cf12defd28
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
118 lines
4.1 KiB
C++
118 lines
4.1 KiB
C++
/*
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This file is part of the KDE libraries
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SPDX-FileCopyrightText: 1999 Waldo Bastian <bastian@kde.org>
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SPDX-FileCopyrightText: 2002 Michael Matz <matz@kde.org>
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SPDX-License-Identifier: LGPL-2.0-or-later
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*/
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//----------------------------------------------------------------------------
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//
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// KDE Memory Allocator
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#ifndef KZONEALLOCATOR_P_H
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#define KZONEALLOCATOR_P_H
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#include <cstddef> // size_t
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template<typename T>
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class QList;
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/**
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* \class KZoneAllocator kallocator.h <KZoneAllocator>
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*
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* Memory allocator for large groups of small objects.
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* This should be used for large groups of objects that are created and
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* destroyed together. When used carefully for this purpose it is faster
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* and more memory efficient than malloc. Additionally to a usual obstack
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* like allocator you can also free the objects individually. Because it
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* does no compaction it still is faster than malloc()/free(). Depending
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* on the exact usage pattern that might come at the expense of some
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* memory though.
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* @author Waldo Bastian <bastian@kde.org>, Michael Matz <matz@kde.org>
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*/
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class KZoneAllocator
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{
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public:
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/**
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* Creates a KZoneAllocator object.
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* @param _blockSize Size in bytes of the blocks requested from malloc.
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*/
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explicit KZoneAllocator(unsigned long _blockSize = 8 * 1024);
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/**
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* Destructs the ZoneAllocator and free all memory allocated by it.
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*/
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~KZoneAllocator();
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KZoneAllocator(const KZoneAllocator &) = delete;
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KZoneAllocator &operator=(const KZoneAllocator &) = delete;
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/**
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* Allocates a memory block.
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* @param _size Size in bytes of the memory block. Memory is aligned to
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* the size of a pointer.
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*/
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void *allocate(size_t _size);
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/**
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* Gives back a block returned by allocate() to the zone
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* allocator, and possibly deallocates the block holding it (when it's
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* empty). The first deallocate() after many allocate() calls
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* (or the first at all) builds an internal data structure for speeding
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* up deallocation. The consistency of that structure is maintained
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* from then on (by allocate() and deallocate()) unless many
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* more objects are allocated without any intervening deallocation, in
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* which case it's thrown away and rebuilt at the next deallocate().
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*
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* The effect of this is, that such initial deallocate() calls take
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* more time then the normal calls, and that after this list is built, i.e.
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* generally if deallocate() is used at all, also allocate() is a
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* little bit slower. This means, that if you want to squeeze out the last
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* bit performance you would want to use KZoneAllocator as an obstack, i.e.
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* just use the functions allocate() and free_since(). All the
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* remaining memory is returned to the system if the zone allocator
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* is destroyed.
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* @param ptr Pointer as returned by allocate().
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*/
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void deallocate(void *ptr);
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/**
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* Deallocate many objects at once.
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* free_since() deallocates all objects allocated after @p ptr,
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* @em including @p ptr itself.
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*
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* The intended use is something along the lines of:
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* \code
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* KZoneAllocator alloc(8192);
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* void *remember_me = alloc.allocate(0);
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* for (int i = 0; i < 1000; i++)
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* do_something_with (alloc.allocate(12));
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* alloc.free_since (remember_me);
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* \endcode
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* Note, that we don't need to remember all the pointers to the 12-byte
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* objects for freeing them. The free_since() does deallocate them
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* all at once.
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* @param ptr Pointer as returned by allocate(). It acts like
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* a kind of mark of a certain position in the stack of all objects,
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* off which you can throw away everything above that mark.
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*/
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void free_since(void *ptr);
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protected:
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/** A single chunk of memory from the heap. @internal */
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class MemBlock;
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/**< A list of chunks. @internal */
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typedef QList<MemBlock *> MemList;
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void addBlock(MemBlock *b);
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void delBlock(MemBlock *b);
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void insertHash(MemBlock *b);
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void initHash();
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private:
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class Private;
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Private *const d;
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};
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#endif
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