74 lines
2.2 KiB
C
74 lines
2.2 KiB
C
/* Ordered set data type implemented by a binary tree.
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Copyright (C) 2006-2007, 2009-2021 Free Software Foundation, Inc.
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Written by Bruno Haible <bruno@clisp.org>, 2006.
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This file is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as
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published by the Free Software Foundation; either version 2.1 of the
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License, or (at your option) any later version.
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This file is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>. */
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#include <config.h>
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/* Specification. */
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#include "gl_rbtree_oset.h"
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#include <stdlib.h>
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/* -------------------------- gl_oset_t Data Type -------------------------- */
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/* Parameterization of gl_rbtree_ordered.h. */
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#define CONTAINER_T gl_oset_t
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#define CONTAINER_IMPL gl_oset_impl
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#define CONTAINER_IMPL_BASE gl_oset_impl_base
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#define NODE_IMPL gl_oset_node_impl
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#define NODE_T gl_oset_node_t
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#define NODE_PAYLOAD_FIELDS \
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const void *value;
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#define NODE_PAYLOAD_PARAMS \
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const void *elt
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#define NODE_PAYLOAD_ASSIGN(node) \
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node->value = elt;
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#define NODE_PAYLOAD_DISPOSE(container, node) \
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if (container->base.dispose_fn != NULL) \
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container->base.dispose_fn (node->value);
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#include "gl_rbtree_ordered.h"
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/* Generic binary tree code. */
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#include "gl_anytree_oset.h"
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/* For debugging. */
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void
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gl_rbtree_oset_check_invariants (gl_oset_t set)
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{
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size_t counter = 0;
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if (set->root != NULL)
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check_invariants (set->root, NULL, &counter);
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if (!(set->count == counter))
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abort ();
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}
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const struct gl_oset_implementation gl_rbtree_oset_implementation =
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{
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gl_tree_nx_create_empty,
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gl_tree_size,
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gl_tree_search,
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gl_tree_search_atleast,
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gl_tree_nx_add,
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gl_tree_remove,
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gl_tree_update,
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gl_tree_oset_free,
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gl_tree_iterator,
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gl_tree_iterator_atleast,
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gl_tree_iterator_next,
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gl_tree_iterator_free
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};
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