Files
RedBear-OS/local/recipes/qt/qtdeclarative/source/src/quickshapes/qquickshapegenericrenderer.cpp
T
vasilito f31522130f fix: comprehensive boot warnings and exceptions — fixable silenced, unfixable diagnosed
Build system (5 gaps hardened):
- COOKBOOK_OFFLINE defaults to true (fork-mode)
- normalize_patch handles diff -ruN format
- New 'repo validate-patches' command (25/25 relibc patches)
- 14 patched Qt/Wayland/display recipes added to protected list
- relibc archive regenerated with current patch chain

Boot fixes (fixable):
- Full ISO EFI partition: 16 MiB → 1 MiB (matches mini, BIOS hardcoded 2 MiB offset)
- D-Bus system bus: absolute /usr/bin/dbus-daemon path (was skipped)
- redbear-sessiond: absolute /usr/bin/redbear-sessiond path (was skipped)
- daemon framework: silenced spurious INIT_NOTIFY warnings for oneshot_async services (P0-daemon-silence-init-notify.patch)
- udev-shim: demoted INIT_NOTIFY warning to INFO (expected for oneshot_async)
- relibc: comprehensive named semaphores (sem_open/close/unlink) replacing upstream todo!() stubs
- greeterd: Wayland socket timeout 15s → 30s (compositor DRM wait)
- greeter-ui: built and linked (header guard unification, sem_compat stubs removed)
- mc: un-ignored in both configs, fixed glib/libiconv/pcre2 transitive deps
- greeter config: removed stale keymapd dependency from display/greeter services
- prefix toolchain: relibc headers synced, _RELIBC_STDLIB_H guard unified

Unfixable (diagnosed, upstream):
- i2c-hidd: abort on no-I2C-hardware (QEMU) — process::exit → relibc abort
- kded6/greeter-ui: page fault 0x8 — Qt library null deref
- Thread panics fd != -1 — Rust std library on Redox
- DHCP timeout / eth0 MAC — QEMU user-mode networking
- hwrngd/thermald — no hardware RNG/thermal in VM
- live preload allocation — BIOS memory fragmentation, continues on demand
2026-05-05 20:20:37 +01:00

1361 lines
51 KiB
C++

// Copyright (C) 2024 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qquickshapegenericrenderer_p.h"
#include <QtGui/private/qtriangulator_p.h>
#include <QtGui/private/qtriangulatingstroker_p.h>
#include <rhi/qrhi.h>
#include <QSGVertexColorMaterial>
#include <QSGTextureProvider>
#include <private/qsgplaintexture_p.h>
#include <QtQuick/private/qsggradientcache_p.h>
#if QT_CONFIG(thread)
#include <QThreadPool>
#endif
QT_BEGIN_NAMESPACE
struct ColoredVertex // must match QSGGeometry::ColoredPoint2D
{
float x, y;
QQuickShapeGenericRenderer::Color4ub color;
void set(float nx, float ny, QQuickShapeGenericRenderer::Color4ub ncolor)
{
x = nx; y = ny; color = ncolor;
}
};
static inline QQuickShapeGenericRenderer::Color4ub colorToColor4ub(const QColor &c)
{
float r, g, b, a;
c.getRgbF(&r, &g, &b, &a);
QQuickShapeGenericRenderer::Color4ub color = {
uchar(qRound(r * a * 255)),
uchar(qRound(g * a * 255)),
uchar(qRound(b * a * 255)),
uchar(qRound(a * 255))
};
return color;
}
QQuickShapeGenericStrokeFillNode::QQuickShapeGenericStrokeFillNode(QQuickWindow *window)
: m_material(nullptr)
{
setFlag(QSGNode::OwnsGeometry, true);
setFlag(QSGNode::UsePreprocess, true);
setGeometry(new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0, 0));
activateMaterial(window, MatSolidColor);
#ifdef QSG_RUNTIME_DESCRIPTION
qsgnode_set_description(this, QLatin1String("stroke-fill"));
#endif
}
void QQuickShapeGenericStrokeFillNode::activateMaterial(QQuickWindow *window, Material m)
{
switch (m) {
case MatSolidColor:
// Use vertexcolor material. Items with different colors remain batchable
// this way, at the expense of having to provide per-vertex color values.
m_material.reset(QQuickShapeGenericMaterialFactory::createVertexColor(window));
break;
case MatLinearGradient:
m_material.reset(QQuickShapeGenericMaterialFactory::createLinearGradient(window, this));
break;
case MatRadialGradient:
m_material.reset(QQuickShapeGenericMaterialFactory::createRadialGradient(window, this));
break;
case MatConicalGradient:
m_material.reset(QQuickShapeGenericMaterialFactory::createConicalGradient(window, this));
break;
case MatTextureFill:
m_material.reset(QQuickShapeGenericMaterialFactory::createTextureFill(window, this));
break;
default:
qWarning("Unknown material %d", m);
return;
}
if (material() != m_material.data())
setMaterial(m_material.data());
}
void QQuickShapeGenericStrokeFillNode::preprocess()
{
if (m_fillTextureProvider != nullptr) {
if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(m_fillTextureProvider->texture()))
texture->updateTexture();
}
}
void QQuickShapeGenericStrokeFillNode::handleTextureChanged()
{
markDirty(QSGNode::DirtyMaterial);
}
void QQuickShapeGenericStrokeFillNode::handleTextureProviderDestroyed()
{
m_fillTextureProvider = nullptr;
markDirty(QSGNode::DirtyMaterial);
}
QQuickShapeGenericRenderer::~QQuickShapeGenericRenderer()
{
for (ShapePathData &d : m_sp) {
if (d.pendingFill)
d.pendingFill->orphaned = true;
if (d.pendingStroke)
d.pendingStroke->orphaned = true;
}
}
// sync, and so triangulation too, happens on the gui thread
// - except when async is set, in which case triangulation is moved to worker threads
void QQuickShapeGenericRenderer::beginSync(int totalCount, bool *countChanged)
{
for (int i = totalCount; i < m_sp.size(); i++) // Handle removal of paths
setFillTextureProvider(i, nullptr); // deref window
if (m_sp.size() != totalCount) {
m_sp.resize(totalCount);
m_accDirty |= DirtyList;
*countChanged = true;
} else {
*countChanged = false;
}
for (ShapePathData &d : m_sp)
d.syncDirty = 0;
}
void QQuickShapeGenericRenderer::setPath(int index, const QPainterPath &path, QQuickShapePath::PathHints)
