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RedBear-OS/local/recipes/kde/kf6-kwindowsystem/source/src/kwindowshadow.h
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2026-04-14 10:51:06 +01:00

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/*
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: LGPL-2.1-or-later
*/
#ifndef KWINDOWSHADOW_H
#define KWINDOWSHADOW_H
#include "kwindowsystem_export.h"
#include <QImage>
#include <QMargins>
#include <QSharedPointer>
#include <QWindow>
class KWindowShadowPrivate;
class KWindowShadowTilePrivate;
/**
* The KWindowShadowTile class provides a platform-indendent shadow tile representation.
*/
class KWINDOWSYSTEM_EXPORT KWindowShadowTile
{
public:
using Ptr = QSharedPointer<KWindowShadowTile>;
KWindowShadowTile();
~KWindowShadowTile();
/**
* Returns the image stored in the KWindowShadowTile.
*/
QImage image() const;
/**
* Sets the image on the KWindowShadowTile.
*
* Notice that once the native platform resources have been allocated for the tile, you are
* not allowed to change the image. In order to do so, you need to create a new tile.
*/
void setImage(const QImage &image);
/**
* Returns @c true if the platform resources associated with the tile have been allocated.
*/
bool isCreated() const;
/**
* Allocates the native platform resources associated with the KWindowShadowTile.
*
* Normally it should not be necessary to call this method as KWindowShadow will implicitly
* call create() on your behalf.
*
* Returns @c true if the creation succeeded, otherwise returns @c false.
*/
bool create();
private:
QScopedPointer<KWindowShadowTilePrivate> d;
friend class KWindowShadowTilePrivate;
};
/**
* The KWindowShadow class represents a drop-shadow that is drawn by the compositor.
*
* The KWindowShadow is composed of multiple tiles. The top left tile, the top right tile, the bottom
* left tile, and the bottom right tile are rendered as they are. The top tile and the bottom tile are
* stretched in x direction; the left tile and the right tile are stretched in y direction. Several
* KWindowShadow objects can share shadow tiles to reduce memory usage. You have to specify padding()
* along the shadow tiles. The padding values indicate how much the KWindowShadow sticks outside the
* decorated window.
*
* Once the KWindowShadow is created, you're not allowed to attach or detach any shadow tiles, change
* padding(), or change window(). In order to do so, you have to destroy() the shadow first, update
* relevant properties, and create() the shadow again.
*/
class KWINDOWSYSTEM_EXPORT KWindowShadow : public QObject
{
Q_OBJECT
public:
explicit KWindowShadow(QObject *parent = nullptr);
~KWindowShadow() override;
/**
* Returns the left tile attached to the KWindowShadow.
*/
KWindowShadowTile::Ptr leftTile() const;
/**
* Attaches the left @p tile to the KWindowShadow.
*/
void setLeftTile(KWindowShadowTile::Ptr tile);
/**
* Returns the top-left tile attached to the KWindowShadow.
*/
KWindowShadowTile::Ptr topLeftTile() const;
/**
* Attaches the top-left @p tile to the KWindowShadow.
*/
void setTopLeftTile(KWindowShadowTile::Ptr tile);
/**
* Returns the top tile attached to the KWindowShadow.
*/
KWindowShadowTile::Ptr topTile() const;
/**
* Attaches the top @p tile to the KWindowShadow.
*/
void setTopTile(KWindowShadowTile::Ptr tile);
/**
* Returns the top-right tile attached to the KWindowShadow.
*/
KWindowShadowTile::Ptr topRightTile() const;
/**
* Attaches the top-right @p tile to the KWindowShadow.
*/
void setTopRightTile(KWindowShadowTile::Ptr tile);
/**
* Returns the right tile attached to the KWindowShadow.
*/
KWindowShadowTile::Ptr rightTile() const;
/**
* Attaches the right @p tile to the KWindowShadow.
*/
void setRightTile(KWindowShadowTile::Ptr tile);
/**
* Returns the bottom-right tile attached to the KWindowShadow.
*/
KWindowShadowTile::Ptr bottomRightTile() const;
/**
* Attaches the bottom-right tile to the KWindowShadow.
*/
void setBottomRightTile(KWindowShadowTile::Ptr tile);
/**
* Returns the bottom tile attached to the KWindowShadow.
*/
KWindowShadowTile::Ptr bottomTile() const;
/**
* Attaches the bottom @p tile to the KWindowShadow.
*/
void setBottomTile(KWindowShadowTile::Ptr tile);
/**
* Returns the bottom-left tile attached to the KWindowShadow.
*/
KWindowShadowTile::Ptr bottomLeftTile() const;
/**
* Attaches the bottom-left @p tile to the KWindowShadow.
*/
void setBottomLeftTile(KWindowShadowTile::Ptr tile);
/**
* Returns the padding of the KWindowShadow.
*
* The padding values specify the visible extents of the shadow. The top left tile is rendered
* with an offset of -padding().left() and -padding().top().
*/
QMargins padding() const;
/**
* Sets the padding on the KWindowShadow.
*
* If the padding values are smaller than the sizes of the shadow tiles, then the shadow will
* overlap with the window() and will be rendered behind window(). E.g. if all padding values
* are set to 0, then the shadow will be completely occluded by the window().
*/
void setPadding(const QMargins &padding);
/**
* Returns the window behind which the KWindowShadow will be rendered.
*/
QWindow *window() const;
/**
* Sets the window behind which the KWindowShadow will be rendered.
*
* Note that the KWindowShadow does not track the platform surface. If for whatever reason the
* native platform surface is deleted and then created, you must to destroy() the shadow and
* create() it again yourself.
*/
void setWindow(QWindow *window);
/**
* Returns @c true if the platform resources associated with the shadow have been allocated.
*/
bool isCreated() const;
/**
* Allocates the platform resources associated with the KWindowShadow.
*
* Once the native platform resources have been allocated, you're not allowed to attach or
* detach shadow tiles, change the padding or the target window. If you want to do so, you
* must destroy() the shadow, change relevant attributes and call create() again.
*
* Returns @c true if the creation succeeded, otherwise returns @c false.
*/
bool create();
/**
* Releases the platform resources associated with the KWindowShadow.
*
* Calling destroy() after window() had been destroyed will result in a no-op.
*/
void destroy();
private:
QScopedPointer<KWindowShadowPrivate> d;
};
#endif // KWINDOWSHADOW_H