ff4ff35918
Red Bear OS is a full fork. All sources must be available from git clone with zero network access. Removed gitignore rules that excluded fetched source trees under recipes/*/source/, local/recipes/kde/*/source/, local/recipes/qt/*/source/, and vendor source trees. Build artifacts (target/, build/, source.tar, *.o, *.so) remain excluded. 127291 files added — kernel, relibc, base, bootloader, pkgar, all KDE/Qt frameworks, mesa, wayland, DRM drivers, and every other recipe source.
236 lines
7.1 KiB
C++
236 lines
7.1 KiB
C++
// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "cppinstancetable.h"
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#include <math.h>
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#include <QMatrix4x4>
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#include <QRandomGenerator>
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#include <QColor>
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// Quick-and-dirty smoothed out noise generation. Probably not suitable for general use.
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static QVector<float> generateNoiseTable(int dimension, int randomSeed)
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{
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const int tableSize = dimension * dimension;
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QVector<float> table(tableSize);
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QRandomGenerator rgen(randomSeed);
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for (float &f: table)
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f = rgen.bounded(1.0) * rgen.bounded(1.0);
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// We select some initial points that will not be modified. This is the distance between them: (power of two)
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constexpr int delta = 16;
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// Then we average out those points to the points half way between them,
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// and continue with the points half way between those, and so on.
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// Pattern:
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// STS
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// TTT
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// STS
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// where S = source and T = target
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auto smooth = [dimension, &table](int x, int y, int d) {
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auto lookup = [&table,dimension](int x, int y) -> float {
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return table[x + y*dimension];
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};
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auto assign = [&table,dimension,d](int x, int y, float v) {
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if (x < dimension && y < dimension) {
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float e = d*1.0/dimension;
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float &z = table[x + y*dimension];
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z = (e*z + v)/(e+1);
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}
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};
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int x1 = x + d/2;
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int y1 = y + d/2;
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int x2 = qMin(dimension-1, x + d);
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int y2 = qMin(dimension-1, y + d);
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float z1 = lookup(x,y);
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float z2 = lookup(x2, y);
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float z3 = lookup(x, y2);
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float z4 = lookup(x2, y2);
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assign(x1, y, (z1+z2)/2);
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assign(x, y1, (z1+z3)/2);
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assign(x1, y1, (z1+z2+z3+z4)/4);
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assign(x1, y2, (z3+z4)/2);
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assign(x2, y1, (z2+z4)/2);
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};
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int d = delta;
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while (d > 1) {
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for (int ix = 0; ix < dimension; ix += d) {
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for (int iy = 0; iy < dimension; iy += d) {
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smooth(ix, iy, d);
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}
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}
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d = d/2;
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}
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//low-pass filter
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for (int i = dimension + 1; i < tableSize; ++i)
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table[i] = (table[i] + table[i-1] + table[i-dimension])/3;
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//normalize
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float min = 1.0;
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float max = 0.0;
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for (auto z : table) {
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min = qMin(z, min);
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max = qMax(z, max);
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}
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for (auto &z : table)
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z = (z - min) / (max - min);
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return table;
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}
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CppInstanceTable::CppInstanceTable(QQuick3DObject *parent) : QQuick3DInstancing(parent)
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{
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m_randomSeed = QRandomGenerator::global()->generate();
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}
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CppInstanceTable::~CppInstanceTable()
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{
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}
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int CppInstanceTable::gridSize() const
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{
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return m_gridSize;
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}
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float CppInstanceTable::gridSpacing() const
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{
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return m_gridSpacing;
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}
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int CppInstanceTable::randomSeed() const
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{
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return m_randomSeed;
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}
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void CppInstanceTable::setGridSize(int gridSize)
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{
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if (m_gridSize == gridSize)
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return;
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m_gridSize = gridSize;
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emit gridSizeChanged();
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markDirty();
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m_dirty = true;
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}
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void CppInstanceTable::setGridSpacing(float gridSpacing)
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{
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if (qFuzzyCompare(m_gridSpacing, gridSpacing))
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return;
