Files
RedBear-OS/local/recipes/libs/libepoxy/source/test/headerguards.c
T
vasilito 1a9d77761e fix(qtdeclarative): properly generate qtquick-config.h features
The qtquick-config.h file was being generated empty by the cmake
build, causing 'division by zero in #if' errors in downstream
consumers (SDDM, KWin) because QT_CONFIG(quick_shadereffect) and
QT_CONFIG(quick_draganddrop) were undefined.

Two fixes:
1. Explicitly enable QT_FEATURE_quick_shadereffect and
   QT_FEATURE_quick_draganddrop in the cmake configuration.
2. Add a safety net that regenerates qtquick-config.h with the
   required feature definitions if cmake produces an empty file.
2026-06-21 15:12:40 +03:00

61 lines
1.7 KiB
C

/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "config.h"
#include <epoxy/gl.h>
#ifdef BUILD_EGL
#include <epoxy/egl.h>
#include <epoxy/egl.h>
#endif
#ifdef BUILD_GLX
#include <epoxy/glx.h>
#include <epoxy/glx.h>
#endif
#ifdef BUILD_EGL
#include <EGL/egl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/eglext.h>
#endif
#ifdef BUILD_GLX
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#include <GL/glx.h>
#include <GL/glxext.h>
#endif
int main(int argc, char **argv)
{
return 0;
}