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RedBear-OS/local/recipes/kde/kf6-kwidgetsaddons/source/src/kmessagedialog.h
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2026-04-14 10:51:06 +01:00

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/*
This file is part of the KDE libraries
SPDX-FileCopyrightText: 2020 Ahmad Samir <a.samirh78@gmail.com>
SPDX-License-Identifier: LGPL-2.0-only OR LGPL-3.0-only OR LicenseRef-KDE-Accepted-LGPL
*/
#ifndef KMESSAGEDIALOG_H
#define KMESSAGEDIALOG_H
#include <kwidgetsaddons_export.h>
#include <KStandardGuiItem>
#include <QDialog>
#include <QMessageBox>
#include <memory>
class KMessageDialogPrivate;
class KGuiItem;
class QWidget;
/**
* @class KMessageDialog kmessagedialog.h <KMessageDialog>
*
*
* @brief KMessageDialog creates a message box similar to the ones you get from KMessageBox,
* but that can be used asynchronously, i.e. you can show the dialog by using @c show()
* or @c open().
*
* This class contructs a dialog similar to the dialogs the KMessageBox convenience functions
* create. The main difference is that the KMessageBox methods typically use @c exec() to show
* the dialogs; one of the main disadvantages of using @c exec(), is that it starts a nested
* eventloop, which could lead to nasty crashes.
*
* Another difference is that the API is supposed to be slightly easier to use as it has
* various methods to set up the dialog, e.g. @ref setCaption(), @ref setDetails() ...etc.
*
* By default, appropriate buttons based on the dialog type are added (since 5.85) (e.g. an
* "OK" button is added to an Information dialog), you can set custom buttons by using the
* @ref setButtons() method.
*
* The @ref QDialog::done() slot is called to set the result of the dialog, which will emit the
* @ref QDialog::finished() signal with that result. The result is one of the
* KMessageDialog::ButtonType enum. This is useful as you can tell exactly which button
* was clicked by the user. E.g.:
* - the secondary action button having been clicked, in which case you may still want to save the status
* of the "Do not ask again" CheckBox
* - the "Cancel" button having been clicked, in which case you ideally will ignore the status
* of the "Do not ask again" CheckBox
*
* For "warning" dialogs, i.e. dialogs with a potentially destructive action, the default
* button is set to a button with the QDialogButtonBox::RejectRole. If the "Cancel" button
+ * is used, it will be the default, otherwise the secondary action button.
*
* This class intends to be very flexible with the buttons that can be used, since you can
* call the @ref setButtons() method with a KGuiItem that has custom text/icon.
*
* Since Frameworks 5.97 a notification sound is played when the dialog opens like KMessageBox
* does, this can be controlled using the @ref setNotifyEnabled() method.
*
* Example:
* @code
* auto *dlg = new KMessageDialog(KMessageDialog::QuestionTwoActionsCancel,
* QStringLiteral("Back or forward?"),
* nullptr);
*
* dlg->setCaption(QStringLiteral("Window Title"));
* dlg->setButtons(KStandardGuiItem::back(), KStandardGuiItem::forward(), KStandardGuiItem::cancel());
* dlg->setListWidgetItems(QStringList{QStringLiteral("file1"), QStringLiteral("file2")});
* dlg->setDetails(QStringLiteral("Some more details."));
* dlg->setDontAskAgainText(QStringLiteral("Do not ask again"));
* dlg->setDontAskAgainChecked(false);
*
* // Delete the dialog when it's closed
* dlg->setAttribute(Qt::WA_DeleteOnClose);
* // Make the dialog window modal
* dlg->setWindowModality(Qt::WindowModal);
*
* QObject::connect(dlg, &QDialog::finished, &app, [dlg](int result) {
* auto button = static_cast<KMessageDialog::ButtonType>(result);
* switch(button) {
* case KMessageDialog::PrimaryAction:
* // The user clicked the primary action, handle the result...
* // save the "do not ask again" box status...
* break;
* case KMessageDialog::SecondaryAction:
* // The user clicked the secondary action, handle the result...
* // save the "do not ask again" box status...
* break;
* case KMessageDialog::Cancel:
* // The user clicked cancel, reject the changes...
* break;
* default:
* break;
* }
* });
*
* dlg->show();
* @endcode
*
* @since 5.77
*/
class KWIDGETSADDONS_EXPORT KMessageDialog : public QDialog
{
Q_OBJECT
public:
/**
* Button types
* @since 5.100
*/
enum ButtonType {
Ok = 1, ///< Ok button
Cancel = 2, ///< Cancel button
PrimaryAction = 3, ///< Primary action button
SecondaryAction = 4, ///< Secondary action button
};
enum Type {
QuestionTwoActions = 1, ///< Question dialog with two buttons; @since 5.100
QuestionTwoActionsCancel = 2, ///< Question dialog with two buttons and Cancel; @since 5.100
WarningTwoActions = 3, ///< Warning dialog with two buttons; @since 5.100
WarningTwoActionsCancel = 4, ///< Warning dialog with two buttons and Cancel; @since 5.100
WarningContinueCancel = 5, ///< Warning dialog with Continue and Cancel
Information = 6, ///< Information dialog
Error = 8, ///< Error dialog
};
/**
* Constructs a KMessageDialog.
*
* Buttons based on the dialog type are set by default in some cases,
* using KStandardGuiItem instances. For the dialog types Information and Error
* the button is set to KStandardGuiItem::ok(). For the type WarningContinueCancel
* the buttons are set to KStandardGuiItem::cont() & KStandardGuiItem::cancel().
