Files
RedBear-OS/local/recipes/dev/libclc/source/clang/lib/AST/VTTBuilder.cpp
T
vasilito cb424d7448 build: static patch-sanity linter (shift-left the malformed-patch class)
verify-patch-sanity.py validates every active recipe .patch has internally-
consistent hunk line counts — catching the 'malformed patch at line N' failure
at commit/CI/preflight time instead of hours into a cook. This cycle hit that
class three times (qtwaylandscanner, sddm, xwayland), each only discovered when
cookbook tried to apply the patch.

Running it across the repo found 29 latent malformed patches (validated against
GNU patch: e.g. relibc/P3-sysv-ipc reproduces 'malformed patch at line 22').
They were harmless only because they sit in vendored recipes (baked, not re-
applied) — but would fail on any version-bump re-derivation. --fix recounts the
hunk headers (body untouched) and repaired all 29.

Wired into build-preflight.sh (Phase 1.0D) and redbear-ci.yml, with a unit test
(test-patch-sanity.sh). Skips archived/legacy trees and unvalidatable formats
(empty placeholders, bare-@@ git hunks).
2026-08-01 05:13:02 +03:00

212 lines
7.2 KiB
C++

//===- VTTBuilder.cpp - C++ VTT layout builder ----------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This contains code dealing with generation of the layout of virtual table
// tables (VTT).
//
//===----------------------------------------------------------------------===//
#include "clang/AST/VTTBuilder.h"
#include "clang/AST/ASTContext.h"
#include "clang/AST/BaseSubobject.h"
#include "clang/AST/CharUnits.h"
#include "clang/AST/Decl.h"
#include "clang/AST/DeclCXX.h"
#include "clang/AST/RecordLayout.h"
#include "clang/AST/Type.h"
#include "clang/Basic/LLVM.h"
#include <cassert>
#include <cstdint>
using namespace clang;
#define DUMP_OVERRIDERS 0
VTTBuilder::VTTBuilder(ASTContext &Ctx,
const CXXRecordDecl *MostDerivedClass,
bool GenerateDefinition)
: Ctx(Ctx), MostDerivedClass(MostDerivedClass),
MostDerivedClassLayout(Ctx.getASTRecordLayout(MostDerivedClass)),
GenerateDefinition(GenerateDefinition) {
// Lay out this VTT.
LayoutVTT(BaseSubobject(MostDerivedClass, CharUnits::Zero()),
/*BaseIsVirtual=*/false);
}
void VTTBuilder::AddVTablePointer(BaseSubobject Base, uint64_t VTableIndex,
const CXXRecordDecl *VTableClass) {
// Store the vtable pointer index if we're generating the primary VTT.
if (VTableClass == MostDerivedClass) {
assert(!SecondaryVirtualPointerIndices.count(Base) &&
"A virtual pointer index already exists for this base subobject!");
SecondaryVirtualPointerIndices[Base] = VTTComponents.size();
}
if (!GenerateDefinition) {
VTTComponents.push_back(VTTComponent());
return;
}
VTTComponents.push_back(VTTComponent(VTableIndex, Base));
}
void VTTBuilder::LayoutSecondaryVTTs(BaseSubobject Base) {
const CXXRecordDecl *RD = Base.getBase();
for (const auto &I : RD->bases()) {
// Don't layout virtual bases.
if (I.isVirtual())
continue;
const auto *BaseDecl =
cast<CXXRecordDecl>(I.getType()->castAs<RecordType>()->getDecl());
const ASTRecordLayout &Layout = Ctx.getASTRecordLayout(RD);
CharUnits BaseOffset = Base.getBaseOffset() +
Layout.getBaseClassOffset(BaseDecl);
// Layout the VTT for this base.
LayoutVTT(BaseSubobject(BaseDecl, BaseOffset), /*BaseIsVirtual=*/false);
}
}
void
VTTBuilder::LayoutSecondaryVirtualPointers(BaseSubobject Base,
bool BaseIsMorallyVirtual,
uint64_t VTableIndex,
const CXXRecordDecl *VTableClass,
VisitedVirtualBasesSetTy &VBases) {
const CXXRecordDecl *RD = Base.getBase();
// We're not interested in bases that don't have virtual bases, and not
// morally virtual bases.
if (!RD->getNumVBases() && !BaseIsMorallyVirtual)
