f31522130f
Build system (5 gaps hardened): - COOKBOOK_OFFLINE defaults to true (fork-mode) - normalize_patch handles diff -ruN format - New 'repo validate-patches' command (25/25 relibc patches) - 14 patched Qt/Wayland/display recipes added to protected list - relibc archive regenerated with current patch chain Boot fixes (fixable): - Full ISO EFI partition: 16 MiB → 1 MiB (matches mini, BIOS hardcoded 2 MiB offset) - D-Bus system bus: absolute /usr/bin/dbus-daemon path (was skipped) - redbear-sessiond: absolute /usr/bin/redbear-sessiond path (was skipped) - daemon framework: silenced spurious INIT_NOTIFY warnings for oneshot_async services (P0-daemon-silence-init-notify.patch) - udev-shim: demoted INIT_NOTIFY warning to INFO (expected for oneshot_async) - relibc: comprehensive named semaphores (sem_open/close/unlink) replacing upstream todo!() stubs - greeterd: Wayland socket timeout 15s → 30s (compositor DRM wait) - greeter-ui: built and linked (header guard unification, sem_compat stubs removed) - mc: un-ignored in both configs, fixed glib/libiconv/pcre2 transitive deps - greeter config: removed stale keymapd dependency from display/greeter services - prefix toolchain: relibc headers synced, _RELIBC_STDLIB_H guard unified Unfixable (diagnosed, upstream): - i2c-hidd: abort on no-I2C-hardware (QEMU) — process::exit → relibc abort - kded6/greeter-ui: page fault 0x8 — Qt library null deref - Thread panics fd != -1 — Rust std library on Redox - DHCP timeout / eth0 MAC — QEMU user-mode networking - hwrngd/thermald — no hardware RNG/thermal in VM - live preload allocation — BIOS memory fragmentation, continues on demand
100 lines
2.3 KiB
QML
100 lines
2.3 KiB
QML
// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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import QtQuick
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Item {
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width: 320
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height: 480
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MouseArea {
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onClicked: anim.start()
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anchors.fill: parent
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}
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//! [animation]
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SequentialAnimation {
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id: anim
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ScriptAction { script: image.goalSprite = "falling" }
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NumberAnimation {
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target: image
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property: "y"
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to: 480
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duration: 12000
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}
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ScriptAction {
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script: {
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image.goalSprite = ""
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image.jumpTo("still")
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}
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}
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PropertyAction {
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target: image
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property: "y"
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value: 0
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}
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}
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//! [animation]
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SpriteSequence {
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id: image
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width: 256
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height: 256
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anchors.horizontalCenter: parent.horizontalCenter
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interpolate: false
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goalSprite: ""
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//! [still]
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Sprite {
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name: "still"
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source: "pics/BearSheet.png"
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frameCount: 1
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frameWidth: 256
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frameHeight: 256
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frameDuration: 100
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to: {"still":1, "blink":0.1, "floating":0}
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}
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//! [still]
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Sprite {
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name: "blink"
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source: "pics/BearSheet.png"
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frameCount: 3
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frameX: 256
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frameY: 1536
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frameWidth: 256
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frameHeight: 256
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frameDuration: 100
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to: {"still":1}
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}
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Sprite {
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name: "floating"
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source: "pics/BearSheet.png"
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frameCount: 9
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frameX: 0
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frameY: 0
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frameWidth: 256
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frameHeight: 256
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frameDuration: 160
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to: {"still":0, "flailing":1}
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}
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Sprite {
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name: "flailing"
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source: "pics/BearSheet.png"
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frameCount: 8
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frameX: 0
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frameY: 768
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frameWidth: 256
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frameHeight: 256
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frameDuration: 160
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to: {"falling":1}
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}
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Sprite {
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name: "falling"
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source: "pics/BearSheet.png"
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frameCount: 5
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frameY: 1280
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frameWidth: 256
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frameHeight: 256
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frameDuration: 160
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to: {"falling":1}
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}
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}
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}
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