ff4ff35918
Red Bear OS is a full fork. All sources must be available from git clone with zero network access. Removed gitignore rules that excluded fetched source trees under recipes/*/source/, local/recipes/kde/*/source/, local/recipes/qt/*/source/, and vendor source trees. Build artifacts (target/, build/, source.tar, *.o, *.so) remain excluded. 127291 files added — kernel, relibc, base, bootloader, pkgar, all KDE/Qt frameworks, mesa, wayland, DRM drivers, and every other recipe source.
320 lines
10 KiB
QML
320 lines
10 KiB
QML
// Copyright (C) 2023 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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import QtQuick
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import QtQuick3D
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import QtQuick3D.Particles3D
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import QtQuick.Controls
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import QtQuick.Timeline
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import QtQuick.Layouts
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Item {
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id: mainWindow
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property real cubeRotation: 0
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anchors.fill: parent
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Timeline {
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id: timeline
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enabled: true
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startFrame: 0
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endFrame: 100
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animations: [
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TimelineAnimation {
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id: timelineAnimation
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running: true
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duration: (100 - timeline.currentFrame) * 100 //10000
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from: timeline.currentFrame
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to: 100
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}
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]
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keyframeGroups: [
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KeyframeGroup {
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target: mainWindow
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property: "cubeRotation"
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Keyframe { frame: 0; value: 0 }
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Keyframe { frame: 100; value: 360 }
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},
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KeyframeGroup {
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target: psystem1
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property: "time"
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Keyframe { frame: 0; value: 3001 }
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Keyframe { frame: 50; value: 0; easing.type: Easing.OutQuad }
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Keyframe { frame: 55; value: 0 }
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Keyframe { frame: 80; value: 3001 }
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},
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KeyframeGroup {
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target: psystem2
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property: "time"
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Keyframe { frame: 50; value: 0; easing.type: Easing.InQuad }
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Keyframe { frame: 80; value: 5000 }
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},
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KeyframeGroup {
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target: qtCube
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property: "opacity"
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Keyframe { frame: 60; value: 0 }
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Keyframe { frame: 70; value: 0.99 }
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Keyframe { frame: 90; value: 0.99 }
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Keyframe { frame: 100; value: 0.0 }
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}
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]
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}
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View3D {
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id: view3D
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anchors.fill: parent
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environment: SceneEnvironment {
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clearColor: "#202020"
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backgroundMode: SceneEnvironment.Color
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antialiasingMode: AppSettings.antialiasingMode
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antialiasingQuality: AppSettings.antialiasingQuality
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}
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PerspectiveCamera {
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id: camera
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position.z: 600
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}
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PointLight {
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position: Qt.vector3d(200, 400, 200)
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brightness: 10
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ambientColor: Qt.rgba(0.2, 0.2, 0.2, 1.0)
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}
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// Particle models
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Component {
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id: dotParticleComponent
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Model {
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source: "#Cube"
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scale: Qt.vector3d(0.02, 0.02, 0.02)
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materials: PrincipledMaterial {
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lighting: PrincipledMaterial.NoLighting
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}
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}
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}
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Component {
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id: smokeParticleComponent
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Model {
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source: "#Rectangle"
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scale: Qt.vector3d(6, 6, 6)
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materials: PrincipledMaterial {
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baseColorMap: Texture { source: "images/smoke.png" }
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lighting: PrincipledMaterial.NoLighting
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}
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opacity: 0.2
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}
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}
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Component {
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id: starParticleComponent
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Model {
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source: "#Rectangle"
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scale: Qt.vector3d(0.5, 0.5, 0.5)
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materials: PrincipledMaterial {
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baseColorMap: Texture { source: "images/star.png" }
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lighting: PrincipledMaterial.NoLighting
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cullMode: PrincipledMaterial.NoCulling
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}
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opacity: 0.2
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}
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}
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Node {
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eulerRotation: Qt.vector3d(20, -40 + mainWindow.cubeRotation, -10 + mainWindow.cubeRotation)
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Model {
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id: qtCube
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source: "#Cube"
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scale: Qt.vector3d(2.0, 2.0, 2.0)
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opacity: 0
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materials: PrincipledMaterial {
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baseColorMap: Texture { source: "images/qt_logo.png" }
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}
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}
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ParticleSystem3D {
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id: psystem1
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// We animate this system time manually
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running: false
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ModelParticle3D {
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id: particleWhite
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delegate: dotParticleComponent
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maxAmount: 2000
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color: "#ffffff"
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colorVariation: Qt.vector4d(0, 0, 0, 0.8)
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fadeInEffect: ModelParticle3D.FadeNone
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fadeOutEffect: ModelParticle3D.FadeOpacity
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fadeOutDuration: 3000
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}
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ParticleEmitter3D {
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id: emitter1
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particle: particleWhite
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scale: Qt.vector3d(2.0, 2.0, 2.0)
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shape: ParticleShape3D {
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type: ParticleShape3D.Cube
