89 lines
3.6 KiB
Plaintext
89 lines
3.6 KiB
Plaintext
createTextField("greet", 0, 0, 0, 100, 100);
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greet.text = "Hello, world";
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class com.example.Greeter extends MovieClip
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<beginfold id='1'>{</beginfold id='1'>
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public function Greeter()
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<beginfold id='1'>{</beginfold id='1'>
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var txtHello:TextField = this.createTextField("txtHello", 0, 0, 0, 100, 100);
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txtHello.text = "Hello, world";
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<endfold id='1'>}</endfold id='1'>
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<endfold id='1'>}</endfold id='1'>
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var txtHello:TextField = new TextField();
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txtHello.text = "Hello World";
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this.addChild(txtHello);
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package com.example
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<beginfold id='1'>{</beginfold id='1'>
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import flash.text.TextField;
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import flash.display.Sprite;
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public class Greeter extends Sprite
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<beginfold id='1'>{</beginfold id='1'>
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public function Greeter()
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<beginfold id='1'>{</beginfold id='1'>
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var txtHello:TextField = new TextField();
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txtHello.text = "Hello World";
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addChild(txtHello);
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<endfold id='1'>}</endfold id='1'>
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<endfold id='1'>}</endfold id='1'>
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<endfold id='1'>}</endfold id='1'>
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var myObject:Object = new Object();
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var myObject = <beginfold id='1'>{</beginfold id='1'><endfold id='1'>}</endfold id='1'>;
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var myString:String = "Hello Wikipedia!"; // This would automatically set the variable as a string.
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var myNumber:Number = 5; // This would do the same for a number.
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var myObject:Object = <beginfold id='1'>{</beginfold id='1'>Param1:"Hi!", Param2:76<endfold id='1'>}</endfold id='1'>; //This creates an object with two variables.
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// Param1 is a string with the data of "Hi!",
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// and Param2 is a number with the data of 76.
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var myArray:Array = [5,"Hello!",<beginfold id='1'>{</beginfold id='1'>a:5, b:7<endfold id='1'>}</endfold id='1'>]; //This is the syntax for automatically creating an Array.
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//It creates an Array with 3 variables.
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//The first (0) is a number with the value of 5,
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//the second (1) is a string with the value of "Hello!",
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//and the third (2) is an object with {a:5, b:7}.
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var item1:String="ABC";
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var item2:Boolean=true;
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var item3:Number=12;
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var item4:Array=["a","b","c"];
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var item5:Object=<beginfold id='1'>{</beginfold id='1'>name:"Actionscript",version:"3.0"<endfold id='1'>}</endfold id='1'>;
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var item6:XML = <node><child/></node>; //Note that the primitive XML is not quoted
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var item1:XML=new XML("<node><child/></node>");
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var item2:XML=item1;
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item2.firstChild.attributes.value=13;
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//item1 now equals item2 since item2 simply points to what item1 points to.
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//Both are now:
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//<node><child value="13"/></node>
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private function getNeighbours(_arg1:int, _arg2:int):Array<beginfold id='1'>{</beginfold id='1'>
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var _local3:Array = -(((null - !NULL!) % ~(undefined)));
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var _local4:*;
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var _local5:*;
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var _local6:*;
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_local3 = new Array();
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_local4 = 0;
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for (;//unresolved jump
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, _arg2 < 8;_local4++) <beginfold id='1'>{</beginfold id='1'>
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_local5 = (_arg1 + int(!NULL!));
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_local6 = (_arg2 + int(!NULL!));
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if (true)<beginfold id='1'>{</beginfold id='1'>
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_arg1 = (((//unresolved nextvalue or nextname << !NULL!) + !NULL!)
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<< undefined);
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_arg1 = (!(!NULL!) ^ !NULL!);
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(!NULL! instanceof !NULL!);
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var _local1 = (((!NULL! as !NULL!) + !NULL!) == this);
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if (!(!NULL! == !NULL!))<beginfold id='1'>{</beginfold id='1'>
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-((true << !NULL!)).push(Cell(cells[_local5][_local6]));
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<endfold id='1'>}</endfold id='1'>
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<endfold id='1'>}</endfold id='1'>
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if (!true)<beginfold id='1'>{</beginfold id='1'>
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(_local6 < 0);
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(_local6 < 0);
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(_local5 < 0);
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<endfold id='1'>}</endfold id='1'>
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<endfold id='1'>}</endfold id='1'>
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return (_local3);
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<endfold id='1'>}</endfold id='1'>
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