cb424d7448
verify-patch-sanity.py validates every active recipe .patch has internally- consistent hunk line counts — catching the 'malformed patch at line N' failure at commit/CI/preflight time instead of hours into a cook. This cycle hit that class three times (qtwaylandscanner, sddm, xwayland), each only discovered when cookbook tried to apply the patch. Running it across the repo found 29 latent malformed patches (validated against GNU patch: e.g. relibc/P3-sysv-ipc reproduces 'malformed patch at line 22'). They were harmless only because they sit in vendored recipes (baked, not re- applied) — but would fail on any version-bump re-derivation. --fix recounts the hunk headers (body untouched) and repaired all 29. Wired into build-preflight.sh (Phase 1.0D) and redbear-ci.yml, with a unit test (test-patch-sanity.sh). Skips archived/legacy trees and unvalidatable formats (empty placeholders, bare-@@ git hunks).
334 lines
10 KiB
Python
Executable File
334 lines
10 KiB
Python
Executable File
##===-- cui.py -----------------------------------------------*- Python -*-===##
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##
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# Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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# See https://llvm.org/LICENSE.txt for license information.
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# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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##
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##===----------------------------------------------------------------------===##
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import curses
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import curses.ascii
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import threading
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class CursesWin(object):
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def __init__(self, x, y, w, h):
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self.win = curses.newwin(h, w, y, x)
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self.focus = False
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def setFocus(self, focus):
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self.focus = focus
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def getFocus(self):
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return self.focus
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def canFocus(self):
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return True
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def handleEvent(self, event):
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return
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def draw(self):
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return
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class TextWin(CursesWin):
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def __init__(self, x, y, w):
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super(TextWin, self).__init__(x, y, w, 1)
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self.win.bkgd(curses.color_pair(1))
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self.text = ""
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self.reverse = False
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def canFocus(self):
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return False
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def draw(self):
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w = self.win.getmaxyx()[1]
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text = self.text
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if len(text) > w:
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# trunc_length = len(text) - w
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text = text[-w + 1 :]
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if self.reverse:
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self.win.addstr(0, 0, text, curses.A_REVERSE)
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else:
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self.win.addstr(0, 0, text)
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self.win.noutrefresh()
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def setReverse(self, reverse):
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self.reverse = reverse
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def setText(self, text):
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self.text = text
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class TitledWin(CursesWin):
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def __init__(self, x, y, w, h, title):
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super(TitledWin, self).__init__(x, y + 1, w, h - 1)
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self.title = title
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self.title_win = TextWin(x, y, w)
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self.title_win.setText(title)
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self.draw()
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def setTitle(self, title):
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self.title_win.setText(title)
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def draw(self):
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self.title_win.setReverse(self.getFocus())
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self.title_win.draw()
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self.win.noutrefresh()
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class ListWin(CursesWin):
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def __init__(self, x, y, w, h):
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super(ListWin, self).__init__(x, y, w, h)
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self.items = []
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self.selected = 0
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self.first_drawn = 0
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self.win.leaveok(True)
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def draw(self):
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if len(self.items) == 0:
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self.win.erase()
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return
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h, w = self.win.getmaxyx()
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allLines = []
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firstSelected = -1
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lastSelected = -1
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for i, item in enumerate(self.items):
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lines = self.items[i].split("\n")
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lines = lines if lines[len(lines) - 1] != "" else lines[:-1]
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if len(lines) == 0:
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lines = [""]
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if i == self.getSelected():
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firstSelected = len(allLines)
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allLines.extend(lines)
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if i == self.selected:
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lastSelected = len(allLines) - 1
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if firstSelected < self.first_drawn:
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self.first_drawn = firstSelected
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elif lastSelected >= self.first_drawn + h:
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self.first_drawn = lastSelected - h + 1
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self.win.erase()
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begin = self.first_drawn
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end = begin + h
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y = 0
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for i, line in list(enumerate(allLines))[begin:end]:
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attr = curses.A_NORMAL
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if i >= firstSelected and i <= lastSelected:
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attr = curses.A_REVERSE
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line = "{0:{width}}".format(line, width=w - 1)
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# Ignore the error we get from drawing over the bottom-right char.
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try:
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self.win.addstr(y, 0, line[:w], attr)
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except curses.error:
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pass
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y += 1
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self.win.noutrefresh()
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def getSelected(self):
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if self.items:
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return self.selected
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return -1
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def setSelected(self, selected):
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self.selected = selected
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if self.selected < 0:
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self.selected = 0
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elif self.selected >= len(self.items):
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self.selected = len(self.items) - 1
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def handleEvent(self, event):
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if isinstance(event, int):
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if len(self.items) > 0:
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if event == curses.KEY_UP:
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self.setSelected(self.selected - 1)
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if event == curses.KEY_DOWN:
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self.setSelected(self.selected + 1)
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if event == curses.ascii.NL:
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self.handleSelect(self.selected)
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def addItem(self, item):
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self.items.append(item)
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def clearItems(self):
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self.items = []
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def handleSelect(self, index):
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return
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class InputHandler(threading.Thread):
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def __init__(self, screen, queue):
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super(InputHandler, self).__init__()
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self.screen = screen
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self.queue = queue
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def run(self):
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while True:
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c = self.screen.getch()
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self.queue.put(c)
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class CursesUI(object):
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"""Responsible for updating the console UI with curses."""
