165 lines
4.7 KiB
Rust
165 lines
4.7 KiB
Rust
use core::mem;
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const WORD_SIZE: usize = mem::size_of::<usize>();
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/// Memcpy
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///
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/// Copy N bytes of memory from one location to another.
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///
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/// This faster implementation works by copying bytes not one-by-one, but in
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/// groups of 8 bytes (or 4 bytes in the case of 32-bit architectures).
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#[no_mangle]
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pub unsafe extern "C" fn memcpy(dest: *mut u8, src: *const u8, len: usize) -> *mut u8 {
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// TODO: Alignment? Some sources claim that even on relatively modern µ-arches, unaligned
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// accesses spanning two pages, can take dozens of cycles. That means chunk-based memcpy can
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// even be slower for small lengths if alignment is not taken into account.
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//
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// TODO: Optimize out smaller loops by first checking if len < WORD_SIZE, and possibly if
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// dest + WORD_SIZE spans two pages, then doing one unaligned copy, then aligning up, and then
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// doing one last unaligned copy?
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//
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// TODO: While we use the -fno-builtin equivalent, can we guarantee LLVM won't insert memcpy
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// call inside here? Maybe write it in assembly?
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let mut i = 0_usize;
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// First we copy len / WORD_SIZE chunks...
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let chunks = len / WORD_SIZE;
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while i < chunks * WORD_SIZE {
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dest.add(i)
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.cast::<usize>()
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.write_unaligned(src.add(i).cast::<usize>().read_unaligned());
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i += WORD_SIZE;
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}
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// .. then we copy len % WORD_SIZE bytes
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while i < len {
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dest.add(i).write(src.add(i).read());
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i += 1;
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}
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dest
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}
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/// Memmove
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///
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/// Copy N bytes of memory from src to dest. The memory areas may overlap.
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///
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/// This faster implementation works by copying bytes not one-by-one, but in
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/// groups of 8 bytes (or 4 bytes in the case of 32-bit architectures).
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#[no_mangle]
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pub unsafe extern "C" fn memmove(dest: *mut u8, src: *const u8, len: usize) -> *mut u8 {
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let chunks = len / WORD_SIZE;
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// TODO: also require dest - src < len before choosing to copy backwards?
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if src < dest as *const u8 {
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// We have to copy backwards if copying upwards.
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let mut i = len;
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while i != chunks * WORD_SIZE {
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i -= 1;
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dest.add(i).write(src.add(i).read());
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}
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while i > 0 {
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i -= WORD_SIZE;
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dest.add(i)
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.cast::<usize>()
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.write_unaligned(src.add(i).cast::<usize>().read_unaligned());
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}
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} else {
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// We have to copy forward if copying downwards.
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let mut i = 0_usize;
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while i < chunks * WORD_SIZE {
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dest.add(i)
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.cast::<usize>()
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.write_unaligned(src.add(i).cast::<usize>().read_unaligned());
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i += WORD_SIZE;
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}
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while i < len {
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dest.add(i).write(src.add(i).read());
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i += 1;
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}
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}
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dest
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}
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/// Memset
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///
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/// Fill a block of memory with a specified value.
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///
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/// This faster implementation works by setting bytes not one-by-one, but in
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/// groups of 8 bytes (or 4 bytes in the case of 32-bit architectures).
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#[no_mangle]
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pub unsafe extern "C" fn memset(dest: *mut u8, byte: i32, len: usize) -> *mut u8 {
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let byte = byte as u8;
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let mut i = 0;
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let broadcasted = usize::from_ne_bytes([byte; WORD_SIZE]);
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let chunks = len / WORD_SIZE;
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while i < chunks * WORD_SIZE {
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dest.add(i).cast::<usize>().write_unaligned(broadcasted);
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i += WORD_SIZE;
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}
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while i < len {
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dest.add(i).write(byte);
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i += 1;
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}
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dest
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}
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/// Memcmp
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///
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/// Compare two blocks of memory.
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///
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/// This faster implementation works by comparing bytes not one-by-one, but in
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/// groups of 8 bytes (or 4 bytes in the case of 32-bit architectures).
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#[no_mangle]
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pub unsafe extern "C" fn memcmp(s1: *const u8, s2: *const u8, len: usize) -> i32 {
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let mut i = 0_usize;
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// First compare WORD_SIZE chunks...
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let chunks = len / WORD_SIZE;
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while i < chunks * WORD_SIZE {
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let a = s1.add(i).cast::<usize>().read_unaligned();
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let b = s2.add(i).cast::<usize>().read_unaligned();
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if a != b {
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// x86 has had bswap since the 80486, and the compiler will likely use the faster
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// movbe. AArch64 has the REV instruction, which I think is universally available.
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let diff = usize::from_be(a).wrapping_sub(usize::from_be(b)) as isize;
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// TODO: If chunk size == 32 bits, diff can be returned directly.
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return diff.signum() as i32;
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}
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i += WORD_SIZE;
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}
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// ... and then compare bytes.
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while i < len {
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let a = s1.add(i).read();
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let b = s2.add(i).read();
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if a != b {
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return i32::from(a) - i32::from(b);
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}
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i += 1;
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}
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0
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}
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