{
ShapePathData &d(m_sp[index]);
d.path = path;
d.syncDirty |= DirtyFillGeom | DirtyStrokeGeom;
}
void QQuickShapeGenericRenderer::setStrokeColor(int index, const QColor &color)
{
ShapePathData &d(m_sp[index]);
const bool wasTransparent = d.strokeColor.a == 0;
d.strokeColor = colorToColor4ub(color);
const bool isTransparent = d.strokeColor.a == 0;
d.syncDirty |= DirtyColor;
if (wasTransparent && !isTransparent)
d.syncDirty |= DirtyStrokeGeom;
}
void QQuickShapeGenericRenderer::setStrokeWidth(int index, qreal w)
{
ShapePathData &d(m_sp[index]);
d.strokeWidth = w;
if (w > 0.0f)
d.pen.setWidthF(w);
d.syncDirty |= DirtyStrokeGeom;
}
void QQuickShapeGenericRenderer::setCosmeticStroke(int index, bool c)
{
ShapePathData &d(m_sp[index]);
d.pen.setCosmetic(c);
d.syncDirty |= DirtyStrokeGeom;
// as long as the stroke is cosmetic,
// QQuickShape::itemChange triggers re-triangulation whenever scale changes
}
void QQuickShapeGenericRenderer::setFillColor(int index, const QColor &color)
{
ShapePathData &d(m_sp[index]);
const bool wasTransparent = d.fillColor.a == 0;
d.fillColor = colorToColor4ub(color);
const bool isTransparent = d.fillColor.a == 0;
d.syncDirty |= DirtyColor;
if (wasTransparent && !isTransparent)
d.syncDirty |= DirtyFillGeom;
}
void QQuickShapeGenericRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule)
{
ShapePathData &d(m_sp[index]);
d.fillRule = Qt::FillRule(fillRule);
d.syncDirty |= DirtyFillGeom;
}
void QQuickShapeGenericRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit)
{
ShapePathData &d(m_sp[index]);
d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle));
d.pen.setMiterLimit(miterLimit);
d.syncDirty |= DirtyStrokeGeom;
}
void QQuickShapeGenericRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle)
{
ShapePathData &d(m_sp[index]);
d.pen.setCapStyle(Qt::PenCapStyle(capStyle));
d.syncDirty |= DirtyStrokeGeom;
}
void QQuickShapeGenericRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle,
qreal dashOffset, const QList<qreal> &dashPattern)
{
ShapePathData &d(m_sp[index]);
d.pen.setStyle(Qt::PenStyle(strokeStyle));
if (strokeStyle == QQuickShapePath::DashLine) {
d.pen.setDashPattern(dashPattern);
d.pen.setDashOffset(dashOffset);
}
d.syncDirty |= DirtyStrokeGeom;
}
void QQuickShapeGenericRenderer::setFillGradient(int index, QQuickShapeGradient *gradient)
{
ShapePathData &d(m_sp[index]);
if (gradient) {
d.fillGradient.stops = gradient->gradientStops(); // sorted
d.fillGradient.spread = QGradient::Spread(gradient->spread());
if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(gradient)) {
d.fillGradientActive = LinearGradient;
d.fillGradient.a = QPointF(g->x1(), g->y1());
d.fillGradient.b = QPointF(g->x2(), g->y2());
} else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(gradient)) {
d.fillGradientActive = RadialGradient;
d.fillGradient.a = QPointF(g->centerX(), g->centerY());
d.fillGradient.b = QPointF(g->focalX(), g->focalY());
d.fillGradient.v0 = g->centerRadius();
d.fillGradient.v1 = g->focalRadius();
} else if (QQuickShapeConicalGradient *g = qobject_cast<QQuickShapeConicalGradient *>(gradient)) {
d.fillGradientActive = ConicalGradient;
d.fillGradient.a = QPointF(g->centerX(), g->centerY());
d.fillGradient.v0 = g->angle();
} else {
Q_UNREACHABLE();
}
} else {
d.fillGradientActive = NoGradient;
}
d.syncDirty |= DirtyFillGradient;
}
void QQuickShapeGenericRenderer::setFillTextureProvider(int index, QQuickItem *textureProviderItem)
{
ShapePathData &d(m_sp[index]);
if ((d.fillTextureProviderItem == nullptr) != (textureProviderItem == nullptr))
d.syncDirty |= DirtyFillGeom;
if (d.fillTextureProviderItem != nullptr)
QQuickItemPrivate::get(d.fillTextureProviderItem)->derefWindow();
d.fillTextureProviderItem = textureProviderItem;
if (d.fillTextureProviderItem != nullptr)
QQuickItemPrivate::get(d.fillTextureProviderItem)->refWindow(m_item->window());
d.syncDirty |= DirtyFillTexture;
}
void QQuickShapeGenericRenderer::handleSceneChange(QQuickWindow *window)
{
for (auto &pathData : m_sp) {
if (pathData.fillTextureProviderItem != nullptr) {
if (window == nullptr)
QQuickItemPrivate::get(pathData.fillTextureProviderItem)->derefWindow();
else
QQuickItemPrivate::get(pathData.fillTextureProviderItem)->refWindow(window);
}
}
}
void QQuickShapeGenericRenderer::setFillTransform(int index, const QSGTransform &transform)
{
ShapePathData &d(m_sp[index]);
d.fillTransform = transform;
d.syncDirty |= DirtyFillTransform;
}
void QQuickShapeGenericRenderer::setTriangulationScale(int index, qreal scale)
{
ShapePathData &d(m_sp[index]);
d.triangulationScale = scale;
d.syncDirty |= DirtyStrokeGeom;
}
void QQuickShapeFillRunnable::run()
{
QQuickShapeGenericRenderer::triangulateFill(path, fillColor, &fillVertices, &fillIndices, &indexType,
supportsElementIndexUint, triangulationScale);
emit done(this);
}
void QQuickShapeStrokeRunnable::run()
{
QQuickShapeGenericRenderer::triangulateStroke(path, pen, strokeColor, &strokeVertices, clipSize, triangulationScale);
emit done(this);
}
void QQuickShapeGenericRenderer::setAsyncCallback(void (*callback)(void *), void *data)
{
m_asyncCallback = callback;
m_asyncCallbackData = data;
}
#if QT_CONFIG(thread)
static QThreadPool *pathWorkThreadPool = nullptr;
static void deletePathWorkThreadPool()
{
delete pathWorkThreadPool;
pathWorkThreadPool = nullptr;
}
#endif
void QQuickShapeGenericRenderer::endSync(bool async)
{
#if !QT_CONFIG(thread)
// Force synchronous mode for the no-thread configuration due
// to lack of QThreadPool.
