f31522130f
Build system (5 gaps hardened): - COOKBOOK_OFFLINE defaults to true (fork-mode) - normalize_patch handles diff -ruN format - New 'repo validate-patches' command (25/25 relibc patches) - 14 patched Qt/Wayland/display recipes added to protected list - relibc archive regenerated with current patch chain Boot fixes (fixable): - Full ISO EFI partition: 16 MiB → 1 MiB (matches mini, BIOS hardcoded 2 MiB offset) - D-Bus system bus: absolute /usr/bin/dbus-daemon path (was skipped) - redbear-sessiond: absolute /usr/bin/redbear-sessiond path (was skipped) - daemon framework: silenced spurious INIT_NOTIFY warnings for oneshot_async services (P0-daemon-silence-init-notify.patch) - udev-shim: demoted INIT_NOTIFY warning to INFO (expected for oneshot_async) - relibc: comprehensive named semaphores (sem_open/close/unlink) replacing upstream todo!() stubs - greeterd: Wayland socket timeout 15s → 30s (compositor DRM wait) - greeter-ui: built and linked (header guard unification, sem_compat stubs removed) - mc: un-ignored in both configs, fixed glib/libiconv/pcre2 transitive deps - greeter config: removed stale keymapd dependency from display/greeter services - prefix toolchain: relibc headers synced, _RELIBC_STDLIB_H guard unified Unfixable (diagnosed, upstream): - i2c-hidd: abort on no-I2C-hardware (QEMU) — process::exit → relibc abort - kded6/greeter-ui: page fault 0x8 — Qt library null deref - Thread panics fd != -1 — Rust std library on Redox - DHCP timeout / eth0 MAC — QEMU user-mode networking - hwrngd/thermald — no hardware RNG/thermal in VM - live preload allocation — BIOS memory fragmentation, continues on demand
235 lines
6.2 KiB
QML
235 lines
6.2 KiB
QML
// Copyright (C) 2022 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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import QtQuick
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import QtQuick.Controls
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Window {
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width: 640
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height: 480
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visible: true
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title: qsTr("FrameAnimation Tester")
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component AnimatedComponent : Item {
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property alias text: textItem.text
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width: 60
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height: 60
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Rectangle {
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anchors.fill: parent
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color: "#b0b0b0"
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border.width: 1
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border.color: "#404040"
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}
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Text {
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id: textItem
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anchors.centerIn: parent
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font.bold: true
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font.pixelSize: 14
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color: "#202020"
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}
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}
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FrameAnimation {
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id: frameAnimation
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onTriggered: {
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var rotation = rotatingRect1.rotation;
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// How long (in seconds) a full rotation takes
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var rotationDuration = 4.0;
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rotation += (360 / rotationDuration) * frameTime;
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rotatingRect1.rotation = rotation;
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if (currentFrame % 2 == 0)
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rotatingRect2.rotation = rotation;
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if (currentFrame % 2 == 1)
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rotatingRect3.rotation = rotation;
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if (currentFrame % 3 == 0)
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rotatingRect4.rotation = rotation;
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if (currentFrame % 10 == 0)
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rotatingRect5.rotation = rotation;
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if (currentFrame % 10 == 4)
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rotatingRect6.rotation = rotation;
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}
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}
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Row {
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id: buttonsRow
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anchors.top: parent.top
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anchors.topMargin: 10
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 10
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Button {
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width: 100
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checkable: true
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checked: frameAnimation.running
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text: "running"
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onCheckedChanged: {
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frameAnimation.running = checked;
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}
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}
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Button {
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width: 100
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checkable: true
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checked: frameAnimation.paused
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text: "paused"
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onCheckedChanged: {
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frameAnimation.paused = checked;
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}
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}
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}
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Row {
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id: buttonsRow2
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anchors.top: buttonsRow.bottom
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anchors.topMargin: 10
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 10
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Button {
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width: 80
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text: "start()"
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onClicked: {
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frameAnimation.start();
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}
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}
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Button {
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width: 80
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text: "stop()"
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onClicked: {
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frameAnimation.stop();
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}
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}
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Button {
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width: 80
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text: "restart()"
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onClicked: {
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frameAnimation.restart();
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}
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}
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Button {
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width: 80
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text: "pause()"
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onClicked: {
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frameAnimation.pause();
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}
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}
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Button {
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width: 80
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text: "resume()"
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onClicked: {
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frameAnimation.resume();
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}
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}
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Button {
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width: 80
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text: "reset()"
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onClicked: {
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frameAnimation.reset();
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}
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}
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}
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Column {
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id: statusTexts
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anchors.top: buttonsRow2.bottom
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anchors.topMargin: 10
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 10
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Text {
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text: "FRAME: <b>" + frameAnimation.currentFrame + "</b>"
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font.pixelSize: 16
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}
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Text {
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text: "FRAME TIME: <b>" + frameAnimation.frameTime.toFixed(4) + "</b>"
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font.pixelSize: 16
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}
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Text {
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text: "SMOOTH FRAME TIME: <b>" + frameAnimation.smoothFrameTime.toFixed(4) + "</b>"
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font.pixelSize: 16
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}
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Text {
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text: "ELAPSED TIME: <b>" + frameAnimation.elapsedTime.toFixed(4) + "</b>"
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font.pixelSize: 16
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}
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}
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Text {
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id: infoText
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anchors.top: statusTexts.bottom
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anchors.topMargin: 10
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anchors.horizontalCenter: parent.horizontalCenter
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text: "Animations with different update slot / refresh times"
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font.pixelSize: 16
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}
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Row {
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id: rotatingRects
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anchors.top: infoText.bottom
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anchors.topMargin: 20
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 20
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AnimatedComponent {
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id: rotatingRect1
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text: "1/1"
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}
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AnimatedComponent {
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id: rotatingRect2
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text: "1/2"
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}
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AnimatedComponent {
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id: rotatingRect3
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text: "2/2"
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}
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AnimatedComponent {
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id: rotatingRect4
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text: "1/3"
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}
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AnimatedComponent {
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id: rotatingRect5
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text: "1/10"
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}
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AnimatedComponent {
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id: rotatingRect6
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text: "5/10"
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}
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}
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Row {
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id: movingRects
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 10
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spacing: 20
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height: 120
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AnimatedComponent {
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id: movingRect1
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text: "1/1"
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y: Math.sin(frameAnimation.elapsedTime) * 50
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}
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AnimatedComponent {
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id: movingRect2
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text: "1/2"
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y: (frameAnimation.currentFrame % 2 == 0) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
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}
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AnimatedComponent {
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id: movingRect3
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text: "2/2"
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y: (frameAnimation.currentFrame % 2 == 1) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
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}
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AnimatedComponent {
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id: movingRect4
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text: "1/3"
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y: (frameAnimation.currentFrame % 3 == 0) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
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}
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AnimatedComponent {
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id: movingRect5
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text: "1/10"
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y: (frameAnimation.currentFrame % 10 == 0) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
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}
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AnimatedComponent {
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id: movingRect6
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text: "5/10"
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y: (frameAnimation.currentFrame % 10 == 4) ? Math.sin(frameAnimation.elapsedTime) * 50 : y
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}
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}
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}
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