ff4ff35918
Red Bear OS is a full fork. All sources must be available from git clone with zero network access. Removed gitignore rules that excluded fetched source trees under recipes/*/source/, local/recipes/kde/*/source/, local/recipes/qt/*/source/, and vendor source trees. Build artifacts (target/, build/, source.tar, *.o, *.so) remain excluded. 127291 files added — kernel, relibc, base, bootloader, pkgar, all KDE/Qt frameworks, mesa, wayland, DRM drivers, and every other recipe source.
52 lines
2.5 KiB
Plaintext
52 lines
2.5 KiB
Plaintext
Qt 5.15.2 is a bug-fix release. It maintains both forward and backward
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compatibility (source and binary) with Qt 5.15.1.
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For more details, refer to the online documentation included in this
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distribution. The documentation is also available online:
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https://doc.qt.io/qt-5.15/index.html
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The Qt version 5.15 series is binary compatible with the 5.14.x series.
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Applications compiled for 5.14 will continue to run with 5.15.
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Some of the changes listed in this file include issue tracking numbers
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corresponding to tasks in the Qt Bug Tracker:
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https://bugreports.qt.io/
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Each of these identifiers can be entered in the bug tracker to obtain more
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information about a particular change.
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****************************************************************************
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* Important Behavior Changes *
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****************************************************************************
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****************************************************************************
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* Library *
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****************************************************************************
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- [QDS-2637] Do not sync renderer until the View3D component is complete
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In QDS, the first update is triggered by blank object creation (looks
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like this happens inside Qt, so we can't easily change that), and
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things like dynamic properties are set afterwards. This led to custom
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material and effect objects being incomplete at the time
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updateSpatialNode was called. Fixed by waiting for component
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completion in View3D before synchorizing renderer.
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The bug was: Shader compilation fails if custom material shaders
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require any shader uniform properties
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- [QDS-2636] Rename shaderInfo to shaderInformation in CustomMaterial template
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'shaderInfo' as id causes issues in QDS, as it conflicts with with
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propertyName it's assigned to.
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The bug was: Custom effects and materials do not work correctly in
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editor unless defined in components
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- [QDS-2637] Fix issue of generating uniforms for custom materials and effects
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When custom material or effect was defined in the currently open qml
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document in QDS, the uniforms could not be properly parsed, because
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QDS wraps all dynamic properties in QVariant type. Fixed by digging
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for the actual type from the value.
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The bug was: Shader compilation fails if custom material shaders
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require any shader uniform properties
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- [QDS-2609] Fix a UV generation bug without a shader key
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The bug was: Imported 3D model appearing completely black
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