cb424d7448
verify-patch-sanity.py validates every active recipe .patch has internally- consistent hunk line counts — catching the 'malformed patch at line N' failure at commit/CI/preflight time instead of hours into a cook. This cycle hit that class three times (qtwaylandscanner, sddm, xwayland), each only discovered when cookbook tried to apply the patch. Running it across the repo found 29 latent malformed patches (validated against GNU patch: e.g. relibc/P3-sysv-ipc reproduces 'malformed patch at line 22'). They were harmless only because they sit in vendored recipes (baked, not re- applied) — but would fail on any version-bump re-derivation. --fix recounts the hunk headers (body untouched) and repaired all 29. Wired into build-preflight.sh (Phase 1.0D) and redbear-ci.yml, with a unit test (test-patch-sanity.sh). Skips archived/legacy trees and unvalidatable formats (empty placeholders, bare-@@ git hunks).
86 lines
2.4 KiB
ReStructuredText
86 lines
2.4 KiB
ReStructuredText
Mesa 17.2.8 Release Notes / December 22, 2017
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=============================================
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Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7
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release.
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Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
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used. Some drivers don't support all the features required in OpenGL
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4.5. OpenGL 4.5 is **only** available if requested at context creation
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because compatibility contexts are not supported.
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SHA256 checksums
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----------------
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::
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c715c3a3d6fe26a69c096f573ec416e038a548f0405e3befedd5136517527a84 mesa-17.2.8.tar.gz
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6e940345cceaadfd805d701ed2b956589fa77fe8c39991da30ed51ea6b9d095f mesa-17.2.8.tar.xz
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New features
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------------
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None
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Bug fixes
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---------
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- `Bug 102710 <https://bugs.freedesktop.org/show_bug.cgi?id=102710>`__
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- vkCmdBlitImage with arrayLayers > 1 fails
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- `Bug 103007 <https://bugs.freedesktop.org/show_bug.cgi?id=103007>`__
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- [OpenGL CTS] [HSW]
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KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
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- `Bug 103544 <https://bugs.freedesktop.org/show_bug.cgi?id=103544>`__
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- Graphical glitches r600 in game this war of mine linux native
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- `Bug 103579 <https://bugs.freedesktop.org/show_bug.cgi?id=103579>`__
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- Vertex shader causes compiler to crash in SPIRV-to-NIR
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Changes
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-------
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Andres Gomez (6):
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- cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation
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override.
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- cherry-ignore: added 17.3 nominations.
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- cherry-ignore: radv: port merge tess info from anv
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- cherry-ignore: main: Clear shader program data whenever ProgramBinary
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is called
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- cherry-ignore: r600: set DX10_CLAMP for compute shader too
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- Update version to 17.2.8
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Bas Nieuwenhuizen (2):
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- spirv: Fix loading an entire block at once.
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- radv: Fix multi-layer blits.
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Brian Paul (2):
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- xlib: call \_mesa_warning() instead of fprintf()
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- gallium/aux: include nr_samples in util_resource_size() computation
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Emil Velikov (1):
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- docs: add sha256 checksums for 17.2.7
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Iago Toral Quiroga (1):
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- i965/vec4: use a temp register to compute offsets for pull loads
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Leo Liu (1):
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- radeon/vce: move destroy command before feedback command
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Matt Turner (2):
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- util: Assume little endian in the absence of platform-specific
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handling
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- util: Add a SHA1 unit test program
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Roland Scheidegger (2):
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- r600: use min_dx10/max_dx10 instead of min/max
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- r600: use DX10_CLAMP bit in shader setup
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