async = false;
#endif
bool didKickOffAsync = false;
for (int i = 0; i < m_sp.size(); ++i) {
ShapePathData &d(m_sp[i]);
if (!d.syncDirty)
continue;
m_accDirty |= d.syncDirty;
// Use a shadow dirty flag in order to avoid losing state in case there are
// multiple syncs with different dirty flags before we get to updateNode()
// on the render thread (with the gui thread blocked). For our purposes
// here syncDirty is still required since geometry regeneration must only
// happen when there was an actual change in this particular sync round.
d.effectiveDirty |= d.syncDirty;
if (d.path.isEmpty()) {
d.fillVertices.clear();
d.fillIndices.clear();
d.strokeVertices.clear();
continue;
}
#if QT_CONFIG(thread)
if (async && !pathWorkThreadPool) {
qAddPostRoutine(deletePathWorkThreadPool);
pathWorkThreadPool = new QThreadPool;
const int idealCount = QThread::idealThreadCount();
pathWorkThreadPool->setMaxThreadCount(idealCount > 0 ? idealCount * 2 : 4);
}
#endif
auto testFeatureIndexUint = [](QQuickItem *item) -> bool {
if (auto *w = item->window()) {
if (auto *rhi = QQuickWindowPrivate::get(w)->rhi)
return rhi->isFeatureSupported(QRhi::ElementIndexUint);
}
return true;
};
static bool supportsElementIndexUint = testFeatureIndexUint(m_item);
if ((d.syncDirty & DirtyFillGeom) && d.fillColor.a) {
d.path.setFillRule(d.fillRule);
if (m_api == QSGRendererInterface::Unknown)
m_api = m_item->window()->rendererInterface()->graphicsApi();
if (async) {
QQuickShapeFillRunnable *r = new QQuickShapeFillRunnable;
r->setAutoDelete(false);
if (d.pendingFill)
d.pendingFill->orphaned = true;
d.pendingFill = r;
r->path = d.path;
r->fillColor = d.fillColor;
r->supportsElementIndexUint = supportsElementIndexUint;
r->triangulationScale = d.triangulationScale;
// Unlikely in practice but in theory m_sp could be
// resized. Therefore, capture 'i' instead of 'd'.
QObject::connect(r, &QQuickShapeFillRunnable::done, qApp, [this, i](QQuickShapeFillRunnable *r) {
// Bail out when orphaned (meaning either another run was
// started after this one, or the renderer got destroyed).
if (!r->orphaned && i < m_sp.size()) {
ShapePathData &d(m_sp[i]);
d.fillVertices = r->fillVertices;
d.fillIndices = r->fillIndices;
d.indexType = r->indexType;
d.pendingFill = nullptr;
d.effectiveDirty |= DirtyFillGeom;
maybeUpdateAsyncItem();
}
r->deleteLater();
});
didKickOffAsync = true;
#if QT_CONFIG(thread)
// qtVectorPathForPath() initializes a unique_ptr without locking.
// Do that before starting the threads as otherwise we get a race condition.
qtVectorPathForPath(r->path);
pathWorkThreadPool->start(r);
#endif
} else {
triangulateFill(d.path, d.fillColor, &d.fillVertices, &d.fillIndices, &d.indexType,
supportsElementIndexUint,
d.triangulationScale);
}
}
if ((d.syncDirty & DirtyStrokeGeom) && d.strokeWidth > 0.0f && d.strokeColor.a) {
if (async) {
QQuickShapeStrokeRunnable *r = new QQuickShapeStrokeRunnable;
r->setAutoDelete(false);
if (d.pendingStroke)
d.pendingStroke->orphaned = true;
d.pendingStroke = r;
r->path = d.path;
r->pen = d.pen;
r->strokeColor = d.strokeColor;
r->clipSize = QSize(m_item->width(), m_item->height());
r->triangulationScale = d.triangulationScale;
QObject::connect(r, &QQuickShapeStrokeRunnable::done, qApp, [this, i](QQuickShapeStrokeRunnable *r) {
if (!r->orphaned && i < m_sp.size()) {
ShapePathData &d(m_sp[i]);
d.strokeVertices = r->strokeVertices;
d.pendingStroke = nullptr;
d.effectiveDirty |= DirtyStrokeGeom;
maybeUpdateAsyncItem();
}
r->deleteLater();
});
didKickOffAsync = true;
#if QT_CONFIG(thread)
// qtVectorPathForPath() initializes a unique_ptr without locking.
// Do that before starting the threads as otherwise we get a race condition.
qtVectorPathForPath(r->path);
pathWorkThreadPool->start(r);
#endif
} else {
triangulateStroke(d.path, d.pen, d.strokeColor, &d.strokeVertices,
QSize(m_item->width(), m_item->height()), d.triangulationScale);
}
}
}
if (!didKickOffAsync && async && m_asyncCallback)
m_asyncCallback(m_asyncCallbackData);
}
void QQuickShapeGenericRenderer::maybeUpdateAsyncItem()
{
for (const ShapePathData &d : std::as_const(m_sp)) {
if (d.pendingFill || d.pendingStroke)
return;
}
m_accDirty |= DirtyFillGeom | DirtyStrokeGeom;
m_item->update();
if (m_asyncCallback)
m_asyncCallback(m_asyncCallbackData);
}
// the stroke/fill triangulation functions may be invoked either on the gui
// thread or some worker thread and must thus be self-contained.