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m_gridSpacing = gridSpacing;
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emit gridSpacingChanged();
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markDirty();
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m_dirty = true;
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}
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void CppInstanceTable::setRandomSeed(int randomSeed)
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{
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if (m_randomSeed == randomSeed)
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return;
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m_randomSeed = randomSeed;
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emit randomSeedChanged();
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markDirty();
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m_dirty = true;
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}
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class BlockTable
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{
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public:
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BlockTable(int dimension, int randomSeed) : gridSize(dimension), seaLevel(gridSize / 8)
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{
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noiseTable = generateNoiseTable(gridSize, randomSeed);
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lowestBlock.resize(gridSize * gridSize);
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for (int i = 0; i < gridSize; ++i) {
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for (int j = 0; j < gridSize; ++j) {
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// optimization: skip blocks that are obscured by neighbours
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int lowestVisible;
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if (i == 0 || j == 0 || i == gridSize - 1 || j == gridSize - 1) {
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lowestVisible = 0;
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} else {
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lowestVisible = terrainHeight(i, j);
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lowestVisible = qMin(lowestVisible, terrainHeight(i - 1, j));
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lowestVisible = qMin(lowestVisible, terrainHeight(i, j - 1));
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lowestVisible = qMin(lowestVisible, terrainHeight(i + 1, j));
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lowestVisible = qMin(lowestVisible, terrainHeight(i, j + 1));
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lowestVisible = qMax(lowestVisible, seaLevel);
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}
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lowestBlock[idx(i, j)] = lowestVisible;
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}
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}
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}
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QColor getBlockColor(int i, int j, int k) const
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{
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const int maxHeight = gridSize / 2;
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int snowLine = maxHeight * 4 / 5 - QRandomGenerator::global()->bounded(maxHeight / 5);
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int treeLine = maxHeight * 3 / 5 - QRandomGenerator::global()->bounded(maxHeight / 5);
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if (k > terrainHeight(i, j)) {
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return Qt::blue;
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} else if (k > snowLine) {
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return Qt::white;
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} else if (k > treeLine) {
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return Qt::darkGray;
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} else {
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return QColor::fromHsvF(k * 0.7f / maxHeight, 0.7f, 0.5f, 1.0f);
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}
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}
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bool isWaterSurface(int i, int j, int k) const { return k == seaLevel && k > terrainHeight(i, j); }
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int lowestVisible(int i, int j) { return lowestBlock[idx(i, j)]; }
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int highestBlock(int i, int j) { return qMax(seaLevel, terrainHeight(i, j)); }
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private:
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int idx(int i, int j) const { return i + j * gridSize; }
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int terrainHeight(int i, int j) const
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{
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const int maxHeight = gridSize / 2;
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return maxHeight * noiseTable[idx(i, j)];
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}
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QVector<float> noiseTable;
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QVector<int> lowestBlock;
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int gridSize;
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int seaLevel;
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};
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//! [getInstanceBuffer]
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QByteArray CppInstanceTable::getInstanceBuffer(int *instanceCount)
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{
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if (m_dirty) {
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BlockTable blocks(m_gridSize, m_randomSeed);
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m_instanceData.resize(0);
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auto idxToPos = [this](int i) -> float { return m_gridSpacing * (i - m_gridSize / 2); };
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int instanceNumber = 0;
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for (int i = 0; i < m_gridSize; ++i) {
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float xPos = idxToPos(i);
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for (int j = 0; j < m_gridSize; ++j) {
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float zPos = idxToPos(j);
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int lowest = blocks.lowestVisible(i, j);
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int highest = blocks.highestBlock(i, j);
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for (int k = lowest; k <= highest; ++k) {
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float yPos = idxToPos(k);
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QColor color = blocks.getBlockColor(i, j, k);
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float waterAnimation = blocks.isWaterSurface(i, j, k) ? 1.0 : 0.0;
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auto entry = calculateTableEntry({ xPos, yPos, zPos }, { 1.0, 1.0, 1.0 }, {}, color, { waterAnimation, 0, 0, 0 });
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m_instanceData.append(reinterpret_cast<const char *>(&entry), sizeof(entry));
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instanceNumber++;
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}
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}
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}
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m_instanceCount = instanceNumber;
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m_dirty = false;
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}
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if (instanceCount)
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*instanceCount = m_instanceCount;
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return m_instanceData;
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}
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//! [getInstanceBuffer]
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