ff4ff35918
Red Bear OS is a full fork. All sources must be available from git clone with zero network access. Removed gitignore rules that excluded fetched source trees under recipes/*/source/, local/recipes/kde/*/source/, local/recipes/qt/*/source/, and vendor source trees. Build artifacts (target/, build/, source.tar, *.o, *.so) remain excluded. 127291 files added — kernel, relibc, base, bootloader, pkgar, all KDE/Qt frameworks, mesa, wayland, DRM drivers, and every other recipe source.
89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
// Copyright (C) 2021 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
|
|
|
#ifndef CUSTOMMATERIAL_H
|
|
#define CUSTOMMATERIAL_H
|
|
|
|
#include <QtQuick3DAssetUtils/private/qssgscenedesc_p.h>
|
|
|
|
#include <QtCore/qpointer.h>
|
|
|
|
QT_BEGIN_NAMESPACE
|
|
|
|
class CustomMaterial
|
|
{
|
|
public:
|
|
struct Uniform
|
|
{
|
|
enum class Type
|
|
{
|
|
Bool,
|
|
Int,
|
|
Float,
|
|
Vec2,
|
|
Vec3,
|
|
Vec4,
|
|
Mat44,
|
|
Sampler,
|
|
Last
|
|
};
|
|
union {
|
|
bool b;
|
|
int i;
|
|
float f;
|
|
QVector2D vec2;
|
|
QVector3D vec3;
|
|
QVector4D vec4;
|
|
quintptr d;
|
|
};
|
|
Type type;
|
|
QByteArray name;
|
|
QMatrix4x4 m44;
|
|
QString imagePath;
|
|
};
|
|
using UniformTable = QList<Uniform>;
|
|
using TextureStore = QList<QImage *>;
|
|
|
|
struct Properties
|
|
{
|
|
QQuick3DCustomMaterial::CullMode cullMode { QQuick3DCustomMaterial::CullMode::BackFaceCulling };
|
|
QQuick3DCustomMaterial::DepthDrawMode depthDrawMode { QQuick3DCustomMaterial::DepthDrawMode::OpaqueOnlyDepthDraw };
|
|
QQuick3DCustomMaterial::ShadingMode shadingMode { QQuick3DCustomMaterial::ShadingMode::Shaded };
|
|
QQuick3DCustomMaterial::BlendMode sourceBlend { QQuick3DCustomMaterial::BlendMode::NoBlend };
|
|
QQuick3DCustomMaterial::BlendMode destinationBlend { QQuick3DCustomMaterial::BlendMode::NoBlend };
|
|
} properties;
|
|
|
|
struct Shaders
|
|
{
|
|
QUrl vert;
|
|
QUrl frag;
|
|
};
|
|
|
|
static void setUniform(QSSGSceneDesc::Material &material, const Uniform &uniform);
|
|
QPointer<QQuick3DCustomMaterial> create(QQuick3DNode &parent, const UniformTable &uniforms, const Properties &properties, const Shaders &shaders);
|
|
bool isValid() const;
|
|
friend QTextStream &operator<<(QTextStream &stream, const CustomMaterial &material)
|
|
{
|
|
using namespace QSSGSceneDesc;
|
|
const auto &scene = material.scene;
|
|
if (auto node = scene.root) {
|
|
Q_ASSERT(node->runtimeType == Material::RuntimeType::CustomMaterial);
|
|
writeQmlComponent(static_cast<const QSSGSceneDesc::Material &>(*node), stream);
|
|
}
|
|
return stream;
|
|
}
|
|
|
|
friend QDataStream &operator<<(QDataStream &stream, const CustomMaterial::Uniform &uniform) { return writeToDataStream(stream, uniform); }
|
|
friend QDataStream &operator>>(QDataStream &stream, CustomMaterial::Uniform &uniform) { return readFromDataStream(stream, uniform); }
|
|
|
|
private:
|
|
static QDataStream &readFromDataStream(QDataStream &stream, Uniform &uniform);
|
|
static QDataStream &writeToDataStream(QDataStream &stream, const Uniform &uniform);
|
|
static void writeQmlComponent(const QSSGSceneDesc::Material &material, QTextStream &stream);
|
|
QSSGSceneDesc::Scene scene;
|
|
};
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#endif // CUSTOMMATERIAL_H
|