void QQuickShapeGenericRenderer::triangulateFill(const QPainterPath &path,
const Color4ub &fillColor,
VertexContainerType *fillVertices,
IndexContainerType *fillIndices,
QSGGeometry::Type *indexType,
bool supportsElementIndexUint,
qreal triangulationScale)
{
const QVectorPath &vp = qtVectorPathForPath(path);
QTriangleSet ts = qTriangulate(vp, QTransform::fromScale(triangulationScale, triangulationScale), 1, supportsElementIndexUint);
const int vertexCount = ts.vertices.size() / 2; // just a qreal vector with x,y hence the / 2
fillVertices->resize(vertexCount);
ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(fillVertices->data());
const qreal *vsrc = ts.vertices.constData();
for (int i = 0; i < vertexCount; ++i)
vdst[i].set(vsrc[i * 2] / triangulationScale, vsrc[i * 2 + 1] / triangulationScale, fillColor);
size_t indexByteSize;
if (ts.indices.type() == QVertexIndexVector::UnsignedShort) {
*indexType = QSGGeometry::UnsignedShortType;
// fillIndices is still QList<quint32>. Just resize to N/2 and pack
// the N quint16s into it.
fillIndices->resize(ts.indices.size() / 2);
indexByteSize = ts.indices.size() * sizeof(quint16);
} else {
*indexType = QSGGeometry::UnsignedIntType;
fillIndices->resize(ts.indices.size());
indexByteSize = ts.indices.size() * sizeof(quint32);
}
memcpy(fillIndices->data(), ts.indices.data(), indexByteSize);
}
void QQuickShapeGenericRenderer::triangulateStroke(const QPainterPath &path,
const QPen &pen,
const Color4ub &strokeColor,
VertexContainerType *strokeVertices,
const QSize &clipSize,
qreal triangulationScale)
{
const QVectorPath &vp = qtVectorPathForPath(path);
const QRectF clip(QPointF(0, 0), clipSize);
const qreal inverseScale = 1.0 / triangulationScale;
QTriangulatingStroker stroker;
stroker.setInvScale(inverseScale);
if (pen.style() == Qt::SolidLine) {
stroker.process(vp, pen, clip, {});
} else {
QDashedStrokeProcessor dashStroker;
dashStroker.setInvScale(inverseScale);
dashStroker.process(vp, pen, clip, {});
QVectorPath dashStroke(dashStroker.points(), dashStroker.elementCount(),
dashStroker.elementTypes(), 0);
stroker.process(dashStroke, pen, clip, {});
}
if (!stroker.vertexCount()) {
strokeVertices->clear();
return;
}
const int vertexCount = stroker.vertexCount() / 2; // just a float vector with x,y hence the / 2
strokeVertices->resize(vertexCount);
ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(strokeVertices->data());
const float *vsrc = stroker.vertices();
for (int i = 0; i < vertexCount; ++i)
vdst[i].set(vsrc[i * 2], vsrc[i * 2 + 1], strokeColor);
}
void QQuickShapeGenericRenderer::setRootNode(QQuickShapeGenericNode *node)
{
if (m_rootNode != node) {
m_rootNode = node;
m_accDirty |= DirtyList;
}
}
// on the render thread with gui blocked
void QQuickShapeGenericRenderer::updateNode()
{
if (!m_rootNode || !m_accDirty)
return;
// [ m_rootNode ]
// / / /
// #0 [ fill ] [ stroke ] [ next ]
// / / |
// #1 [ fill ] [ stroke ] [ next ]
// / / |
// #2 [ fill ] [ stroke ] [ next ]
// ...
// ...
QQuickShapeGenericNode **nodePtr = &m_rootNode;
QQuickShapeGenericNode *prevNode = nullptr;
for (ShapePathData &d : m_sp) {
if (!*nodePtr) {
Q_ASSERT(prevNode);
*nodePtr = new QQuickShapeGenericNode;
prevNode->m_next = *nodePtr;
prevNode->appendChildNode(*nodePtr);
}
QQuickShapeGenericNode *node = *nodePtr;
if (m_accDirty & DirtyList)
d.effectiveDirty |= DirtyFillGeom | DirtyStrokeGeom | DirtyColor | DirtyFillGradient | DirtyFillTransform | DirtyFillTexture;
if (!d.effectiveDirty) {
prevNode = node;
nodePtr = &node->m_next;
continue;
}
if (d.fillColor.a == 0) {
delete node->m_fillNode;
node->m_fillNode = nullptr;
} else if (!node->m_fillNode) {
node->m_fillNode = new QQuickShapeGenericStrokeFillNode(m_item->window());
if (node->m_strokeNode)
node->removeChildNode(node->m_strokeNode);
node->appendChildNode(node->m_fillNode);
if (node->m_strokeNode)
node->appendChildNode(node->m_strokeNode);
d.effectiveDirty |= DirtyFillGeom;
}
if (d.strokeWidth <= 0.0f || d.strokeColor.a == 0) {
delete node->m_strokeNode;
node->m_strokeNode = nullptr;
} else if (!node->m_strokeNode) {
node->m_strokeNode = new QQuickShapeGenericStrokeFillNode(m_item->window());
node->appendChildNode(node->m_strokeNode);
d.effectiveDirty |= DirtyStrokeGeom;
}
updateFillNode(&d, node);
updateStrokeNode(&d, node);
d.effectiveDirty = 0;
prevNode = node;
nodePtr = &node->m_next;
}
if (*nodePtr && prevNode) {
prevNode->removeChildNode(*nodePtr);
delete *nodePtr;
*nodePtr = nullptr;
}
if (m_sp.isEmpty()) {
delete m_rootNode->m_fillNode;
m_rootNode->m_fillNode = nullptr;
delete m_rootNode->m_strokeNode;
m_rootNode->m_strokeNode = nullptr;
delete m_rootNode->m_next;
m_rootNode->m_next = nullptr;
}
m_accDirty = 0;
}
void QQuickShapeGenericRenderer::updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n)
{
if (d->fillGradientActive) {
if (d->effectiveDirty & DirtyFillGradient)
n->m_fillGradient = d->fillGradient;
}
if (d->effectiveDirty & DirtyFillTexture) {
bool needsUpdate = d->fillTextureProviderItem == nullptr && n->m_fillTextureProvider != nullptr;
if (!needsUpdate
&& d->fillTextureProviderItem != nullptr
&& n->m_fillTextureProvider != d->fillTextureProviderItem->textureProvider()) {
needsUpdate = true;
}
if (needsUpdate) {
if (n->m_fillTextureProvider != nullptr) {
QObject::disconnect(n->m_fillTextureProvider, &QSGTextureProvider::textureChanged,
n, &QQuickShapeGenericStrokeFillNode::handleTextureChanged);
QObject::disconnect(n->m_fillTextureProvider, &QSGTextureProvider::destroyed,
n, &QQuickShapeGenericStrokeFillNode::handleTextureProviderDestroyed);
}
n->m_fillTextureProvider = d->fillTextureProviderItem == nullptr
? nullptr
: d->fillTextureProviderItem->textureProvider();
if (n->m_fillTextureProvider != nullptr) {
QObject::connect(n->m_fillTextureProvider, &QSGTextureProvider::textureChanged,
n, &QQuickShapeGenericStrokeFillNode::handleTextureChanged);
QObject::connect(n->m_fillTextureProvider, &QSGTextureProvider::destroyed,
n, &QQuickShapeGenericStrokeFillNode::handleTextureProviderDestroyed);
}
}
}
if (d->effectiveDirty & DirtyFillTransform)
n->m_fillTransform = d->fillTransform;
}
void QQuickShapeGenericRenderer::updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node)
{
if (!node->m_fillNode)
return;
if (!(d->effectiveDirty & (DirtyFillGeom | DirtyColor | DirtyFillGradient | DirtyFillTransform | DirtyFillTexture)))
return;
// Make a copy of the data that will be accessed by the material on
// the render thread. This must be done even when we bail out below.
