Files
RedBear-OS/local/recipes/dev/libclc/source/clang/test/AST/const-fpfeatures.c
T
vasilito cb424d7448 build: static patch-sanity linter (shift-left the malformed-patch class)
verify-patch-sanity.py validates every active recipe .patch has internally-
consistent hunk line counts — catching the 'malformed patch at line N' failure
at commit/CI/preflight time instead of hours into a cook. This cycle hit that
class three times (qtwaylandscanner, sddm, xwayland), each only discovered when
cookbook tried to apply the patch.

Running it across the repo found 29 latent malformed patches (validated against
GNU patch: e.g. relibc/P3-sysv-ipc reproduces 'malformed patch at line 22').
They were harmless only because they sit in vendored recipes (baked, not re-
applied) — but would fail on any version-bump re-derivation. --fix recounts the
hunk headers (body untouched) and repaired all 29.

Wired into build-preflight.sh (Phase 1.0D) and redbear-ci.yml, with a unit test
(test-patch-sanity.sh). Skips archived/legacy trees and unvalidatable formats
(empty placeholders, bare-@@ git hunks).
2026-08-01 05:13:02 +03:00

55 lines
1.9 KiB
C

// RUN: %clang_cc1 -emit-llvm -triple i386-linux -Wno-unknown-pragmas %s -o - | FileCheck %s
// nextUp(1.F) == 0x1.000002p0F
const double _Complex C0 = 0x1.000001p0 + 0x1.000001p0I;
#pragma STDC FENV_ROUND FE_UPWARD
float F1u = 1.0F + 0x0.000002p0F;
float F2u = 1.0F + 0x0.000001p0F;
float F3u = 0x1.000001p0;
// CHECK: @F1u = {{.*}} float 0x3FF0000020000000
// CHECK: @F2u = {{.*}} float 0x3FF0000020000000
// CHECK: @F3u = {{.*}} float 0x3FF0000020000000
float FI1u = 0xFFFFFFFFU;
// CHECK: @FI1u = {{.*}} float 0x41F0000000000000
float _Complex C1u = C0;
// CHECK: @C1u = {{.*}} { float, float } { float 0x3FF0000020000000, float 0x3FF0000020000000 }
float FLu = 0.1F;
// CHECK: @FLu = {{.*}} float 0x3FB99999A0000000
typedef float vector2float __attribute__((__vector_size__(8)));
typedef double vector2double __attribute__((__vector_size__(16)));
const vector2float V2Fu = {1.0F + 0x0.000001p0F, 1.0F + 0x0.000002p0F};
vector2double V2Du = __builtin_convertvector(V2Fu, vector2double);
// CHECK: @V2Fu = {{.*}} <2 x float> splat (float 0x3FF0000020000000)
// CHECK: @V2Du = {{.*}} <2 x double> splat (double 0x3FF0000020000000)
#pragma STDC FENV_ROUND FE_DOWNWARD
float F1d = 1.0F + 0x0.000002p0F;
float F2d = 1.0F + 0x0.000001p0F;
float F3d = 0x1.000001p0;
// CHECK: @F1d = {{.*}} float 0x3FF0000020000000
// CHECK: @F2d = {{.*}} float 1.000000e+00
// CHECK: @F3d = {{.*}} float 1.000000e+00
float FI1d = 0xFFFFFFFFU;
// CHECK: @FI1d = {{.*}} float 0x41EFFFFFE0000000
float _Complex C1d = C0;
// CHECK: @C1d = {{.*}} { float, float } { float 1.000000e+00, float 1.000000e+00 }
float FLd = 0.1F;
// CHECK: @FLd = {{.*}} float 0x3FB9999980000000
const vector2float V2Fd = {1.0F + 0x0.000001p0F, 1.0F + 0x0.000002p0F};
vector2double V2Dd = __builtin_convertvector(V2Fd, vector2double);
// CHECK: @V2Fd = {{.*}} <2 x float> <float 1.000000e+00, float 0x3FF0000020000000>
// CHECK: @V2Dd = {{.*}} <2 x double> <double 1.000000e+00, double 0x3FF0000020000000>