Files
RedBear-OS/local/recipes/dev/libclc/source/clang/test/CodeGenHLSL/ArrayAssignable.hlsl
T
vasilito cb424d7448 build: static patch-sanity linter (shift-left the malformed-patch class)
verify-patch-sanity.py validates every active recipe .patch has internally-
consistent hunk line counts — catching the 'malformed patch at line N' failure
at commit/CI/preflight time instead of hours into a cook. This cycle hit that
class three times (qtwaylandscanner, sddm, xwayland), each only discovered when
cookbook tried to apply the patch.

Running it across the repo found 29 latent malformed patches (validated against
GNU patch: e.g. relibc/P3-sysv-ipc reproduces 'malformed patch at line 22').
They were harmless only because they sit in vendored recipes (baked, not re-
applied) — but would fail on any version-bump re-derivation. --fix recounts the
hunk headers (body untouched) and repaired all 29.

Wired into build-preflight.sh (Phase 1.0D) and redbear-ci.yml, with a unit test
(test-patch-sanity.sh). Skips archived/legacy trees and unvalidatable formats
(empty placeholders, bare-@@ git hunks).
2026-08-01 05:13:02 +03:00

180 lines
8.0 KiB
HLSL

// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -finclude-default-header -emit-llvm -disable-llvm-passes -o - %s | FileCheck %s
struct S {
int x;
float f;
};
// CHECK: [[CBLayout:%.*]] = type <{ [2 x float], [2 x <4 x i32>], [2 x [2 x i32]], [1 x target("dx.Layout", %S, 8, 0, 4)] }>
// CHECK: @CBArrays.cb = global target("dx.CBuffer", target("dx.Layout", [[CBLayout]], 136, 0, 32, 64, 128))
// CHECK: @c1 = external hidden addrspace(2) global [2 x float], align 4
// CHECK: @c2 = external hidden addrspace(2) global [2 x <4 x i32>], align 16
// CHECK: @c3 = external hidden addrspace(2) global [2 x [2 x i32]], align 4
// CHECK: @c4 = external hidden addrspace(2) global [1 x target("dx.Layout", %S, 8, 0, 4)], align 1
cbuffer CBArrays : register(b0) {
float c1[2];
int4 c2[2];
int c3[2][2];
S c4[1];
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign1
// CHECK: [[Arr:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x i32], align 4
// CHECK-NOT: alloca
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[Arr2]], i8 0, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 8, i1 false)
// CHECK-NEXT: ret void
void arr_assign1() {
int Arr[2] = {0, 1};
int Arr2[2] = {0, 0};
Arr = Arr2;
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign2
// CHECK: [[Arr:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Arr3:%.*]] = alloca [2 x i32], align 4
// CHECK-NOT: alloca
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[Arr2]], i8 0, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 {{@.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr2]], ptr align 4 [[Arr3]], i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 8, i1 false)
// CHECK-NEXT: ret void
void arr_assign2() {
int Arr[2] = {0, 1};
int Arr2[2] = {0, 0};
int Arr3[2] = {3, 4};
Arr = Arr2 = Arr3;
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign3
// CHECK: [[Arr3:%.*]] = alloca [2 x [2 x i32]], align 4
// CHECK-NEXT: [[Arr4:%.*]] = alloca [2 x [2 x i32]], align 4
// CHECK-NOT: alloca
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 {{@.*}}, i32 16, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr4]], ptr align 4 {{@.*}}, i32 16, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 [[Arr4]], i32 16, i1 false)
// CHECK-NEXT: ret void
void arr_assign3() {
int Arr2[2][2] = {{0, 0}, {1, 1}};
int Arr3[2][2] = {{1, 1}, {0, 0}};
Arr2 = Arr3;
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign4
// CHECK: [[Arr:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x i32], align 4
// CHECK-NOT: alloca
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[Arr2]], i8 0, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 8, i1 false)
// CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x i32], ptr [[Arr]], i32 0, i32 0
// CHECK-NEXT: store i32 6, ptr [[Idx]], align 4
// CHECK-NEXT: ret void
void arr_assign4() {
int Arr[2] = {0, 1};
int Arr2[2] = {0, 0};
(Arr = Arr2)[0] = 6;
