push_back(std::move(robustCore));
}
if (haveContextPriority) {
auto corePriority = std::make_unique<EglContextAttributeBuilder>();
corePriority->setVersion(3, 1);
corePriority->setHighPriority(true);
candidates.push_back(std::move(corePriority));
}
auto core = std::make_unique<EglContextAttributeBuilder>();
core->setVersion(3, 1);
candidates.push_back(std::move(core));
}
if (haveRobustness && haveCreateContext && haveContextPriority) {
auto robustPriority = std::make_unique<EglContextAttributeBuilder>();
robustPriority->setRobust(true);
robustPriority->setHighPriority(true);
candidates.push_back(std::move(robustPriority));
}
if (haveRobustness && haveCreateContext) {
auto robust = std::make_unique<EglContextAttributeBuilder>();
robust->setRobust(true);
candidates.push_back(std::move(robust));
}
candidates.emplace_back(new EglContextAttributeBuilder);
}
for (const auto &candidate : candidates) {
const auto attribs = candidate->build();
::EGLContext ctx = eglCreateContext(display->handle(), config, sharedContext, attribs.data());
if (ctx != EGL_NO_CONTEXT) {
qCDebug(KWIN_OPENGL) << "Created EGL context with attributes:" << candidate.get();
return ctx;
}
}
qCCritical(KWIN_OPENGL) << "Create Context failed" << getEglErrorString();
return EGL_NO_CONTEXT;
}
std::shared_ptr<GLTexture> EglContext::importDmaBufAsTexture(const DmaBufAttributes &attributes) const
{
EGLImageKHR image = m_display->importDmaBufAsImage(attributes);
if (image != EGL_NO_IMAGE_KHR) {
const auto info = FormatInfo::get(attributes.format);
return EGLImageTexture::create(m_display, image, info ? info->openglFormat : GL_RGBA8, QSize(attributes.width, attributes.height), m_display->isExternalOnly(attributes.format, attributes.modifier));
} else {
qCWarning(KWIN_OPENGL) << "Error creating EGLImageKHR: " << getEglErrorString();
return nullptr;
}
}
}