Files
RedBear-OS/local/recipes/qt/qtbase/source/cmake/FindGLESv2.cmake
T
vasilito f31522130f fix: comprehensive boot warnings and exceptions — fixable silenced, unfixable diagnosed
Build system (5 gaps hardened):
- COOKBOOK_OFFLINE defaults to true (fork-mode)
- normalize_patch handles diff -ruN format
- New 'repo validate-patches' command (25/25 relibc patches)
- 14 patched Qt/Wayland/display recipes added to protected list
- relibc archive regenerated with current patch chain

Boot fixes (fixable):
- Full ISO EFI partition: 16 MiB → 1 MiB (matches mini, BIOS hardcoded 2 MiB offset)
- D-Bus system bus: absolute /usr/bin/dbus-daemon path (was skipped)
- redbear-sessiond: absolute /usr/bin/redbear-sessiond path (was skipped)
- daemon framework: silenced spurious INIT_NOTIFY warnings for oneshot_async services (P0-daemon-silence-init-notify.patch)
- udev-shim: demoted INIT_NOTIFY warning to INFO (expected for oneshot_async)
- relibc: comprehensive named semaphores (sem_open/close/unlink) replacing upstream todo!() stubs
- greeterd: Wayland socket timeout 15s → 30s (compositor DRM wait)
- greeter-ui: built and linked (header guard unification, sem_compat stubs removed)
- mc: un-ignored in both configs, fixed glib/libiconv/pcre2 transitive deps
- greeter config: removed stale keymapd dependency from display/greeter services
- prefix toolchain: relibc headers synced, _RELIBC_STDLIB_H guard unified

Unfixable (diagnosed, upstream):
- i2c-hidd: abort on no-I2C-hardware (QEMU) — process::exit → relibc abort
- kded6/greeter-ui: page fault 0x8 — Qt library null deref
- Thread panics fd != -1 — Rust std library on Redox
- DHCP timeout / eth0 MAC — QEMU user-mode networking
- hwrngd/thermald — no hardware RNG/thermal in VM
- live preload allocation — BIOS memory fragmentation, continues on demand
2026-05-05 20:20:37 +01:00

91 lines
3.1 KiB
CMake

# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
include(CheckCXXSourceCompiles)
# No library linkage is necessary to use GLESv2 with Emscripten. The headers are also
# system headers, so we don't need to search for them.
if(EMSCRIPTEN)
set(HAVE_GLESv2 ON)
else()
find_library(GLESv2_LIBRARY NAMES GLESv2 OpenGLES)
find_path(GLESv2_INCLUDE_DIR NAMES "GLES2/gl2.h" "OpenGLES/ES2/gl.h" DOC "The OpenGLES 2 include path")
find_package(EGL)
set(_libraries "${CMAKE_REQUIRED_LIBRARIES}")
if(GLESv2_LIBRARY)
list(APPEND CMAKE_REQUIRED_LIBRARIES "${GLESv2_LIBRARY}")
endif ()
if(EGL_LIBRARY)
list(APPEND CMAKE_REQUIRED_LIBRARIES "${EGL_LIBRARY}")
endif()
set(_includes "${CMAKE_REQUIRED_INCLUDES}")
list(APPEND CMAKE_REQUIRED_INCLUDES "${GLESv2_INCLUDE_DIR}")
find_package(PlatformGraphics QUIET)
if(TARGET PlatformGraphics::PlatformGraphics)
platform_graphics_extend_check_cxx_source_required_variables()
endif()
check_cxx_source_compiles("
#ifdef __APPLE__
# include <OpenGLES/ES2/gl.h>
#else
# define GL_GLEXT_PROTOTYPES
# include <GLES2/gl2.h>
#endif
int main(int, char **) {
glUniform1f(1, GLfloat(1.0));
glClear(GL_COLOR_BUFFER_BIT);
}" HAVE_GLESv2)
set(CMAKE_REQUIRED_LIBRARY "${_libraries}")
unset(_libraries)
set(CMAKE_REQUIRED_INCLUDES "${_includes}")
unset(_includes)
set(package_args GLESv2_INCLUDE_DIR GLESv2_LIBRARY HAVE_GLESv2)
endif()
# Framework handling partially inspired by FindGLUT.cmake.
if(GLESv2_LIBRARY MATCHES "/([^/]+)\\.framework$")
# TODO: Might need to handle non .tbd suffixes, but didn't find an
# example like that.
# TODO: Might need to handle INTERFACE_INCLUDE_DIRECTORIES differently.
set(_library_imported_location "${GLESv2_LIBRARY}/${CMAKE_MATCH_1}.tbd")
if(NOT EXISTS "${_library_imported_location}")
set(_library_imported_location "")
endif()
else()
set(_library_imported_location "${GLESv2_LIBRARY}")
endif()
set(GLESv2_LIBRARY "${_library_imported_location}")
list(APPEND package_args HAVE_GLESv2)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLESv2 DEFAULT_MSG ${package_args})
mark_as_advanced(${package_args})
if(GLESv2_FOUND AND NOT TARGET GLESv2::GLESv2)
if(EMSCRIPTEN OR IOS)
add_library(GLESv2::GLESv2 INTERFACE IMPORTED)
if(IOS)
# For simulator_and_device builds we can't specify the full library path, because
# it's specific to either the device or the simulator. Resort to passing a link
# flag instead.
target_link_libraries(GLESv2::GLESv2 INTERFACE "-framework OpenGLES")
endif()
else()
add_library(GLESv2::GLESv2 UNKNOWN IMPORTED)
set_target_properties(GLESv2::GLESv2 PROPERTIES
IMPORTED_LOCATION "${GLESv2_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${GLESv2_INCLUDE_DIR}")
if(TARGET EGL::EGL)
target_link_libraries(GLESv2::GLESv2 INTERFACE "EGL::EGL")
elseif(EGL_LIBRARY)
target_link_libraries(GLESv2::GLESv2 INTERFACE "${EGL_LIBRARY}")
endif()
endif()
endif()