61 lines
1.7 KiB
Plaintext
61 lines
1.7 KiB
Plaintext
<indentfold># Declare characters used by this game.
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define s = Character<beginfold id='1'>(</beginfold id='1'>None, kind=nvl, what_prefix="\"", what_suffix="\"", what_color="#c8ffc8"<endfold id='1'>)</endfold id='1'>
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define m = Character<beginfold id='1'>(</beginfold id='1'>_<beginfold id='1'>(</beginfold id='1'>"Me"<endfold id='1'>)</endfold id='1'>, color="#c8c8ff"<endfold id='1'>)</endfold id='1'>
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define menu = nvl_menu
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default book = False
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# The game starts here.
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label start:
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# Start by playing some music.
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play music "illurock.opus"
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scene bg lecturehall
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with fade
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window show
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"bla bla\n"
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"bla {b}bla{/b}"
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window hide
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nvl clear
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scene bg uni
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with fade
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window show
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show sylvie green normal
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with dissolve
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window show
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menu:
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"To ask her later.":
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jump later
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label rightaway:
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nvl clear
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show sylvie green smile
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m <beginfold id='2'>"""</beginfold id='2'>bla..."
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"bla bla bla.<endfold id='2'>"""</endfold id='2'>
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label start:
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python:
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player_health = max<beginfold id='3'>(</beginfold id='3'>player_health - damage, 0<endfold id='3'>)</endfold id='3'>
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f = lambda x: print<beginfold id='3'>(</beginfold id='3'>x<endfold id='3'>)</endfold id='3'>
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label start:
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$ flag = True
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$ romance_points += 1
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$ f = lambda x: print<beginfold id='3'>(</beginfold id='3'>x<endfold id='3'>)</endfold id='3'>
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init 1 python:
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# The bad ending is always unlocked.
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persistent.endings.add<beginfold id='3'>(</beginfold id='3'>"bad_ending"<endfold id='3'>)</endfold id='3'>
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f = lambda x: print<beginfold id='3'>(</beginfold id='3'>x<endfold id='3'>)</endfold id='3'>
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label start:
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