f31522130f
Build system (5 gaps hardened): - COOKBOOK_OFFLINE defaults to true (fork-mode) - normalize_patch handles diff -ruN format - New 'repo validate-patches' command (25/25 relibc patches) - 14 patched Qt/Wayland/display recipes added to protected list - relibc archive regenerated with current patch chain Boot fixes (fixable): - Full ISO EFI partition: 16 MiB → 1 MiB (matches mini, BIOS hardcoded 2 MiB offset) - D-Bus system bus: absolute /usr/bin/dbus-daemon path (was skipped) - redbear-sessiond: absolute /usr/bin/redbear-sessiond path (was skipped) - daemon framework: silenced spurious INIT_NOTIFY warnings for oneshot_async services (P0-daemon-silence-init-notify.patch) - udev-shim: demoted INIT_NOTIFY warning to INFO (expected for oneshot_async) - relibc: comprehensive named semaphores (sem_open/close/unlink) replacing upstream todo!() stubs - greeterd: Wayland socket timeout 15s → 30s (compositor DRM wait) - greeter-ui: built and linked (header guard unification, sem_compat stubs removed) - mc: un-ignored in both configs, fixed glib/libiconv/pcre2 transitive deps - greeter config: removed stale keymapd dependency from display/greeter services - prefix toolchain: relibc headers synced, _RELIBC_STDLIB_H guard unified Unfixable (diagnosed, upstream): - i2c-hidd: abort on no-I2C-hardware (QEMU) — process::exit → relibc abort - kded6/greeter-ui: page fault 0x8 — Qt library null deref - Thread panics fd != -1 — Rust std library on Redox - DHCP timeout / eth0 MAC — QEMU user-mode networking - hwrngd/thermald — no hardware RNG/thermal in VM - live preload allocation — BIOS memory fragmentation, continues on demand
103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "window.h"
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#include "compositor.h"
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#include <QPainter>
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#include <QMatrix4x4>
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#include <QOpenGLFunctions>
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#include <QOpenGLTexture>
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#include <QMouseEvent>
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Window::Window()
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{
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}
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void Window::setCompositor(Compositor *comp) {
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m_compositor = comp;
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}
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void Window::initializeGL()
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{
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m_textureBlitter.create();
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emit glReady();
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}
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//! [paintGL]
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void Window::paintGL()
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{
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m_compositor->startRender();
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QOpenGLFunctions *functions = context()->functions();
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functions->glClearColor(.4f, .7f, .1f, 0.5f);
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functions->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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GLenum currentTarget = GL_TEXTURE_2D;
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m_textureBlitter.bind(currentTarget);
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functions->glEnable(GL_BLEND);
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functions->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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const auto views = m_compositor->views();
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for (View *view : views) {
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auto texture = view->getTexture();
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if (!texture)
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continue;
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if (texture->target() != currentTarget) {
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currentTarget = texture->target();
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m_textureBlitter.bind(currentTarget);
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}
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GLuint textureId = texture->textureId();
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QWaylandSurface *surface = view->surface();
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if (surface && surface->hasContent()) {
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QSize s = surface->destinationSize();
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view->initPosition(size(), s);
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QPointF pos = view->globalPosition();
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QRectF surfaceGeometry(pos, s);
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QOpenGLTextureBlitter::Origin surfaceOrigin =
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view->currentBuffer().origin() == QWaylandSurface::OriginTopLeft
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? QOpenGLTextureBlitter::OriginTopLeft
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: QOpenGLTextureBlitter::OriginBottomLeft;
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QMatrix4x4 targetTransform = QOpenGLTextureBlitter::targetTransform(surfaceGeometry, QRect(QPoint(), size()));
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m_textureBlitter.blit(textureId, targetTransform, surfaceOrigin);
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}
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}
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m_textureBlitter.release();
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m_compositor->endRender();
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}
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//! [paintGL]
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//! [mousePressEvent]
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void Window::mousePressEvent(QMouseEvent *event)
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{
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m_compositor->handleMousePress(event->position().toPoint(), event->button());
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}
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//! [mousePressEvent]
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void Window::mouseReleaseEvent(QMouseEvent *event)
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{
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m_compositor->handleMouseRelease(event->position().toPoint(), event->button(), event->buttons());
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}
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void Window::mouseMoveEvent(QMouseEvent *event)
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{
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m_compositor->handleMouseMove(event->position().toPoint());
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}
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void Window::wheelEvent(QWheelEvent *event)
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{
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m_compositor->handleMouseWheel(event->angleDelta());
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}
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//! [keyPressEvent]
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void Window::keyPressEvent(QKeyEvent *e)
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{
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m_compositor->handleKeyPress(e->nativeScanCode());
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}
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//! [keyPressEvent]
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void Window::keyReleaseEvent(QKeyEvent *e)
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{
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m_compositor->handleKeyRelease(e->nativeScanCode());
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}
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