cf12defd28
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
226 lines
6.6 KiB
C++
226 lines
6.6 KiB
C++
/*
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SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
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SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#ifndef KWINDOWSHADOW_H
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#define KWINDOWSHADOW_H
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#include "kwindowsystem_export.h"
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#include <QImage>
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#include <QMargins>
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#include <QSharedPointer>
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#include <QWindow>
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class KWindowShadowPrivate;
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class KWindowShadowTilePrivate;
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/**
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* The KWindowShadowTile class provides a platform-indendent shadow tile representation.
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*/
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class KWINDOWSYSTEM_EXPORT KWindowShadowTile
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{
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public:
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using Ptr = QSharedPointer<KWindowShadowTile>;
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KWindowShadowTile();
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~KWindowShadowTile();
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/**
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* Returns the image stored in the KWindowShadowTile.
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*/
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QImage image() const;
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/**
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* Sets the image on the KWindowShadowTile.
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*
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* Notice that once the native platform resources have been allocated for the tile, you are
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* not allowed to change the image. In order to do so, you need to create a new tile.
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*/
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void setImage(const QImage &image);
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/**
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* Returns @c true if the platform resources associated with the tile have been allocated.
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*/
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bool isCreated() const;
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/**
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* Allocates the native platform resources associated with the KWindowShadowTile.
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*
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* Normally it should not be necessary to call this method as KWindowShadow will implicitly
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* call create() on your behalf.
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*
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* Returns @c true if the creation succeeded, otherwise returns @c false.
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*/
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bool create();
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private:
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QScopedPointer<KWindowShadowTilePrivate> d;
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friend class KWindowShadowTilePrivate;
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};
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/**
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* The KWindowShadow class represents a drop-shadow that is drawn by the compositor.
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*
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* The KWindowShadow is composed of multiple tiles. The top left tile, the top right tile, the bottom
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* left tile, and the bottom right tile are rendered as they are. The top tile and the bottom tile are
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* stretched in x direction; the left tile and the right tile are stretched in y direction. Several
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* KWindowShadow objects can share shadow tiles to reduce memory usage. You have to specify padding()
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* along the shadow tiles. The padding values indicate how much the KWindowShadow sticks outside the
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* decorated window.
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*
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* Once the KWindowShadow is created, you're not allowed to attach or detach any shadow tiles, change
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* padding(), or change window(). In order to do so, you have to destroy() the shadow first, update
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* relevant properties, and create() the shadow again.
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*/
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class KWINDOWSYSTEM_EXPORT KWindowShadow : public QObject
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{
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Q_OBJECT
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public:
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explicit KWindowShadow(QObject *parent = nullptr);
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~KWindowShadow() override;
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/**
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* Returns the left tile attached to the KWindowShadow.
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*/
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KWindowShadowTile::Ptr leftTile() const;
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/**
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* Attaches the left @p tile to the KWindowShadow.
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*/
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void setLeftTile(KWindowShadowTile::Ptr tile);
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/**
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* Returns the top-left tile attached to the KWindowShadow.
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*/
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KWindowShadowTile::Ptr topLeftTile() const;
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/**
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* Attaches the top-left @p tile to the KWindowShadow.
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*/
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void setTopLeftTile(KWindowShadowTile::Ptr tile);
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/**
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* Returns the top tile attached to the KWindowShadow.
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*/
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KWindowShadowTile::Ptr topTile() const;
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/**
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* Attaches the top @p tile to the KWindowShadow.
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*/
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void setTopTile(KWindowShadowTile::Ptr tile);
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/**
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* Returns the top-right tile attached to the KWindowShadow.
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*/
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KWindowShadowTile::Ptr topRightTile() const;
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/**
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* Attaches the top-right @p tile to the KWindowShadow.
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*/
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void setTopRightTile(KWindowShadowTile::Ptr tile);
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/**
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* Returns the right tile attached to the KWindowShadow.
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*/
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KWindowShadowTile::Ptr rightTile() const;
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/**
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* Attaches the right @p tile to the KWindowShadow.
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*/
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void setRightTile(KWindowShadowTile::Ptr tile);
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/**
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* Returns the bottom-right tile attached to the KWindowShadow.
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*/
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KWindowShadowTile::Ptr bottomRightTile() const;
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/**
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* Attaches the bottom-right tile to the KWindowShadow.
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*/
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void setBottomRightTile(KWindowShadowTile::Ptr tile);
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/**
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* Returns the bottom tile attached to the KWindowShadow.
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*/
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KWindowShadowTile::Ptr bottomTile() const;
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/**
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* Attaches the bottom @p tile to the KWindowShadow.
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*/
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void setBottomTile(KWindowShadowTile::Ptr tile);
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/**
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* Returns the bottom-left tile attached to the KWindowShadow.
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*/
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KWindowShadowTile::Ptr bottomLeftTile() const;
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/**
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* Attaches the bottom-left @p tile to the KWindowShadow.
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*/
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void setBottomLeftTile(KWindowShadowTile::Ptr tile);
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/**
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* Returns the padding of the KWindowShadow.
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*
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* The padding values specify the visible extents of the shadow. The top left tile is rendered
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* with an offset of -padding().left() and -padding().top().
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*/
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QMargins padding() const;
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/**
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* Sets the padding on the KWindowShadow.
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*
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* If the padding values are smaller than the sizes of the shadow tiles, then the shadow will
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* overlap with the window() and will be rendered behind window(). E.g. if all padding values
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* are set to 0, then the shadow will be completely occluded by the window().
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*/
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void setPadding(const QMargins &padding);
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/**
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* Returns the window behind which the KWindowShadow will be rendered.
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*/
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QWindow *window() const;
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/**
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* Sets the window behind which the KWindowShadow will be rendered.
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*
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* Note that the KWindowShadow does not track the platform surface. If for whatever reason the
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* native platform surface is deleted and then created, you must to destroy() the shadow and
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* create() it again yourself.
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*/
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void setWindow(QWindow *window);
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/**
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* Returns @c true if the platform resources associated with the shadow have been allocated.
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*/
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bool isCreated() const;
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/**
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* Allocates the platform resources associated with the KWindowShadow.
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*
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* Once the native platform resources have been allocated, you're not allowed to attach or
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* detach shadow tiles, change the padding or the target window. If you want to do so, you
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* must destroy() the shadow, change relevant attributes and call create() again.
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*
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* Returns @c true if the creation succeeded, otherwise returns @c false.
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*/
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bool create();
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/**
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* Releases the platform resources associated with the KWindowShadow.
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*
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* Calling destroy() after window() had been destroyed will result in a no-op.
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*/
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void destroy();
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private:
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QScopedPointer<KWindowShadowPrivate> d;
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};
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#endif // KWINDOWSHADOW_H
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