ff4ff35918
Red Bear OS is a full fork. All sources must be available from git clone with zero network access. Removed gitignore rules that excluded fetched source trees under recipes/*/source/, local/recipes/kde/*/source/, local/recipes/qt/*/source/, and vendor source trees. Build artifacts (target/, build/, source.tar, *.o, *.so) remain excluded. 127291 files added — kernel, relibc, base, bootloader, pkgar, all KDE/Qt frameworks, mesa, wayland, DRM drivers, and every other recipe source.
153 lines
3.8 KiB
C++
153 lines
3.8 KiB
C++
// Copyright (C) 2020 The Qt Company Ltd.
|
|
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
|
|
|
#include "examplegeometry.h"
|
|
#include <QRandomGenerator>
|
|
#include <QVector3D>
|
|
|
|
ExampleTriangleGeometry::ExampleTriangleGeometry()
|
|
{
|
|
updateData();
|
|
}
|
|
|
|
void ExampleTriangleGeometry::setNormals(bool enable)
|
|
{
|
|
if (m_hasNormals == enable)
|
|
return;
|
|
|
|
m_hasNormals = enable;
|
|
emit normalsChanged();
|
|
updateData();
|
|
update();
|
|
}
|
|
|
|
void ExampleTriangleGeometry::setNormalXY(float xy)
|
|
{
|
|
if (m_normalXY == xy)
|
|
return;
|
|
|
|
m_normalXY = xy;
|
|
emit normalXYChanged();
|
|
updateData();
|
|
update();
|
|
}
|
|
|
|
void ExampleTriangleGeometry::setUV(bool enable)
|
|
{
|
|
if (m_hasUV == enable)
|
|
return;
|
|
|
|
m_hasUV = enable;
|
|
emit uvChanged();
|
|
updateData();
|
|
update();
|
|
}
|
|
|
|
void ExampleTriangleGeometry::setUVAdjust(float f)
|
|
{
|
|
if (m_uvAdjust == f)
|
|
return;
|
|
|
|
m_uvAdjust = f;
|
|
emit uvAdjustChanged();
|
|
updateData();
|
|
update();
|
|
}
|
|
|
|
//! [update data]
|
|
void ExampleTriangleGeometry::updateData()
|
|
{
|
|
clear();
|
|
|
|
int stride = 3 * sizeof(float);
|
|
if (m_hasNormals)
|
|
stride += 3 * sizeof(float);
|
|
if (m_hasUV)
|
|
stride += 2 * sizeof(float);
|
|
|
|
QByteArray vertexData(3 * stride, Qt::Initialization::Uninitialized);
|
|
float *p = reinterpret_cast<float *>(vertexData.data());
|
|
|
|
// a triangle, front face = counter-clockwise
|
|
*p++ = -1.0f; *p++ = -1.0f; *p++ = 0.0f;
|
|
if (m_hasNormals) {
|
|
*p++ = m_normalXY; *p++ = m_normalXY; *p++ = 1.0f;
|
|
}
|
|
if (m_hasUV) {
|
|
*p++ = 0.0f + m_uvAdjust; *p++ = 0.0f + m_uvAdjust;
|
|
}
|
|
*p++ = 1.0f; *p++ = -1.0f; *p++ = 0.0f;
|
|
if (m_hasNormals) {
|
|
*p++ = m_normalXY; *p++ = m_normalXY; *p++ = 1.0f;
|
|
}
|
|
if (m_hasUV) {
|
|
*p++ = 1.0f - m_uvAdjust; *p++ = 0.0f + m_uvAdjust;
|
|
}
|
|
*p++ = 0.0f; *p++ = 1.0f; *p++ = 0.0f;
|
|
if (m_hasNormals) {
|
|
*p++ = m_normalXY; *p++ = m_normalXY; *p++ = 1.0f;
|
|
}
|
|
if (m_hasUV) {
|
|
*p++ = 1.0f - m_uvAdjust; *p++ = 1.0f - m_uvAdjust;
|
|
}
|
|
|
|
setVertexData(vertexData);
|
|
setStride(stride);
|
|
setBounds(QVector3D(-1.0f, -1.0f, 0.0f), QVector3D(+1.0f, +1.0f, 0.0f));
|
|
|
|
setPrimitiveType(QQuick3DGeometry::PrimitiveType::Triangles);
|
|
|
|
addAttribute(QQuick3DGeometry::Attribute::PositionSemantic,
|
|
0,
|
|
QQuick3DGeometry::Attribute::F32Type);
|
|
|
|
if (m_hasNormals) {
|
|
addAttribute(QQuick3DGeometry::Attribute::NormalSemantic,
|
|
3 * sizeof(float),
|
|
QQuick3DGeometry::Attribute::F32Type);
|
|
}
|
|
|
|
if (m_hasUV) {
|
|
addAttribute(QQuick3DGeometry::Attribute::TexCoordSemantic,
|
|
m_hasNormals ? 6 * sizeof(float) : 3 * sizeof(float),
|
|
QQuick3DGeometry::Attribute::F32Type);
|
|
}
|
|
}
|
|
//! [update data]
|
|
|
|
ExamplePointGeometry::ExamplePointGeometry()
|
|
{
|
|
updateData();
|
|
}
|
|
|
|
void ExamplePointGeometry::updateData()
|
|
{
|
|
clear();
|
|
|
|
constexpr auto randomFloat = [](const float lowest, const float highest) -> float {
|
|
return lowest + QRandomGenerator::global()->generateDouble() * (highest - lowest);
|
|
};
|
|
constexpr int NUM_POINTS = 2000;
|
|
constexpr int stride = 3 * sizeof(float);
|
|
|
|
QByteArray vertexData;
|
|
vertexData.resize(NUM_POINTS * stride);
|
|
float *p = reinterpret_cast<float *>(vertexData.data());
|
|
|
|
for (int i = 0; i < NUM_POINTS; ++i) {
|
|
*p++ = randomFloat(-5.0f, +5.0f);
|
|
*p++ = randomFloat(-5.0f, +5.0f);
|
|
*p++ = 0.0f;
|
|
}
|
|
|
|
setVertexData(vertexData);
|
|
setStride(stride);
|
|
setBounds(QVector3D(-5.0f, -5.0f, 0.0f), QVector3D(+5.0f, +5.0f, 0.0f));
|
|
|
|
setPrimitiveType(QQuick3DGeometry::PrimitiveType::Points);
|
|
|
|
addAttribute(QQuick3DGeometry::Attribute::PositionSemantic,
|
|
0,
|
|
QQuick3DGeometry::Attribute::F32Type);
|
|
}
|