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RedBear-OS/local/recipes/kde/kf6-syntaxhighlighting/source/autotests/folding/highlight.glsl.fold
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// This is a test file for the Katepart GLSL Syntax Highlighting.
normal text
// this is a single-line comment
normal text
<beginfold id='1'>/*</beginfold id='1'> this
is a multi-line
comment <endfold id='1'>*/</endfold id='1'>
normal text
some_symbol.some_member;
some_symbol.some_member_function();
some_function();
// this is a function
void main()
<beginfold id='2'>{</beginfold id='2'>
float f = 1.4e3; // decimal float literal
int i1 = 2884; // decimal int literal
int i2 = 0x44; // hex int literal
int i3 = 0456; // octal int literal
<endfold id='2'>}</endfold id='2'>
// this is a structure
struct some_struct
<beginfold id='2'>{</beginfold id='2'>
vec3 some_member_vector;
<endfold id='2'>}</endfold id='2'>;
# this is
#preprocessor code
// all keywords
break continue do for while
if else
true false
discard return
struct
// all basic types
float int void bool
mat2 mat3 mat4
vec2 vec3 vec4
ivec2 ivec3 ivec4
bvec2 bvec3 bvec4
sampler1D sampler2D sampler3D
samplerCube sampler1DShadow sampler1DShadow
// all type qualifiers
attribute const uniform varying
in out inout
// attensions:
// FIXME
// TODO
// BUG
// some of the std functions
radians degrees sin cos tan asin acos atan
// some of the std variables
gl_Position gl_PointSize gl_ClipVertex
#version 330 core
// single line comment
<beginfold id='1'>/*</beginfold id='1'> single line commonet <endfold id='1'>*/</endfold id='1'>
<beginfold id='1'>/*</beginfold id='1'>
multi line comment
<endfold id='1'>*/</endfold id='1'>
in ColorFormat <beginfold id='2'>{</beginfold id='2'>
vec3 color;
<endfold id='2'>}</endfold id='2'> fs_in;
out vec4 fragColor;
vec3 fun(const in vec3 foo) <beginfold id='2'>{</beginfold id='2'>
foo[2] = foo.x;
return foo;
<endfold id='2'>}</endfold id='2'>
void main()
<beginfold id='2'>{</beginfold id='2'>
fragColor = vec4( fs_in.color, 1.0 );
<endfold id='2'>}</endfold id='2'>