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def __init__(self, screen, event_queue):
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self.screen = screen
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self.event_queue = event_queue
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curses.start_color()
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curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE)
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curses.init_pair(2, curses.COLOR_YELLOW, curses.COLOR_BLACK)
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curses.init_pair(3, curses.COLOR_RED, curses.COLOR_BLACK)
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self.screen.bkgd(curses.color_pair(1))
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self.screen.clear()
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self.input_handler = InputHandler(self.screen, self.event_queue)
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self.input_handler.daemon = True
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self.focus = 0
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self.screen.refresh()
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def focusNext(self):
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self.wins[self.focus].setFocus(False)
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old = self.focus
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while True:
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self.focus += 1
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if self.focus >= len(self.wins):
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self.focus = 0
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if self.wins[self.focus].canFocus():
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break
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self.wins[self.focus].setFocus(True)
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def handleEvent(self, event):
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if isinstance(event, int):
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if event == curses.KEY_F3:
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self.focusNext()
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def eventLoop(self):
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self.input_handler.start()
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self.wins[self.focus].setFocus(True)
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while True:
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self.screen.noutrefresh()
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for i, win in enumerate(self.wins):
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if i != self.focus:
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win.draw()
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# Draw the focused window last so that the cursor shows up.
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if self.wins:
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self.wins[self.focus].draw()
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curses.doupdate() # redraw the physical screen
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event = self.event_queue.get()
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for win in self.wins:
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if isinstance(event, int):
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if win.getFocus() or not win.canFocus():
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win.handleEvent(event)
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else:
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win.handleEvent(event)
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self.handleEvent(event)
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class CursesEditLine(object):
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"""Embed an 'editline'-compatible prompt inside a CursesWin."""
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def __init__(self, win, history, enterCallback, tabCompleteCallback):
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self.win = win
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self.history = history
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self.enterCallback = enterCallback
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self.tabCompleteCallback = tabCompleteCallback
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self.prompt = ""
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self.content = ""
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self.index = 0
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self.startx = -1
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self.starty = -1
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def draw(self, prompt=None):
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if not prompt:
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prompt = self.prompt
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(h, w) = self.win.getmaxyx()
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if (len(prompt) + len(self.content)) / w + self.starty >= h - 1:
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self.win.scroll(1)
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self.starty -= 1
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if self.starty < 0:
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raise RuntimeError("Input too long; aborting")
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(y, x) = (self.starty, self.startx)
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self.win.move(y, x)
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self.win.clrtobot()
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self.win.addstr(y, x, prompt)
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remain = self.content
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self.win.addstr(remain[: w - len(prompt)])
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remain = remain[w - len(prompt) :]
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while remain != "":
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y += 1
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self.win.addstr(y, 0, remain[:w])
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remain = remain[w:]
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length = self.index + len(prompt)
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self.win.move(self.starty + length / w, length % w)
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def showPrompt(self, y, x, prompt=None):
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self.content = ""
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self.index = 0
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self.startx = x
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self.starty = y
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self.draw(prompt)
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def handleEvent(self, event):
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if not isinstance(event, int):
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return # not handled
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key = event
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if self.startx == -1:
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raise RuntimeError("Trying to handle input without prompt")
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if key == curses.ascii.NL:
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self.enterCallback(self.content)
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elif key == curses.ascii.TAB:
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self.tabCompleteCallback(self.content)
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elif curses.ascii.isprint(key):
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self.content = (
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self.content[: self.index] + chr(key) + self.content[self.index :]
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)
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self.index += 1
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elif key == curses.KEY_BACKSPACE or key == curses.ascii.BS:
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if self.index > 0:
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self.index -= 1
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self.content = (
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self.content[: self.index] + self.content[self.index + 1 :]
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)
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elif key == curses.KEY_DC or key == curses.ascii.DEL or key == curses.ascii.EOT:
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self.content = self.content[: self.index] + self.content[self.index + 1 :]
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elif key == curses.ascii.VT: # CTRL-K
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self.content = self.content[: self.index]
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elif key == curses.KEY_LEFT or key == curses.ascii.STX: # left or CTRL-B
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if self.index > 0:
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self.index -= 1
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elif key == curses.KEY_RIGHT or key == curses.ascii.ACK: # right or CTRL-F
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if self.index < len(self.content):
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self.index += 1
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elif key == curses.ascii.SOH: # CTRL-A
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self.index = 0
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elif key == curses.ascii.ENQ: # CTRL-E
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self.index = len(self.content)
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elif key == curses.KEY_UP or key == curses.ascii.DLE: # up or CTRL-P
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self.content = self.history.previous(self.content)
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self.index = len(self.content)
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elif key == curses.KEY_DOWN or key == curses.ascii.SO: # down or CTRL-N
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self.content = self.history.next()
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self.index = len(self.content)
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self.draw()
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