QQuickShapeGenericStrokeFillNode *n = node->m_fillNode;
updateShadowDataInNode(d, n);
QSGGeometry *g = n->geometry();
if (d->fillVertices.isEmpty()) {
if (g->vertexCount() || g->indexCount()) {
g->allocate(0, 0);
n->markDirty(QSGNode::DirtyGeometry);
}
return;
}
if (d->fillGradientActive) {
QQuickShapeGenericStrokeFillNode::Material gradMat;
switch (d->fillGradientActive) {
case LinearGradient:
gradMat = QQuickShapeGenericStrokeFillNode::MatLinearGradient;
break;
case RadialGradient:
gradMat = QQuickShapeGenericStrokeFillNode::MatRadialGradient;
break;
case ConicalGradient:
gradMat = QQuickShapeGenericStrokeFillNode::MatConicalGradient;
break;
default:
Q_UNREACHABLE_RETURN();
}
n->activateMaterial(m_item->window(), gradMat);
if (d->effectiveDirty & (DirtyFillGradient | DirtyFillTransform)) {
// Gradients are implemented via a texture-based material.
n->markDirty(QSGNode::DirtyMaterial);
// stop here if only the gradient or filltransform changed; no need to touch the geometry
if (!(d->effectiveDirty & DirtyFillGeom))
return;
}
} else if (d->fillTextureProviderItem != nullptr) {
n->activateMaterial(m_item->window(), QQuickShapeGenericStrokeFillNode::MatTextureFill);
if (d->effectiveDirty & DirtyFillTexture)
n->markDirty(QSGNode::DirtyMaterial);
} else {
n->activateMaterial(m_item->window(), QQuickShapeGenericStrokeFillNode::MatSolidColor);
// fast path for updating only color values when no change in vertex positions
if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyFillGeom) && d->fillTextureProviderItem == nullptr) {
ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData());
for (int i = 0; i < g->vertexCount(); ++i)
vdst[i].set(vdst[i].x, vdst[i].y, d->fillColor);
n->markDirty(QSGNode::DirtyGeometry);
return;
}
}
const int indexCount = d->indexType == QSGGeometry::UnsignedShortType
? d->fillIndices.size() * 2 : d->fillIndices.size();
if (g->indexType() != d->indexType) {
g = new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(),
d->fillVertices.size(), indexCount, d->indexType);
n->setGeometry(g);
} else {
g->allocate(d->fillVertices.size(), indexCount);
}
g->setDrawingMode(QSGGeometry::DrawTriangles);
memcpy(g->vertexData(), d->fillVertices.constData(), g->vertexCount() * g->sizeOfVertex());
memcpy(g->indexData(), d->fillIndices.constData(), g->indexCount() * g->sizeOfIndex());
n->markDirty(QSGNode::DirtyGeometry);
}
void QQuickShapeGenericRenderer::updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node)
{
if (!node->m_strokeNode)
return;
if (!(d->effectiveDirty & (DirtyStrokeGeom | DirtyColor)))
return;
QQuickShapeGenericStrokeFillNode *n = node->m_strokeNode;
QSGGeometry *g = n->geometry();
if (d->strokeVertices.isEmpty()) {
if (g->vertexCount() || g->indexCount()) {
g->allocate(0, 0);
n->markDirty(QSGNode::DirtyGeometry);
}
return;
}
n->markDirty(QSGNode::DirtyGeometry);
// Async loading runs update once, bails out above, then updates again once
// ready. Set the material dirty then. This is in-line with fill where the
// first activateMaterial() achieves the same.
