Files
RedBear-OS/recipes/tools/nano/source/lib/vasnprintf.h
T
vasilito 7686729069 drm: implement syncobj and fence for VIRGL/VirtIO driver
Extract protocol-agnostic FenceTimeline from Intel to shared
src/drivers/fence.rs — atomic-based fence tracking suitable
for Intel, VIRGL, and AMD drivers.

Extract protocol-agnostic SyncobjManager from Intel to shared
src/drivers/syncobj.rs — syncobj create/destroy/signal/reset/
wait/query and sync_file fd export/import.

Wire both into VirtioDriver:
- Add FenceTimeline + SyncobjManager fields
- Implement all 5 GpuDriver syncobj trait methods
  (create, destroy, wait, export_fd, import_fd)
- Track fence seqnos in virgl_submit_3d (allocate
  before submit, signal after completion)

Intel fence.rs and syncobj.rs converted to thin re-export
modules pointing at shared sources — no behavioral change
for Intel driver.

This gives Mesa VIRGL userspace the standard DRM syncobj
API for GPU/compositor synchronization.
2026-06-02 14:33:28 +03:00

73 lines
2.5 KiB
C

/* vsprintf with automatic memory allocation.
Copyright (C) 2002-2004, 2007-2023 Free Software Foundation, Inc.
This file is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1 of the
License, or (at your option) any later version.
This file is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#ifndef _VASNPRINTF_H
#define _VASNPRINTF_H
/* Get va_list. */
#include <stdarg.h>
/* Get size_t. */
#include <stddef.h>
/* Get _GL_ATTRIBUTE_SPEC_PRINTF_STANDARD. */
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Write formatted output to a string dynamically allocated with malloc().
You can pass a preallocated buffer for the result in RESULTBUF and its
size in *LENGTHP; otherwise you pass RESULTBUF = NULL.
If successful, return the address of the string (this may be = RESULTBUF
if no dynamic memory allocation was necessary) and set *LENGTHP to the
number of resulting bytes, excluding the trailing NUL. Upon error, set
errno and return NULL.
When dynamic memory allocation occurs, the preallocated buffer is left
alone (with possibly modified contents). This makes it possible to use
a statically allocated or stack-allocated buffer, like this:
char buf[100];
size_t len = sizeof (buf);
char *output = vasnprintf (buf, &len, format, args);
if (output == NULL)
... error handling ...;
else
{
... use the output string ...;
if (output != buf)
free (output);
}
*/
#if REPLACE_VASNPRINTF
# define asnprintf rpl_asnprintf
# define vasnprintf rpl_vasnprintf
#endif
extern char * asnprintf (char *restrict resultbuf, size_t *lengthp,
const char *format, ...)
_GL_ATTRIBUTE_FORMAT ((_GL_ATTRIBUTE_SPEC_PRINTF_STANDARD, 3, 4));
extern char * vasnprintf (char *restrict resultbuf, size_t *lengthp,
const char *format, va_list args)
_GL_ATTRIBUTE_FORMAT ((_GL_ATTRIBUTE_SPEC_PRINTF_STANDARD, 3, 0));
#ifdef __cplusplus
}
#endif
#endif /* _VASNPRINTF_H */