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign5
// CHECK: [[Arr:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x i32], align 4
// CHECK-NEXT: [[Arr3:%.*]] = alloca [2 x i32], align 4
// CHECK-NOT: alloca
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memset.p0.i32(ptr align 4 [[Arr2]], i8 0, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 {{@.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr2]], ptr align 4 [[Arr3]], i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 8, i1 false)
// CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x i32], ptr [[Arr]], i32 0, i32 0
// CHECK-NEXT: store i32 6, ptr [[Idx]], align 4
// CHECK-NEXT: ret void
void arr_assign5() {
int Arr[2] = {0, 1};
int Arr2[2] = {0, 0};
int Arr3[2] = {3, 4};
(Arr = Arr2 = Arr3)[0] = 6;
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign6
// CHECK: [[Arr3:%.*]] = alloca [2 x [2 x i32]], align 4
// CHECK-NEXT: [[Arr4:%.*]] = alloca [2 x [2 x i32]], align 4
// CHECK-NOT: alloca
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 {{@.*}}, i32 16, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr4]], ptr align 4 {{@.*}}, i32 16, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr3]], ptr align 4 [[Arr4]], i32 16, i1 false)
// CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x [2 x i32]], ptr [[Arr3]], i32 0, i32 0
// CHECK-NEXT: [[Idx2:%.*]] = getelementptr inbounds [2 x i32], ptr [[Idx]], i32 0, i32 0
// CHECK-NEXT: store i32 6, ptr [[Idx2]], align 4
// CHECK-NEXT: ret void
void arr_assign6() {
int Arr[2][2] = {{0, 0}, {1, 1}};
int Arr2[2][2] = {{1, 1}, {0, 0}};
(Arr = Arr2)[0][0] = 6;
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign7
// CHECK: [[Arr:%.*]] = alloca [2 x [2 x i32]], align 4
// CHECK-NEXT: [[Arr2:%.*]] = alloca [2 x [2 x i32]], align 4
// CHECK-NOT: alloca
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 {{@.*}}, i32 16, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr2]], ptr align 4 {{@.*}}, i32 16, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 [[Arr2]], i32 16, i1 false)
// CHECK-NEXT: [[Idx:%.*]] = getelementptr inbounds [2 x [2 x i32]], ptr [[Arr]], i32 0, i32 0
// CHECK-NEXT: store i32 6, ptr [[Idx]], align 4
// CHECK-NEXT: [[Idx2:%.*]] = getelementptr inbounds i32, ptr %arrayidx, i32 1
// CHECK-NEXT: store i32 6, ptr [[Idx2]], align 4
// CHECK-NEXT: ret void
void arr_assign7() {
int Arr[2][2] = {{0, 1}, {2, 3}};
int Arr2[2][2] = {{0, 0}, {1, 1}};
(Arr = Arr2)[0] = {6, 6};
}
// Verify you can assign from a cbuffer array
// CHECK-LABEL: define hidden void {{.*}}arr_assign8
// CHECK: [[C:%.*]] = alloca [2 x float], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[C]], ptr align 4 {{.*}}, i32 8, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p2.i32(ptr align 4 [[C]], ptr addrspace(2) align 4 @c1, i32 8, i1 false)
// CHECK-NEXT: ret void
void arr_assign8() {
float C[2] = {1.0, 2.0};
C = c1;
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign9
// CHECK: [[C:%.*]] = alloca [2 x <4 x i32>], align 16
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 16 [[C]], ptr align 16 {{.*}}, i32 32, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p2.i32(ptr align 16 [[C]], ptr addrspace(2) align 16 @c2, i32 32, i1 false)
// CHECK-NEXT: ret void
void arr_assign9() {
int4 C[2] = {1,2,3,4,5,6,7,8};
C = c2;
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign10
// CHECK: [[C:%.*]] = alloca [2 x [2 x i32]], align 4
// CHECK-NEXT: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[C]], ptr align 4 {{.*}}, i32 16, i1 false)
// CHECK-NEXT: call void @llvm.memcpy.p0.p2.i32(ptr align 4 [[C]], ptr addrspace(2) align 4 @c3, i32 16, i1 false)
// CHECK-NEXT: ret void
void arr_assign10() {
int C[2][2] = {1,2,3,4};
C = c3;
}
// CHECK-LABEL: define hidden void {{.*}}arr_assign11
// CHECK: [[C:%.*]] = alloca [1 x %struct.S], align 1
// CHECK: call void @llvm.memcpy.p0.p2.i32(ptr align 1 [[C]], ptr addrspace(2) align 1 @c4, i32 8, i1 false)
// CHECK-NEXT: ret void
void arr_assign11() {
S s = {1, 2.0};
S C[1] = {s};
C = c4;
}