Files
RedBear-OS/local/recipes/dev/libclc/source/mlir/lib/Debug/ExecutionContext.cpp
T
vasilito cb424d7448 build: static patch-sanity linter (shift-left the malformed-patch class)
verify-patch-sanity.py validates every active recipe .patch has internally-
consistent hunk line counts — catching the 'malformed patch at line N' failure
at commit/CI/preflight time instead of hours into a cook. This cycle hit that
class three times (qtwaylandscanner, sddm, xwayland), each only discovered when
cookbook tried to apply the patch.

Running it across the repo found 29 latent malformed patches (validated against
GNU patch: e.g. relibc/P3-sysv-ipc reproduces 'malformed patch at line 22').
They were harmless only because they sit in vendored recipes (baked, not re-
applied) — but would fail on any version-bump re-derivation. --fix recounts the
hunk headers (body untouched) and repaired all 29.

Wired into build-preflight.sh (Phase 1.0D) and redbear-ci.yml, with a unit test
(test-patch-sanity.sh). Skips archived/legacy trees and unvalidatable formats
(empty placeholders, bare-@@ git hunks).
2026-08-01 05:13:02 +03:00

124 lines
4.1 KiB
C++

//===- ExecutionContext.cpp - Debug Execution Context Support -------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "mlir/Debug/ExecutionContext.h"
#include "llvm/ADT/ScopeExit.h"
#include "llvm/Support/FormatVariadic.h"
#include <cstddef>
using namespace mlir;
using namespace mlir::tracing;
//===----------------------------------------------------------------------===//
// ActionActiveStack
//===----------------------------------------------------------------------===//
void ActionActiveStack::print(raw_ostream &os, bool withContext) const {
os << "ActionActiveStack depth " << getDepth() << "\n";
const ActionActiveStack *current = this;
int count = 0;
while (current) {
llvm::errs() << llvm::formatv("#{0,3}: ", count++);
current->action.print(llvm::errs());
llvm::errs() << "\n";
ArrayRef<IRUnit> context = current->action.getContextIRUnits();
if (withContext && !context.empty()) {
llvm::errs() << "Context:\n";
llvm::interleave(
current->action.getContextIRUnits(),
[&](const IRUnit &unit) {
llvm::errs() << " - ";
unit.print(llvm::errs());
},
[&]() { llvm::errs() << "\n"; });
llvm::errs() << "\n";
}
current = current->parent;
}
}
//===----------------------------------------------------------------------===//
// ExecutionContext
//===----------------------------------------------------------------------===//
static const LLVM_THREAD_LOCAL ActionActiveStack *actionStack = nullptr;
void ExecutionContext::registerObserver(Observer *observer) {
observers.push_back(observer);
}
void ExecutionContext::operator()(llvm::function_ref<void()> transform,
const Action &action) {
// Update the top of the stack with the current action.
int depth = 0;
if (actionStack)
depth = actionStack->getDepth() + 1;
ActionActiveStack info{actionStack, action, depth};
actionStack = &info;
auto raii = llvm::make_scope_exit([&]() { actionStack = info.getParent(); });
Breakpoint *breakpoint = nullptr;
// Invoke the callback here and handles control requests here.
auto handleUserInput = [&]() -> bool {
if (!onBreakpointControlExecutionCallback)
return true;
auto todoNext = onBreakpointControlExecutionCallback(actionStack);
switch (todoNext) {
case ExecutionContext::Apply:
depthToBreak = std::nullopt;
return true;
case ExecutionContext::Skip:
depthToBreak = std::nullopt;
return false;
case ExecutionContext::Step:
depthToBreak = depth + 1;
return true;
case ExecutionContext::Next:
depthToBreak = depth;
return true;
case ExecutionContext::Finish:
depthToBreak = depth - 1;
return true;
}
llvm::report_fatal_error("Unknown control request");
};
// Try to find a breakpoint that would hit on this action.
// Right now there is no way to collect them all, we stop at the first one.
for (auto *breakpointManager : breakpoints) {
breakpoint = breakpointManager->match(action);
if (breakpoint)
break;
}
info.setBreakpoint(breakpoint);
bool shouldExecuteAction = true;
// If we have a breakpoint, or if `depthToBreak` was previously set and the
// current depth matches, we invoke the user-provided callback.
if (breakpoint || (depthToBreak && depth <= depthToBreak))
shouldExecuteAction = handleUserInput();
// Notify the observers about the current action.
for (auto *observer : observers)
observer->beforeExecute(actionStack, breakpoint, shouldExecuteAction);
if (shouldExecuteAction) {
// Execute the action here.
transform();
// Notify the observers about completion of the action.
for (auto *observer : observers)
observer->afterExecute(actionStack);
}
if (depthToBreak && depth <= depthToBreak)
handleUserInput();
}