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fill: false
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}
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velocity: TargetDirection3D {
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magnitude: -0.6
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magnitudeVariation: 0.4
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}
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lifeSpan: 3000
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emitBursts: [
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EmitBurst3D {
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time: 0
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amount: 2000
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}
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]
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}
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Wander3D {
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uniqueAmount: Qt.vector3d(40.0, 40.0, 40.0)
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uniquePace: Qt.vector3d(0.2, 0.2, 0.2)
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uniqueAmountVariation: 0.5
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uniquePaceVariation: 0.5
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fadeInDuration: 1000
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}
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}
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}
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ParticleSystem3D {
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id: psystem2
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// We animate this system time manually
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running: false
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ModelParticle3D {
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id: smokeParticle
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delegate: smokeParticleComponent
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maxAmount: 20
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color: "#ffffff"
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colorVariation: Qt.vector4d(0, 0, 0, 0.5)
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fadeInEffect: ModelParticle3D.FadeScale
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fadeOutEffect: ModelParticle3D.FadeOpacity
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fadeOutDuration: 2000
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}
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ModelParticle3D {
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id: starParticle
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delegate: starParticleComponent
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maxAmount: 50
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color: "#ffff00"
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colorVariation: Qt.vector4d(0.4, 0.6, 0, 0.1)
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unifiedColorVariation: true
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fadeInEffect: ModelParticle3D.FadeScale
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fadeOutEffect: ModelParticle3D.FadeOpacity
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fadeOutDuration: 2000
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}
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ParticleEmitter3D {
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id: emitter2
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particle: smokeParticle
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scale: Qt.vector3d(0.1, 0.1, 0.1)
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shape: ParticleShape3D {
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type: ParticleShape3D.Sphere
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}
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particleRotationVariation: Qt.vector3d(20, 20, 180)
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particleRotationVelocityVariation: Qt.vector3d(0, 0, 100)
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velocity: TargetDirection3D {
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normalized: true
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magnitude: -200.0
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magnitudeVariation: 0.5
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}
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lifeSpan: 4000
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emitBursts: [
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EmitBurst3D {
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time: 400
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amount: 20
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duration: 600
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}
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]
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}
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ParticleEmitter3D {
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id: emitter3
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particle: starParticle
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scale: Qt.vector3d(0.1, 0.1, 0.1)
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shape: ParticleShape3D {
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type: ParticleShape3D.Sphere
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}
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particleScale: 2.0
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particleScaleVariation: 1.0
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particleEndScale: 5.0
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particleEndScaleVariation: 3.0
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particleRotationVariation: Qt.vector3d(0, 0, 180)
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particleRotationVelocityVariation: Qt.vector3d(0, 0, 200)
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velocity: TargetDirection3D {
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normalized: true
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magnitudeVariation: 150
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}
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lifeSpan: 2500
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emitBursts: [
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EmitBurst3D {
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time: 1
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amount: 50
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}
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]
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}
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}
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}
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Frame {
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id: toolbar
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anchors.left: parent.left
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anchors.leftMargin: 20
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anchors.right: parent.right
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anchors.rightMargin: 20
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 20
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height: 60
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padding: 0
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background: Rectangle {
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color: "#ffffff"
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radius: 4
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opacity: 0.2
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}
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RowLayout {
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anchors.fill: parent
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Button {
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id: playButton
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Layout.leftMargin: 14
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Layout.minimumHeight: toolbar.height - 10
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Layout.minimumWidth: Layout.minimumHeight
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background: Rectangle {
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color : "transparent"
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}
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icon.source: timelineAnimation.running ? "qrc:/images/icon_pause.png" : "qrc:/images/icon_play.png"
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icon.width: Layout.minimumWidth
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icon.height: Layout.minimumHeight
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icon.color: "transparent"
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onClicked: {
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// If we are close to end, start from the beginning
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if (timeline.currentFrame >= timeline.endFrame - 1.0)
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timeline.currentFrame = 0;
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timelineAnimation.running = !timelineAnimation.running;
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}
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}
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CustomSlider {
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id: sliderTimelineTime
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Layout.fillWidth: true
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sliderValue: timeline.currentFrame
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sliderEnabled: !timelineAnimation.running || timelineAnimation.paused
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fromValue: 0.0
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toValue: 100.0
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onSliderValueChanged: timeline.currentFrame = sliderValue;
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}
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}
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}
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LoggingView {
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anchors.bottom: toolbar.top
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anchors.bottomMargin: 8
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particleSystems: [psystem1, psystem2]
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}
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}
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