ff4ff35918
Red Bear OS is a full fork. All sources must be available from git clone with zero network access. Removed gitignore rules that excluded fetched source trees under recipes/*/source/, local/recipes/kde/*/source/, local/recipes/qt/*/source/, and vendor source trees. Build artifacts (target/, build/, source.tar, *.o, *.so) remain excluded. 127291 files added — kernel, relibc, base, bootloader, pkgar, all KDE/Qt frameworks, mesa, wayland, DRM drivers, and every other recipe source.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#ifndef PARSER_H
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#define PARSER_H
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#include <QtCore/qglobal.h>
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#include <QtCore/qstring.h>
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#include <QtCore/qvector.h>
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#include <QtCore/qvariant.h>
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QT_BEGIN_NAMESPACE
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class QQuick3DSceneEnvironment;
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class QQuick3DAbstractLight;
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class QQuick3DMaterial;
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class QQuick3DViewport;
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class QQuick3DTexture;
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class QQuick3DModel;
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class QQuick3DEffect;
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class QQuick3DShaderUtilsShader;
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class QDir;
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namespace MaterialParser {
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struct SceneData
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{
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QQuick3DViewport *viewport = nullptr; // NOTE!!! we're only handling one viewport atm.
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QVector<QQuick3DAbstractLight *> lights;
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QVector<QQuick3DMaterial *> materials;
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QVector<QQuick3DTexture *> textures;
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QVector<QQuick3DModel *> models;
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QVector<QQuick3DEffect *> effects;
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QVector<QQuick3DShaderUtilsShader *> shaders;
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bool hasData() const { return viewport && (models.size() != 0 || materials.size() != 0 || effects.size() != 0); }
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};
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int parseQmlData(const QByteArray &code, const QString &fileName, SceneData &sceneData);
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int parseQmlFiles(const QVector<QString> &filePaths, const QDir &sourceDir, SceneData &sceneData, bool verboseOutput);
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}
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QT_END_NAMESPACE
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#endif // PARSER_H
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