*
* For the other Quesion* and Warning* types the buttons are to be set explicitly.
*
* @param type the dialog Type, one of KMessageDialog::Type enum
* @param text the text message that is going to be displayed in the dialog
* @param parent a QWidget* that will be set as the dialog parent
*/
explicit KMessageDialog(KMessageDialog::Type type, const QString &text, QWidget *parent = nullptr);
/**
* This constructor takes the window Id of the parent window, instead of a QWidget*.
*
* @param type the dialog Type, one of KMessageDialog::Type enum
* @param text the text message that is going to be displayed in the dialog
* @param parent_id the native parent's window system identifier
*/
explicit KMessageDialog(KMessageDialog::Type type, const QString &text, WId parent_id);
/**
* Destructor
*/
~KMessageDialog() override;
/**
* This can be used to set the title of the dialog window. If you pass an
* empty QString(), a generic title will be used depending on the dialog
* Type. E.g. for KMessageDialog::WarningTwoActions, "Warning" will be used.
*/
void setCaption(const QString &caption);
/**
* This can be used to set an icon that will be shown next to the main
* text message. If you pass a null QIcon() a generic icon based on the dialog
* Type will be used. E.g. for KMessageDialog::QuestionTwoActions, QMessageBox::Question
* will be used.
*/
void setIcon(const QIcon &icon);
/**
* This will add a QListWidget to the dialog and populate it with @p strlist.
* If @p strlist is empty, the list widget will not be shown.
*/
void setListWidgetItems(const QStringList &strlist);
/**
* This will add a KCollapsibleGroupBox with a title "Details", as the class name
* implies it is collapsible (and collapsed by default); you can use it to add a
* more detailed explanation of what the dialog is trying to tell the user.
*
* If @p details is empty, the details widget will not be shown.
*/
void setDetails(const QString &details);
/**
* This will add a "Do not ask again" checkbox to the dialog with the text
* from @p dontAskAgainText. You can set the initial status of the checkbox
* by using setDontAskAgainChecked().
*
* If @p dontAskAgainText is empty, no checkbox will be shown.
*
* Typical usage of this checkbox is for recurring questions, e.g. showing
* a dialog to confirm moving files/directories to trash, the user can then
* set the checkbox so as not to be asked about that again.
*
* You can get the state of the checkbox by using isDontAskAgainChecked().
*/
void setDontAskAgainText(const QString &dontAskAgainText);
/**
* This can be used to set the initial status of the "Do not ask again" checkbox,
* checked or unchecked, by setting @p isChecked to @c true or @c false
* respectively.
*
* You need to call setDontAskAgainText() first to actually show a checkbox in
* the dialog, otherwise calling this function will have no effect.
*/
void setDontAskAgainChecked(bool isChecked);
/**
* This can be used to query the status of the "Do not ask again" checkbox;
* returns @c true if the box is checked and @c false otherwise.
*
* @note This method will return @c false if a checkbox widget isn't shown in
* the dialog. The dialog will not show a checkbox if setDontAskAgainText() was
* not used previously to add a checkbox to begin with.
*/
bool isDontAskAgainChecked() const;
/**
* Sets the text labels in the dialog to either allow opening external links or not.
*/
void setOpenExternalLinks(bool isAllowed);
/**
* Whether a KNotification is emitted when the dialog is shown.
*
* This typically plays a notification sound. Default is true.
*
* @since 5.97
* @sa KMessageBox::Notify
*/
bool isNotifyEnabled() const;
/**
* Whether to emit a KNotification when the dialog is shown.
*
* This typically plays a notification sound.
*
* @since 5.97
* @sa KMessageBox::Notify
*/
void setNotifyEnabled(bool enable);
/**
* Sets the buttons in the buttom box.
*
* Using this method, you can customize the behavior based on your use-case, by
* using a KGuiItem to get a button with custom text and icon.
*
* Since 5.85 buttons based on the dialog type are added by default (see
* KMessageDialog(KMessageDialog::Type, const QString &, QWidget *) for details).
* Before, this method had to be called explicitly to have any buttons added to the dialog.
*
* @note
* - For dialog types Information and Error only one button
* (KStandardGuiItem::ok()) is added to the dialog.
*
* @param primaryAction the action for the primary button.
* Reported in the result for dialog types Information and Error
* as KMessageDialog::Ok enum value, otherwise as KMessageDialog::PrimaryAction.
* @param secondaryAction the action for the secondary button.
* Reported in the result as KMessageDialog::SecondaryAction enum value.
* Ignored with all dialog types without a "secondary" action.
* @param cancelAction the action for the cancel button.
* Reported in the result as KMessageDialog::Cancel enum value.
* Ignored with all dialog types without a Cancel button.
*/
void setButtons(const KGuiItem &primaryAction = KGuiItem(), const KGuiItem &secondaryAction = KGuiItem(), const KGuiItem &cancelAction = KGuiItem());
/**
* Manually play the notification sound
*
* When implementing your entirely own message box, not using KMessageDialog,
* you can call this function to play the relevant notification sound (if enabled).
*
* @note You don't need to call this when using KMessageDialog, it plays the sound automatically.
*
* @param type The message box type
* @param text The message box contents, for accessibility purposes.
* @param dialog The dialog that was displayed
* @since 6.0
* @sa setNotifyEnabled
*/
static void beep(KMessageDialog::Type type, const QString &text = QString(), QWidget *dialog = nullptr);
protected:
void showEvent(QShowEvent *event) override;
private:
std::unique_ptr<KMessageDialogPrivate> const d;
};
#endif // KMESSAGEDIALOG_H