Files
RedBear-OS/local/recipes/gpu/amdgpu-source/include/linux/rethook.h
T
vasilito dc68054305 restore lost packages from 0.2.3 + fix overwritten 0.2.4 files
- Restore 29 recipe symlinks (libdrm, qtbase, dbus, sddm, pipewire, etc.)
- Restore 33 patches (KDE, libdrm, mesa, pipewire, sddm, wireplumber)
- Restore 20+ local/scripts (audit, lint, test, build helpers)
- Restore src/cook/scheduler.rs, status.rs, gnu-config/
- Restore scripts/patch-inclusion-gate.sh, run_mini1.sh, validate-collision-log.sh
- Recover TLC source from HEAD (was overwritten by 0.2.3 checkout)
- Recover 11 local/docs plans from HEAD (were overwritten)
- Recover qt6-wayland-smoke symlink from HEAD
- Fix MOTD: remove garbled ASCII art, use clean text
- Update version: 0.2.0 -> 0.2.4 in os-release, motd, config
- Reduce filesystem_size: 1536 -> 512 MiB
- Add ABSOLUTE RULE to AGENTS.md: never delete/ignore packages
- Reduce pcid scheme log verbosity: info -> debug
2026-06-19 12:39:14 +03:00

99 lines
3.1 KiB
C

/* SPDX-License-Identifier: GPL-2.0 */
/*
* Return hooking with list-based shadow stack.
*/
#ifndef _LINUX_RETHOOK_H
#define _LINUX_RETHOOK_H
#include <linux/compiler.h>
#include <linux/objpool.h>
#include <linux/kallsyms.h>
#include <linux/llist.h>
#include <linux/rcupdate.h>
struct rethook_node;
typedef void (*rethook_handler_t) (struct rethook_node *, void *, unsigned long, struct pt_regs *);
/**
* struct rethook - The rethook management data structure.
* @data: The user-defined data storage.
* @handler: The user-defined return hook handler.
* @pool: The pool of struct rethook_node.
* @ref: The reference counter.
* @rcu: The rcu_head for deferred freeing.
*
* Don't embed to another data structure, because this is a self-destructive
* data structure when all rethook_node are freed.
*/
struct rethook {
void *data;
/*
* To avoid sparse warnings, this uses a raw function pointer with
* __rcu, instead of rethook_handler_t. But this must be same as
* rethook_handler_t.
*/
void (__rcu *handler) (struct rethook_node *, void *, unsigned long, struct pt_regs *);
struct objpool_head pool;
struct rcu_head rcu;
};
/**
* struct rethook_node - The rethook shadow-stack entry node.
* @rcu: The rcu_head for deferred freeing.
* @llist: The llist, linked to a struct task_struct::rethooks.
* @rethook: The pointer to the struct rethook.
* @ret_addr: The storage for the real return address.
* @frame: The storage for the frame pointer.
*
* You can embed this to your extended data structure to store any data
* on each entry of the shadow stack.
*/
struct rethook_node {
struct rcu_head rcu;
struct llist_node llist;
struct rethook *rethook;
unsigned long ret_addr;
unsigned long frame;
};
struct rethook *rethook_alloc(void *data, rethook_handler_t handler, int size, int num);
void rethook_stop(struct rethook *rh);
void rethook_free(struct rethook *rh);
struct rethook_node *rethook_try_get(struct rethook *rh);
void rethook_recycle(struct rethook_node *node);
void rethook_hook(struct rethook_node *node, struct pt_regs *regs, bool mcount);
unsigned long rethook_find_ret_addr(struct task_struct *tsk, unsigned long frame,
struct llist_node **cur);
/* Arch dependent code must implement arch_* and trampoline code */
void arch_rethook_prepare(struct rethook_node *node, struct pt_regs *regs, bool mcount);
void arch_rethook_trampoline(void);
/**
* is_rethook_trampoline() - Check whether the address is rethook trampoline
* @addr: The address to be checked
*
* Return true if the @addr is the rethook trampoline address.
*/
static inline bool is_rethook_trampoline(unsigned long addr)
{
return addr == (unsigned long)dereference_symbol_descriptor(arch_rethook_trampoline);
}
/* If the architecture needs to fixup the return address, implement it. */
void arch_rethook_fixup_return(struct pt_regs *regs,
unsigned long correct_ret_addr);
/* Generic trampoline handler, arch code must prepare asm stub */
unsigned long rethook_trampoline_handler(struct pt_regs *regs,
unsigned long frame);
#ifdef CONFIG_RETHOOK
void rethook_flush_task(struct task_struct *tk);
#else
#define rethook_flush_task(tsk) do { } while (0)
#endif
#endif