Files
RedBear-OS/local/recipes/qt/qtdeclarative/source/tests/system/sys_animatedsprite.qtt
T
vasilito f31522130f fix: comprehensive boot warnings and exceptions — fixable silenced, unfixable diagnosed
Build system (5 gaps hardened):
- COOKBOOK_OFFLINE defaults to true (fork-mode)
- normalize_patch handles diff -ruN format
- New 'repo validate-patches' command (25/25 relibc patches)
- 14 patched Qt/Wayland/display recipes added to protected list
- relibc archive regenerated with current patch chain

Boot fixes (fixable):
- Full ISO EFI partition: 16 MiB → 1 MiB (matches mini, BIOS hardcoded 2 MiB offset)
- D-Bus system bus: absolute /usr/bin/dbus-daemon path (was skipped)
- redbear-sessiond: absolute /usr/bin/redbear-sessiond path (was skipped)
- daemon framework: silenced spurious INIT_NOTIFY warnings for oneshot_async services (P0-daemon-silence-init-notify.patch)
- udev-shim: demoted INIT_NOTIFY warning to INFO (expected for oneshot_async)
- relibc: comprehensive named semaphores (sem_open/close/unlink) replacing upstream todo!() stubs
- greeterd: Wayland socket timeout 15s → 30s (compositor DRM wait)
- greeter-ui: built and linked (header guard unification, sem_compat stubs removed)
- mc: un-ignored in both configs, fixed glib/libiconv/pcre2 transitive deps
- greeter config: removed stale keymapd dependency from display/greeter services
- prefix toolchain: relibc headers synced, _RELIBC_STDLIB_H guard unified

Unfixable (diagnosed, upstream):
- i2c-hidd: abort on no-I2C-hardware (QEMU) — process::exit → relibc abort
- kded6/greeter-ui: page fault 0x8 — Qt library null deref
- Thread panics fd != -1 — Rust std library on Redox
- DHCP timeout / eth0 MAC — QEMU user-mode networking
- hwrngd/thermald — no hardware RNG/thermal in VM
- live preload allocation — BIOS memory fragmentation, continues on demand
2026-05-05 20:20:37 +01:00

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
//TESTED_COMPONENT=qtdeclarative
testcase = {
basic_animated_sprite_usage: function()
{
// Test Meta-data
testTitle = "Using AnimatedSprite elements";
testBinary = "animatedsprite.qml";
testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
testGoal = "Verify an AnimatedSprite can be used to display an animating character.";
testPreconditions = "None";
testGroups = "BAT,QtQuick 2.0";
// Test Steps
prompt(twiki('---+++ ' + testTitle + '<br><br>
*Goal:* ' + testGoal + '<br>
*Pre-Requisites:* ' + testPreconditions + '<br>
*Tested Binary:* ' + testBinary + '<br>
| *Step* | *Verification* |
| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
| | Watching closely, note that after the bear points its paw, it will look right, then look left, then blink |
| Press the Reverse button | After the bear points its paw, it should blink, then look left, then look right |
| Press the FPS "+" button 10 times | The FPS label shows 15 |
| | The bear is animating quickly |
| Press the FPS "-" button 10 times | The FPS label shows 5 |
| | The bear is animating slowly |'));
},
changing_a_sprite_source: function()
{
// Test Meta-data
testTitle = "Changing a sprite source";
testBinary = "animatedsprite.qml";
testSource: "$QTDIR/qtdeclarative/tests/system/animatedspriteadvance";
testGoal = "Verify an AnimatedSprite source property can be changed, redrawing the new sprite.";
testPreconditions = "None";
testGroups = "BAT,QtQuick 2.0";
// Test Steps
prompt(twiki('---+++ ' + testTitle + '<br><br>
*Goal:* ' + testGoal + '<br>
*Pre-Requisites:* ' + testPreconditions + '<br>
*Tested Binary:* ' + testBinary + '<br>
| *Step* | *Verification* |
| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
| | The bear\'s eyes are brown |
| Press the blue button under the Eyes control | The bear\'s eyes are blue |
| Press the white button under the Body control | The bear is now a polar bear with blue eyes |
| Press the gray button under the Body control | The blue eyed polar bear\'s face and abdomen are now gray |
| | All of the items are still animating in sync |'));
},
changing_the_animation_timing_method: function()
{
// Test Meta-data
testTitle = "Changing the method used to animate a sprite";
testBinary = "animatedsprite.qml";
testSource: "$QTDIR/qtdeclarative/tests/system/animatedsprite";
testGoal = "Verify an AnimatedSprite can be timed using application frame sync or a specified frame rate.";
testPreconditions = "None";
testGroups = "BAT,QtQuick 2.0";
// Test Steps
prompt(twiki('---+++ ' + testTitle + '<br><br>
*Goal:* ' + testGoal + '<br>
*Pre-Requisites:* ' + testPreconditions + '<br>
*Tested Binary:* ' + testBinary + '<br>
| *Step* | *Verification* |
| Run '+testBinary+' | Application has started, showing a teddy bear blinking and moving its head and arms |
| Press FrameSync | Rate should show FrameSync |
| | The bear should be animating very fast and the FPS counter should still be 5 |
| Press FrameSync | The bear should be again animating slowly, Rate should show FrameRate |
| Press the FPS "-" button 5 times | FPS should show 0 |
| | The bear should be not moving |
| Press the FPS "-" button | The FPS label should show -1 |
| | The bear should be not moving |
| Press the FPS "+" button twice | FPS should show 1 |
| | The bear should be animating slowly |'));
}
}