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<span style="color:#7a7c7d">// Example IDL file for our monster's schema.</span>
<span style="font-weight:bold">namespace</span> MyGame.Sample;
<span style="font-weight:bold">enum</span> Color:<span style="color:#2980b9">byte</span> { Red = <span style="color:#f67400">0</span>, Green, Blue = <span style="color:#f67400">2</span> }
<span style="font-weight:bold">union</span> Equipment { Weapon } <span style="color:#7a7c7d">// Optionally add more tables.</span>
<span style="font-weight:bold">struct</span> Vec3 {
x:<span style="color:#2980b9">float</span>;
y:<span style="color:#2980b9">float</span>;
z:<span style="color:#2980b9">float</span>;
}
<span style="font-weight:bold">table</span> Monster {
pos:Vec3; <span style="color:#7a7c7d">// Struct.</span>
mana:<span style="color:#2980b9">short</span> = <span style="color:#f67400">150</span>;
hp:<span style="color:#2980b9">short</span> = <span style="color:#f67400">100</span>;
name:<span style="color:#2980b9">string</span>;
friendly:<span style="color:#2980b9">bool</span> = <span style="color:#f67400">false</span> (<span style="font-weight:bold">deprecated</span>);
inventory:[<span style="color:#2980b9">ubyte</span>]; <span style="color:#7a7c7d">// Vector of scalars.</span>
color:Color = Blue; <span style="color:#7a7c7d">// Enum.</span>
weapons:[Weapon]; <span style="color:#7a7c7d">// Vector of tables.</span>
equipped:Equipment; <span style="color:#7a7c7d">// Union.</span>
path:[Vec3]; <span style="color:#7a7c7d">// Vector of structs.</span>
}
<span style="font-weight:bold">table</span> Weapon {
name:<span style="color:#2980b9">string</span>;
damage:<span style="color:#2980b9">short</span>;
}
<span style="font-weight:bold">root_type</span> Monster;
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