33 lines
1.5 KiB
HTML
33 lines
1.5 KiB
HTML
<!DOCTYPE html>
|
||
<html><head>
|
||
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
|
||
<title>highlight.uc</title>
|
||
<meta name="generator" content="KF5::SyntaxHighlighting - Definition (UnrealScript) - Theme (Breeze Light)"/>
|
||
</head><body style="background-color:#ffffff;color:#1f1c1b"><pre>
|
||
<span style="color:#898887">/**</span>
|
||
<span style="color:#898887">* Comment </span>
|
||
<span style="color:#898887">*/</span>
|
||
<span style="color:#0057ae">class</span> DH_SeqAvt_GiveExp <span style="font-weight:bold">extends</span> SequenceAction;
|
||
|
||
<span style="font-weight:bold">var</span>() <span style="color:#0057ae">float</span> expGive;
|
||
<span style="font-weight:bold">var</span> <span style="color:#0057ae">float</span> result;
|
||
|
||
<span style="color:#898887">// line comment</span>
|
||
<span style="font-weight:bold">event</span> Activated()
|
||
{
|
||
<span style="font-weight:bold">local</span> DH_PlayerController PC;
|
||
PC = DH_PlayerController(GetWorldInfo().GetALocalPlayerController());
|
||
PC.modifyExp(expGive);
|
||
result = PC.currentEXP;
|
||
}
|
||
|
||
<span style="font-weight:bold">defaultproperties</span>
|
||
{
|
||
ObjName=<span style="color:#bf0303">"Reward Exp"</span>
|
||
ObjCategory=<span style="color:#bf0303">"DH_PlayerController"</span>
|
||
|
||
VariableLinks.Empty;
|
||
VariableLinks(<span style="color:#b08000">0</span>)=(ExpectedType=class’SeqVar_Float’, bWriteable=<span style="font-weight:bold">false</span>, LinkDesc=<span style="color:#bf0303">"expGive"</span>, PropertyName=expGive)
|
||
}
|
||
</pre></body></html>
|