Files
RedBear-OS/recipes/wip/qt/qtquick3d/source/tools/shadergen/parser.h
T
vasilito ff4ff35918 feat: track all source trees in git — full fork offline-first model
Red Bear OS is a full fork. All sources must be available from git clone
with zero network access. Removed gitignore rules that excluded fetched
source trees under recipes/*/source/, local/recipes/kde/*/source/,
local/recipes/qt/*/source/, and vendor source trees.

Build artifacts (target/, build/, source.tar, *.o, *.so) remain excluded.

127291 files added — kernel, relibc, base, bootloader, pkgar, all KDE/Qt
frameworks, mesa, wayland, DRM drivers, and every other recipe source.
2026-05-14 10:55:53 +01:00

46 lines
1.3 KiB
C++

// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#ifndef PARSER_H
#define PARSER_H
#include <QtCore/qglobal.h>
#include <QtCore/qstring.h>
#include <QtCore/qvector.h>
#include <QtCore/qvariant.h>
QT_BEGIN_NAMESPACE
class QQuick3DSceneEnvironment;
class QQuick3DAbstractLight;
class QQuick3DMaterial;
class QQuick3DViewport;
class QQuick3DTexture;
class QQuick3DModel;
class QQuick3DEffect;
class QQuick3DShaderUtilsShader;
class QDir;
namespace MaterialParser {
struct SceneData
{
QQuick3DViewport *viewport = nullptr; // NOTE!!! we're only handling one viewport atm.
QVector<QQuick3DAbstractLight *> lights;
QVector<QQuick3DMaterial *> materials;
QVector<QQuick3DTexture *> textures;
QVector<QQuick3DModel *> models;
QVector<QQuick3DEffect *> effects;
QVector<QQuick3DShaderUtilsShader *> shaders;
bool hasData() const { return viewport && (models.size() != 0 || materials.size() != 0 || effects.size() != 0); }
};
int parseQmlData(const QByteArray &code, const QString &fileName, SceneData &sceneData);
int parseQmlFiles(const QVector<QString> &filePaths, const QDir &sourceDir, SceneData &sceneData, bool verboseOutput);
}
QT_END_NAMESPACE
#endif // PARSER_H