cb424d7448
verify-patch-sanity.py validates every active recipe .patch has internally- consistent hunk line counts — catching the 'malformed patch at line N' failure at commit/CI/preflight time instead of hours into a cook. This cycle hit that class three times (qtwaylandscanner, sddm, xwayland), each only discovered when cookbook tried to apply the patch. Running it across the repo found 29 latent malformed patches (validated against GNU patch: e.g. relibc/P3-sysv-ipc reproduces 'malformed patch at line 22'). They were harmless only because they sit in vendored recipes (baked, not re- applied) — but would fail on any version-bump re-derivation. --fix recounts the hunk headers (body untouched) and repaired all 29. Wired into build-preflight.sh (Phase 1.0D) and redbear-ci.yml, with a unit test (test-patch-sanity.sh). Skips archived/legacy trees and unvalidatable formats (empty placeholders, bare-@@ git hunks).
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ReStructuredText
97 lines
3.8 KiB
ReStructuredText
=================================
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User Guide for the DirectX Target
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=================================
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.. warning::
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Disclaimer: The DirectX backend is experimental and under active development.
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It is not yet feature complete or ready to be used outside of experimental or
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demonstration contexts.
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.. contents::
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:local:
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.. toctree::
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:hidden:
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DirectX/DXContainer
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DirectX/DXILArchitecture
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DirectX/DXILOpTableGenDesign
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DirectX/DXILResources
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Introduction
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============
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The DirectX target implements the DirectX programmability interfaces. These
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interfaces are documented in the `DirectX Specifications. <https://github.com/Microsoft/DirectX-Specs>`_
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Initially the backend is aimed at supporting DirectX 12, and support for DirectX
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11 is planned at a later date.
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The DirectX backend is currently experimental and is not shipped with any
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release builds of LLVM tools. To enable building the DirectX backend locally add
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``DirectX`` to the ``LLVM_EXPERIMENTAL_TARGETS_TO_BUILD`` CMake option. For more
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information on building LLVM see the :doc:`CMake` documentation.
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.. _dx-target-triples:
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Target Triples
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==============
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At present the DirectX target only supports the ``dxil`` architecture, which
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generates code for the
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`DirectX Intermediate Language. <https://github.com/microsoft/DirectXShaderCompiler/blob/main/docs/DXIL.rst>`_
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In addition to target architecture, the DirectX backend also needs to know the
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target runtime version and pipeline stage. These are expressed using the OS and
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Environment triple component.
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Presently the DirectX backend requires targeting the ``shadermodel`` OS, and
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supports versions 6.0+ (at time of writing the latest announced version is 6.7).
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.. table:: DirectX Environments
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================== ========================================================
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Environment Description
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================== ========================================================
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``pixel`` Pixel shader
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``vertex`` Vertex shader
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``geometry`` Geometry shader
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``hull`` Hull shader (tesselation)
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``domain`` Domain shader (tesselation)
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``compute`` Compute kernel
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``library`` Linkable ``dxil`` library
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``raygeneration`` Ray generation (ray tracing)
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``intersection`` Ray intersection (ray tracing)
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``anyhit`` Ray any collision (ray tracing)
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``closesthit`` Ray closest collision (ray tracing)
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``miss`` Ray miss (ray tracing)
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``callable`` Callable shader (ray tracing)
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``mesh`` Mesh shader
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``amplification`` Amplification shader
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================== ========================================================
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Output Binaries
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===============
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The DirectX runtime APIs read a file format based on the
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`DirectX Specification. <https://github.com/Microsoft/DirectX-Specs>`_. In
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different codebases the file format is referred to by different names
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(specifically ``DXBC`` and ``DXILContainer``). Since the format is used to store
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both ``DXBC`` and ``DXIL`` outputs, and the ultimate goal is to support both as
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code generation targets in LLVM, the LLVM codebase uses a more neutral name,
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``DXContainer``.
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The ``DXContainer`` format is sparsely documented in the functional
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specification, but a reference implementation exists in the
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`DirectXShaderCompiler. <https://github.com/microsoft/DirectXShaderCompiler>`_.
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The format is documented in the LLVM project docs as well (see
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:doc:`DirectX/DXContainer`).
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Support for generating ``DXContainer`` files in LLVM, is being added to the LLVM
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MC layer for object streamers and writers, and to the Object and ObjectYAML
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libraries for testing and object file tooling.
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For ``dxil`` targeting, bitcode emission into ``DXContainer`` files follows a
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similar model to the ``-fembed-bitcode`` flag supported by clang for other
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targets.
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