if (!g->vertexCount())
n->markDirty(QSGNode::DirtyMaterial);
if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyStrokeGeom)) {
ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData());
for (int i = 0; i < g->vertexCount(); ++i)
vdst[i].set(vdst[i].x, vdst[i].y, d->strokeColor);
return;
}
g->allocate(d->strokeVertices.size(), 0);
g->setDrawingMode(QSGGeometry::DrawTriangleStrip);
memcpy(g->vertexData(), d->strokeVertices.constData(), g->vertexCount() * g->sizeOfVertex());
}
QSGMaterial *QQuickShapeGenericMaterialFactory::createVertexColor(QQuickWindow *window)
{
QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api))
return new QSGVertexColorMaterial;
qWarning("Vertex-color material: Unsupported graphics API %d", api);
return nullptr;
}
QSGMaterial *QQuickShapeGenericMaterialFactory::createLinearGradient(QQuickWindow *window,
QQuickShapeGenericStrokeFillNode *node)
{
QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api))
return new QQuickShapeLinearGradientMaterial(node);
qWarning("Linear gradient material: Unsupported graphics API %d", api);
return nullptr;
}
QSGMaterial *QQuickShapeGenericMaterialFactory::createRadialGradient(QQuickWindow *window,
QQuickShapeGenericStrokeFillNode *node)
{
QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api))
return new QQuickShapeRadialGradientMaterial(node);
qWarning("Radial gradient material: Unsupported graphics API %d", api);
return nullptr;
}
QSGMaterial *QQuickShapeGenericMaterialFactory::createConicalGradient(QQuickWindow *window,
QQuickShapeGenericStrokeFillNode *node)
{
QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api))
return new QQuickShapeConicalGradientMaterial(node);
qWarning("Conical gradient material: Unsupported graphics API %d", api);
return nullptr;
}
QSGMaterial *QQuickShapeGenericMaterialFactory::createTextureFill(QQuickWindow *window,
QQuickShapeGenericStrokeFillNode *node)
{
QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi();
if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api))
return new QQuickShapeTextureFillMaterial(node);
qWarning("Texture fill material: Unsupported graphics API %d", api);
return nullptr;
}
QQuickShapeLinearGradientRhiShader::QQuickShapeLinearGradientRhiShader(int viewCount)
{
setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/lineargradient.vert.qsb"), viewCount);
setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/lineargradient.frag.qsb"), viewCount);
}
bool QQuickShapeLinearGradientRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial);
bool changed = false;
QByteArray *buf = state.uniformData();
Q_ASSERT(buf->size() >= 84 + 64);
const int shaderMatrixCount = newMaterial->viewCount();
const int matrixCount = qMin(state.projectionMatrixCount(), shaderMatrixCount);
if (state.isMatrixDirty()) {
for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) {
const QMatrix4x4 m = state.combinedMatrix();
memcpy(buf->data() + 64 * viewIndex, m.constData(), 64);
changed = true;
}
}
QQuickShapeGenericStrokeFillNode *node = m->node();
if (!oldMaterial || m_fillTransform != node->m_fillTransform) {
memcpy(buf->data() + 64 * shaderMatrixCount, node->m_fillTransform.invertedData(), 64);
m_fillTransform = node->m_fillTransform;
changed = true;
}
if (!oldMaterial || m_gradA.x() != node->m_fillGradient.a.x() || m_gradA.y() != node->m_fillGradient.a.y()) {
m_gradA = QVector2D(node->m_fillGradient.a.x(), node->m_fillGradient.a.y());
Q_ASSERT(sizeof(m_gradA) == 8);
memcpy(buf->data() + 64 * shaderMatrixCount + 64, &m_gradA, 8);
changed = true;
}
if (!oldMaterial || m_gradB.x() != node->m_fillGradient.b.x() || m_gradB.y() != node->m_fillGradient.b.y()) {
m_gradB = QVector2D(node->m_fillGradient.b.x(), node->m_fillGradient.b.y());
memcpy(buf->data() + 64 * shaderMatrixCount + 64 + 8, &m_gradB, 8);
changed = true;
}
if (state.isOpacityDirty()) {
const float opacity = state.opacity();
memcpy(buf->data() + 64 * shaderMatrixCount + 64 + 8 + 8, &opacity, 4);
changed = true;
}
return changed;
}
void QQuickShapeLinearGradientRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *)
{
if (binding != 1)
return;
QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial);
QQuickShapeGenericStrokeFillNode *node = m->node();
const QSGGradientCacheKey cacheKey(node->m_fillGradient.stops, QGradient::Spread(node->m_fillGradient.spread));
QSGTexture *t = QSGGradientCache::cacheForRhi(state.rhi())->get(cacheKey);
t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
*texture = t;
}
QSGMaterialType *QQuickShapeLinearGradientMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const
{
Q_ASSERT(other && type() == other->type());
const QQuickShapeLinearGradientMaterial *m = static_cast<const QQuickShapeLinearGradientMaterial *>(other);
QQuickShapeGenericStrokeFillNode *a = node();
QQuickShapeGenericStrokeFillNode *b = m->node();
Q_ASSERT(a && b);
if (a == b)
return 0;
const QSGGradientCache::GradientDesc *ga = &a->m_fillGradient;
const QSGGradientCache::GradientDesc *gb = &b->m_fillGradient;
if (int d = ga->spread - gb->spread)
return d;
if (int d = ga->a.x() - gb->a.x())
return d;
if (int d = ga->a.y() - gb->a.y())
return d;
if (int d = ga->b.x() - gb->b.x())
return d;
if (int d = ga->b.y() - gb->b.y())
return d;
if (int d = ga->stops.size() - gb->stops.size())
return d;
for (int i = 0; i < ga->stops.size(); ++i) {
if (int d = ga->stops[i].first - gb->stops[i].first)
return d;
if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba())
return d;
}
if (int d = a->m_fillTransform.compareTo(b->m_fillTransform))
return d;
return 0;
}
QSGMaterialShader *QQuickShapeLinearGradientMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
Q_UNUSED(renderMode);
return new QQuickShapeLinearGradientRhiShader(viewCount());
}
QQuickShapeRadialGradientRhiShader::QQuickShapeRadialGradientRhiShader(int viewCount)
{
setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/radialgradient.vert.qsb"), viewCount);
setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/radialgradient.frag.qsb"), viewCount);
}
bool QQuickShapeRadialGradientRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
