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RedBear-OS/local/recipes/qt/qtbase/source/doc/global/includes/module-use.qdocinc
T
vasilito ff4ff35918 feat: track all source trees in git — full fork offline-first model
Red Bear OS is a full fork. All sources must be available from git clone
with zero network access. Removed gitignore rules that excluded fetched
source trees under recipes/*/source/, local/recipes/kde/*/source/,
local/recipes/qt/*/source/, and vendor source trees.

Build artifacts (target/, build/, source.tar, *.o, *.so) remain excluded.

127291 files added — kernel, relibc, base, bootloader, pkgar, all KDE/Qt
frameworks, mesa, wayland, DRM drivers, and every other recipe source.
2026-05-14 10:55:53 +01:00

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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
//! [using qt module]
\section1 Using the Module
Using a Qt module requires linking against the module library, either
directly or through other dependencies. Several build tools have dedicated
support for this, including \l{CMake Documentation}{CMake} and
\l{qmake}.
\section2 Building with CMake
Use the \c{find_package()} command to locate the needed module components in
the \c{Qt6} package:
//! [using qt module]
//! [using the c++ api]
Using a Qt module's C++ API requires linking against the module library,
either directly or through other dependencies. Several build tools have
dedicated support for this, including \l{CMake Documentation}{CMake} and
\l{qmake}.
//! [using the c++ api]
//! [using the qml api]
The QML types of the module are available through the \c \1 import. To use
the types, add the following import statement to your .qml file:
\qml
import \1
\endqml
//! [using the qml api]
//! [building with qmake]
\section2 Building with qmake
To configure the module for building with qmake, add the module as a value
of the \c QT variable in the project's .pro file:
//! [building with qmake]
//! [building_with_qmake]
To configure the module for building with qmake, add the module as a value
of the \c QT variable in the project's .pro file:
\code
QT += \1
\endcode
//! [building_with_qmake]
//! [building with cmake]
Use the \c {find_package()} command to locate the needed module component
in the \c {Qt6} package:
\code
find_package(Qt6 REQUIRED COMPONENTS \1)
target_link_libraries(mytarget PRIVATE Qt6::\1)
\endcode
For more details, see the \l {Build with CMake} overview.
//! [building with cmake]