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RedBear-OS/local/recipes/dev/libclc/source/lld/docs/MachO/index.rst
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vasilito cb424d7448 build: static patch-sanity linter (shift-left the malformed-patch class)
verify-patch-sanity.py validates every active recipe .patch has internally-
consistent hunk line counts — catching the 'malformed patch at line N' failure
at commit/CI/preflight time instead of hours into a cook. This cycle hit that
class three times (qtwaylandscanner, sddm, xwayland), each only discovered when
cookbook tried to apply the patch.

Running it across the repo found 29 latent malformed patches (validated against
GNU patch: e.g. relibc/P3-sysv-ipc reproduces 'malformed patch at line 22').
They were harmless only because they sit in vendored recipes (baked, not re-
applied) — but would fail on any version-bump re-derivation. --fix recounts the
hunk headers (body untouched) and repaired all 29.

Wired into build-preflight.sh (Phase 1.0D) and redbear-ci.yml, with a unit test
(test-patch-sanity.sh). Skips archived/legacy trees and unvalidatable formats
(empty placeholders, bare-@@ git hunks).
2026-08-01 05:13:02 +03:00

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Mach-O LLD Port
===============
LLD is a linker from the LLVM project that is a drop-in replacement
for system linkers and runs much faster than them. It also provides
features that are useful for toolchain developers. This document
will describe the Mach-O port.
Features
--------
- LLD is a drop-in replacement for Apple's Mach-O linker, ld64, that accepts the
same command line arguments.
- LLD is very fast. When you link a large program on a multicore
machine, you can expect that LLD runs more than twice as fast as the ld64
linker.
Download
--------
LLD is available as a pre-built binary by going to the `latest release <https://github.com/llvm/llvm-project/releases>`_,
downloading the appropriate bundle (``clang+llvm-<version>-<your architecture>-<your platform>.tar.xz``),
decompressing it, and locating the binary at ``bin/ld64.lld``. Note
that if ``ld64.lld`` is moved out of ``bin``, it must still be accompanied
by its sibling file ``lld``, as ``ld64.lld`` is technically a symlink to ``lld``.
Build
-----
The easiest way to build LLD is to
check out the entire LLVM projects/sub-projects from a git mirror and
build that tree. You need ``cmake`` and of course a C++ compiler.
.. code-block:: console
$ git clone https://github.com/llvm/llvm-project llvm-project
$ mkdir build
$ cd build
$ cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DLLVM_ENABLE_PROJECTS='lld' ../llvm-project/llvm
$ ninja check-lld-macho
Then you can find output binary at ``build/bin/ld64.lld``. Note
that if ``ld64.lld`` is moved out of ``bin``, it must still be accompanied
by its sibling file ``lld``, as ``ld64.lld`` is technically a symlink to ``lld``.
Using LLD
---------
LLD can be used by adding ``-fuse-ld=/path/to/ld64.lld`` to the linker flags.
For Xcode, this can be done by adding it to "Other linker flags" in the build
settings. For Bazel, this can be done with ``--linkopt`` or with
`rules_apple_linker <https://github.com/keith/rules_apple_linker>`_.
.. seealso::
:doc:`ld64-vs-lld` has more info on the differences between the two linkers.
.. toctree::
:hidden:
ld64-vs-lld