cf12defd28
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
197 lines
3.1 KiB
C++
197 lines
3.1 KiB
C++
/*
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SPDX-FileCopyrightText: 2009-2012 Dario Freddi <drf@kde.org>
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SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "action.h"
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#include <QPointer>
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#include <QRegularExpression>
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#include <QWindow>
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#include <QtGlobal>
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#include "executejob.h"
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#include "BackendsManager.h"
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namespace KAuth
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{
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class ActionData : public QSharedData
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{
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public:
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ActionData()
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: parent(nullptr)
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, timeout(-1)
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{
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}
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ActionData(const ActionData &other)
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: QSharedData(other)
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, name(other.name)
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, helperId(other.helperId)
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, details(other.details)
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, args(other.args)
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, parent(other.parent)
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, timeout(other.timeout)
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{
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}
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~ActionData()
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{
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}
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QString name;
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QString helperId;
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Action::DetailsMap details;
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QVariantMap args;
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QPointer<QWindow> parent;
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int timeout;
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};
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// Constructors
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Action::Action()
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: d(new ActionData())
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{
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}
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Action::Action(const Action &action)
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: d(action.d)
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{
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}
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Action::Action(const QString &name)
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: d(new ActionData())
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{
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setName(name);
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BackendsManager::authBackend()->setupAction(d->name);
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}
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Action::Action(const QString &name, const DetailsMap &details)
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: d(new ActionData())
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{
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setName(name);
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setDetailsV2(details);
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BackendsManager::authBackend()->setupAction(d->name);
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}
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Action::~Action()
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{
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}
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// Operators
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Action &Action::operator=(const Action &action)
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{
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if (this == &action) {
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// Protect against self-assignment
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return *this;
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}
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d = action.d;
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return *this;
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}
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bool Action::operator==(const Action &action) const
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{
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return d->name == action.d->name;
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}
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bool Action::operator!=(const Action &action) const
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{
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return d->name != action.d->name;
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}
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// Accessors
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QString Action::name() const
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{
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return d->name;
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}
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void Action::setName(const QString &name)
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{
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d->name = name;
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}
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// Accessors
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int Action::timeout() const
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{
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return d->timeout;
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}
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void Action::setTimeout(int timeout)
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{
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d->timeout = timeout;
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}
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Action::DetailsMap Action::detailsV2() const
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{
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return d->details;
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}
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void Action::setDetailsV2(const DetailsMap &details)
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{
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d->details = details;
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}
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bool Action::isValid() const
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{
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return !d->name.isEmpty();
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}
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void Action::setArguments(const QVariantMap &arguments)
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{
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d->args = arguments;
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}
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void Action::addArgument(const QString &key, const QVariant &value)
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{
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d->args.insert(key, value);
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}
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QVariantMap Action::arguments() const
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{
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return d->args;
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}
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QString Action::helperId() const
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{
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return d->helperId;
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}
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// TODO: Check for helper id's syntax
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void Action::setHelperId(const QString &id)
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{
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d->helperId = id;
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}
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void Action::setParentWindow(QWindow *parent)
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{
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d->parent = parent;
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}
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QWindow *Action::parentWindow() const
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{
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return d->parent.data();
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}
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Action::AuthStatus Action::status() const
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{
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if (!isValid()) {
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return Action::InvalidStatus;
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}
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return BackendsManager::authBackend()->actionStatus(d->name);
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}
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ExecuteJob *Action::execute(ExecutionMode mode)
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{
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return new ExecuteJob(*this, mode, nullptr);
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}
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bool Action::hasHelper() const
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{
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return !d->helperId.isEmpty();
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}
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} // namespace Auth
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#include "moc_action.cpp"
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