return;
for (const auto &I : RD->bases()) {
const auto *BaseDecl =
cast<CXXRecordDecl>(I.getType()->castAs<RecordType>()->getDecl());
// Itanium C++ ABI 2.6.2:
// Secondary virtual pointers are present for all bases with either
// virtual bases or virtual function declarations overridden along a
// virtual path.
//
// If the base class is not dynamic, we don't want to add it, nor any
// of its base classes.
if (!BaseDecl->isDynamicClass())
continue;
bool BaseDeclIsMorallyVirtual = BaseIsMorallyVirtual;
bool BaseDeclIsNonVirtualPrimaryBase = false;
CharUnits BaseOffset;
if (I.isVirtual()) {
// Ignore virtual bases that we've already visited.
if (!VBases.insert(BaseDecl).second)
continue;
BaseOffset = MostDerivedClassLayout.getVBaseClassOffset(BaseDecl);
BaseDeclIsMorallyVirtual = true;
} else {
const ASTRecordLayout &Layout = Ctx.getASTRecordLayout(RD);
BaseOffset = Base.getBaseOffset() +
Layout.getBaseClassOffset(BaseDecl);
if (!Layout.isPrimaryBaseVirtual() &&
Layout.getPrimaryBase() == BaseDecl)
BaseDeclIsNonVirtualPrimaryBase = true;
}
// Itanium C++ ABI 2.6.2:
// Secondary virtual pointers: for each base class X which (a) has virtual
// bases or is reachable along a virtual path from D, and (b) is not a
// non-virtual primary base, the address of the virtual table for X-in-D
// or an appropriate construction virtual table.
if (!BaseDeclIsNonVirtualPrimaryBase &&
(BaseDecl->getNumVBases() || BaseDeclIsMorallyVirtual)) {
// Add the vtable pointer.
AddVTablePointer(BaseSubobject(BaseDecl, BaseOffset), VTableIndex,
VTableClass);
}
// And lay out the secondary virtual pointers for the base class.
LayoutSecondaryVirtualPointers(BaseSubobject(BaseDecl, BaseOffset),
BaseDeclIsMorallyVirtual, VTableIndex,
VTableClass, VBases);
}
}
void
VTTBuilder::LayoutSecondaryVirtualPointers(BaseSubobject Base,
uint64_t VTableIndex) {
VisitedVirtualBasesSetTy VBases;
LayoutSecondaryVirtualPointers(Base, /*BaseIsMorallyVirtual=*/false,
VTableIndex, Base.getBase(), VBases);
}
void VTTBuilder::LayoutVirtualVTTs(const CXXRecordDecl *RD,
VisitedVirtualBasesSetTy &VBases) {
for (const auto &I : RD->bases()) {
const auto *BaseDecl =
cast<CXXRecordDecl>(I.getType()->castAs<RecordType>()->getDecl());
// Check if this is a virtual base.
if (I.isVirtual()) {
// Check if we've seen this base before.
if (!VBases.insert(BaseDecl).second)
continue;
CharUnits BaseOffset =
MostDerivedClassLayout.getVBaseClassOffset(BaseDecl);
LayoutVTT(BaseSubobject(BaseDecl, BaseOffset), /*BaseIsVirtual=*/true);
}
// We only need to layout virtual VTTs for this base if it actually has
// virtual bases.
if (BaseDecl->getNumVBases())
LayoutVirtualVTTs(BaseDecl, VBases);
}
}
void VTTBuilder::LayoutVTT(BaseSubobject Base, bool BaseIsVirtual) {
const CXXRecordDecl *RD = Base.getBase();
// Itanium C++ ABI 2.6.2:
// An array of virtual table addresses, called the VTT, is declared for
// each class type that has indirect or direct virtual base classes.
if (RD->getNumVBases() == 0)
return;
bool IsPrimaryVTT = Base.getBase() == MostDerivedClass;
if (!IsPrimaryVTT) {
// Remember the sub-VTT index.
SubVTTIndices[Base] = VTTComponents.size();
}
uint64_t VTableIndex = VTTVTables.size();
VTTVTables.push_back(VTTVTable(Base, BaseIsVirtual));
// Add the primary vtable pointer.
AddVTablePointer(Base, VTableIndex, RD);
// Add the secondary VTTs.
LayoutSecondaryVTTs(Base);
// Add the secondary virtual pointers.
LayoutSecondaryVirtualPointers(Base, VTableIndex);
// If this is the primary VTT, we want to lay out virtual VTTs as well.
if (IsPrimaryVTT) {
VisitedVirtualBasesSetTy VBases;
LayoutVirtualVTTs(Base.getBase(), VBases);
}
}