QQuickShapeRadialGradientMaterial *m = static_cast<QQuickShapeRadialGradientMaterial *>(newMaterial);
bool changed = false;
QByteArray *buf = state.uniformData();
Q_ASSERT(buf->size() >= 92 + 64);
const int shaderMatrixCount = newMaterial->viewCount();
const int matrixCount = qMin(state.projectionMatrixCount(), shaderMatrixCount);
if (state.isMatrixDirty()) {
for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) {
const QMatrix4x4 m = state.combinedMatrix();
memcpy(buf->data() + 64 * viewIndex, m.constData(), 64);
changed = true;
}
}
QQuickShapeGenericStrokeFillNode *node = m->node();
if (!oldMaterial || m_fillTransform != node->m_fillTransform) {
memcpy(buf->data() + 64 * shaderMatrixCount, node->m_fillTransform.invertedData(), 64);
m_fillTransform = node->m_fillTransform;
changed = true;
}
const QPointF centerPoint = node->m_fillGradient.a;
const QPointF focalPoint = node->m_fillGradient.b;
const QPointF focalToCenter = centerPoint - focalPoint;
const float centerRadius = node->m_fillGradient.v0;
const float focalRadius = node->m_fillGradient.v1;
if (!oldMaterial || m_focalPoint.x() != focalPoint.x() || m_focalPoint.y() != focalPoint.y()) {
m_focalPoint = QVector2D(focalPoint.x(), focalPoint.y());
Q_ASSERT(sizeof(m_focalPoint) == 8);
memcpy(buf->data() + 64 * shaderMatrixCount + 64, &m_focalPoint, 8);
changed = true;
}
if (!oldMaterial || m_focalToCenter.x() != focalToCenter.x() || m_focalToCenter.y() != focalToCenter.y()) {
m_focalToCenter = QVector2D(focalToCenter.x(), focalToCenter.y());
Q_ASSERT(sizeof(m_focalToCenter) == 8);
memcpy(buf->data() + 64 * shaderMatrixCount + 64 + 8, &m_focalToCenter, 8);
changed = true;
}
if (!oldMaterial || m_centerRadius != centerRadius) {
m_centerRadius = centerRadius;
memcpy(buf->data() + 64 * shaderMatrixCount + 64 + 8 + 8, &m_centerRadius, 4);
changed = true;
}
if (!oldMaterial || m_focalRadius != focalRadius) {
m_focalRadius = focalRadius;
memcpy(buf->data() + 64 * shaderMatrixCount + 64 + 8 + 8 + 4, &m_focalRadius, 4);
changed = true;
}
if (state.isOpacityDirty()) {
const float opacity = state.opacity();
memcpy(buf->data() + 64 * shaderMatrixCount + 64 + 8 + 8 + 4 + 4, &opacity, 4);
changed = true;
}
return changed;
}
void QQuickShapeRadialGradientRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *)
{
if (binding != 1)
return;
QQuickShapeRadialGradientMaterial *m = static_cast<QQuickShapeRadialGradientMaterial *>(newMaterial);
QQuickShapeGenericStrokeFillNode *node = m->node();
const QSGGradientCacheKey cacheKey(node->m_fillGradient.stops, QGradient::Spread(node->m_fillGradient.spread));
QSGTexture *t = QSGGradientCache::cacheForRhi(state.rhi())->get(cacheKey);
t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
*texture = t;
}
QSGMaterialType *QQuickShapeRadialGradientMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
int QQuickShapeRadialGradientMaterial::compare(const QSGMaterial *other) const
{
Q_ASSERT(other && type() == other->type());
const QQuickShapeRadialGradientMaterial *m = static_cast<const QQuickShapeRadialGradientMaterial *>(other);
QQuickShapeGenericStrokeFillNode *a = node();
QQuickShapeGenericStrokeFillNode *b = m->node();
Q_ASSERT(a && b);
if (a == b)
return 0;
const QSGGradientCache::GradientDesc *ga = &a->m_fillGradient;
const QSGGradientCache::GradientDesc *gb = &b->m_fillGradient;
if (int d = ga->spread - gb->spread)
return d;
if (int d = ga->a.x() - gb->a.x())
return d;
if (int d = ga->a.y() - gb->a.y())
return d;
if (int d = ga->b.x() - gb->b.x())
return d;
if (int d = ga->b.y() - gb->b.y())
return d;
if (int d = ga->v0 - gb->v0)
return d;
if (int d = ga->v1 - gb->v1)
return d;
if (int d = ga->stops.size() - gb->stops.size())
return d;
for (int i = 0; i < ga->stops.size(); ++i) {
if (int d = ga->stops[i].first - gb->stops[i].first)
return d;
if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba())
return d;
}
if (int d = a->m_fillTransform.compareTo(b->m_fillTransform))
return d;
return 0;
}
QSGMaterialShader *QQuickShapeRadialGradientMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
Q_UNUSED(renderMode);
return new QQuickShapeRadialGradientRhiShader(viewCount());
}
QQuickShapeConicalGradientRhiShader::QQuickShapeConicalGradientRhiShader(int viewCount)
{
setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/conicalgradient.vert.qsb"), viewCount);
setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/conicalgradient.frag.qsb"), viewCount);
}
bool QQuickShapeConicalGradientRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
QQuickShapeConicalGradientMaterial *m = static_cast<QQuickShapeConicalGradientMaterial *>(newMaterial);
bool changed = false;
QByteArray *buf = state.uniformData();
Q_ASSERT(buf->size() >= 80 + 64);
const int shaderMatrixCount = newMaterial->viewCount();
const int matrixCount = qMin(state.projectionMatrixCount(), shaderMatrixCount);
if (state.isMatrixDirty()) {
for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) {
const QMatrix4x4 m = state.combinedMatrix();
memcpy(buf->data() + 64 * viewIndex, m.constData(), 64);
changed = true;
}
}
QQuickShapeGenericStrokeFillNode *node = m->node();
if (!oldMaterial || m_fillTransform != node->m_fillTransform) {
memcpy(buf->data() + 64 * shaderMatrixCount, node->m_fillTransform.invertedData(), 64);
m_fillTransform = node->m_fillTransform;
changed = true;
}
const QPointF centerPoint = node->m_fillGradient.a;
const float angle = -qDegreesToRadians(node->m_fillGradient.v0);
if (!oldMaterial || m_centerPoint.x() != centerPoint.x() || m_centerPoint.y() != centerPoint.y()) {
m_centerPoint = QVector2D(centerPoint.x(), centerPoint.y());
Q_ASSERT(sizeof(m_centerPoint) == 8);
memcpy(buf->data() + 64 * shaderMatrixCount + 64, &m_centerPoint, 8);
changed = true;
}
if (!oldMaterial || m_angle != angle) {
m_angle = angle;
memcpy(buf->data() + 64 * shaderMatrixCount + 64 + 8, &m_angle, 4);
changed = true;
}
if (state.isOpacityDirty()) {
const float opacity = state.opacity();
memcpy(buf->data() + 64 * shaderMatrixCount + 64 + 8 + 4, &opacity, 4);
changed = true;
}
return changed;
}
void QQuickShapeConicalGradientRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *)
{
if (binding != 1)
return;
QQuickShapeConicalGradientMaterial *m = static_cast<QQuickShapeConicalGradientMaterial *>(newMaterial);
QQuickShapeGenericStrokeFillNode *node = m->node();
const QSGGradientCacheKey cacheKey(node->m_fillGradient.stops, QGradient::Spread(node->m_fillGradient.spread));
QSGTexture *t = QSGGradientCache::cacheForRhi(state.rhi())->get(cacheKey);
t->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
*texture = t;
}
QSGMaterialType *QQuickShapeConicalGradientMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
int QQuickShapeConicalGradientMaterial::compare(const QSGMaterial *other) const
{
Q_ASSERT(other && type() == other->type());
const QQuickShapeConicalGradientMaterial *m = static_cast<const QQuickShapeConicalGradientMaterial *>(other);
QQuickShapeGenericStrokeFillNode *a = node();
QQuickShapeGenericStrokeFillNode *b = m->node();
Q_ASSERT(a && b);
if (a == b)
return 0;
const QSGGradientCache::GradientDesc *ga = &a->m_fillGradient;
const QSGGradientCache::GradientDesc *gb = &b->m_fillGradient;
if (int d = ga->a.x() - gb->a.x())
return d;
if (int d = ga->a.y() - gb->a.y())
return d;
if (int d = ga->v0 - gb->v0)
return d;
if (int d = ga->stops.size() - gb->stops.size())
return d;
for (int i = 0; i < ga->stops.size(); ++i) {
if (int d = ga->stops[i].first - gb->stops[i].first)
return d;
if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba())
return d;
}
if (int d = a->m_fillTransform.compareTo(b->m_fillTransform))
return d;
return 0;
}
QSGMaterialShader *QQuickShapeConicalGradientMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
Q_UNUSED(renderMode);
return new QQuickShapeConicalGradientRhiShader(viewCount());
}
QQuickShapeTextureFillRhiShader::QQuickShapeTextureFillRhiShader(int viewCount)
{
setShaderFileName(VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/texturefill.vert.qsb"), viewCount);
setShaderFileName(FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/texturefill.frag.qsb"), viewCount);
}
bool QQuickShapeTextureFillRhiShader::updateUniformData(RenderState &state,
QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type());
QQuickShapeTextureFillMaterial *m = static_cast<QQuickShapeTextureFillMaterial *>(newMaterial);
bool changed = false;
QByteArray *buf = state.uniformData();
const int shaderMatrixCount = newMaterial->viewCount();
const int matrixCount = qMin(state.projectionMatrixCount(), shaderMatrixCount);
Q_ASSERT(buf->size() >= 64 * shaderMatrixCount + 64 + 8 + 4);
if (state.isMatrixDirty()) {
for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) {
const QMatrix4x4 m = state.combinedMatrix();
memcpy(buf->data() + 64 * viewIndex, m.constData(), 64);
changed = true;
}
}
QQuickShapeGenericStrokeFillNode *node = m->node();
if (!oldMaterial || m_fillTransform != node->m_fillTransform) {
memcpy(buf->data() + 64 * shaderMatrixCount, node->m_fillTransform.invertedData(), 64);
m_fillTransform = node->m_fillTransform;
changed = true;
}
const QSizeF boundsSize = node->m_fillTextureProvider != nullptr && node->m_fillTextureProvider->texture() != nullptr
? node->m_fillTextureProvider->texture()->textureSize()
: QSizeF(0, 0);
const QVector2D boundsVector(boundsSize.width() / state.devicePixelRatio(),
boundsSize.height() / state.devicePixelRatio());
if (!oldMaterial || m_boundsSize != boundsVector) {
m_boundsSize = boundsVector;
Q_ASSERT(sizeof(m_boundsSize) == 8);
memcpy(buf->data() + 64 * shaderMatrixCount + 64, &m_boundsSize, 8);
changed = true;
}
if (state.isOpacityDirty()) {
const float opacity = state.opacity();
memcpy(buf->data() + 64 * shaderMatrixCount + 64 + 8, &opacity, 4);
changed = true;
}
return changed;
}
void QQuickShapeTextureFillRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *)
{
if (binding != 1)
return;
QQuickShapeTextureFillMaterial *m = static_cast<QQuickShapeTextureFillMaterial *>(newMaterial);
QQuickShapeGenericStrokeFillNode *node = m->node();
if (node->m_fillTextureProvider != nullptr) {
QSGTexture *providedTexture = node->m_fillTextureProvider->texture();
if (providedTexture != nullptr) {
if (providedTexture->isAtlasTexture()) {
// Create a non-atlas copy to make texture coordinate wrapping work. This
// texture copy is owned by the QSGTexture so memory is managed with the original
// texture provider.
QSGTexture *newTexture = providedTexture->removedFromAtlas(state.resourceUpdateBatch());
if (newTexture != nullptr)
providedTexture = newTexture;
}
providedTexture->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
*texture = providedTexture;
return;
}
}
if (m->dummyTexture() == nullptr) {
QSGPlainTexture *dummyTexture = new QSGPlainTexture;
dummyTexture->setFiltering(QSGTexture::Nearest);
dummyTexture->setHorizontalWrapMode(QSGTexture::Repeat);
dummyTexture->setVerticalWrapMode(QSGTexture::Repeat);
QImage img(128, 128, QImage::Format_ARGB32_Premultiplied);
img.fill(0);
dummyTexture->setImage(img);
dummyTexture->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
m->setDummyTexture(dummyTexture);
}
*texture = m->dummyTexture();
}
QQuickShapeTextureFillMaterial::~QQuickShapeTextureFillMaterial()
{
delete m_dummyTexture;
}
QSGMaterialType *QQuickShapeTextureFillMaterial::type() const
{
static QSGMaterialType type;
return &type;
}
int QQuickShapeTextureFillMaterial::compare(const QSGMaterial *other) const
{
Q_ASSERT(other && type() == other->type());
const QQuickShapeTextureFillMaterial *m = static_cast<const QQuickShapeTextureFillMaterial *>(other);
QQuickShapeGenericStrokeFillNode *a = node();
QQuickShapeGenericStrokeFillNode *b = m->node();
Q_ASSERT(a && b);
if (a == b)
return 0;
if (int d = a->m_fillTransform.compareTo(b->m_fillTransform))
return d;
const qintptr diff = qintptr(a->m_fillTextureProvider) - qintptr(b->m_fillTextureProvider);
return diff < 0 ? -1 : (diff > 0 ? 1 : 0);
}
QSGMaterialShader *QQuickShapeTextureFillMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
Q_UNUSED(renderMode);
return new QQuickShapeTextureFillRhiShader(viewCount());
}
QT_END_NAMESPACE
#include "moc_qquickshapegenericrenderer_p.cpp"