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vasilito f36b6a4582 feat: add display stack dependency recipes
Add lcms2, libdisplay-info, libepoxy, and libxcvt recipes required
by the KWin/Mesa display stack.

Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent)

Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
2026-05-11 10:10:11 +01:00

71 lines
2.2 KiB
C

/*
* Copyright © 2013 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file glx_static.c
*
* Simple touch-test of using epoxy when linked statically. On Linux,
* the ifunc support we'd like to use has some significant behavior
* changes depending on whether it's a static build or shared library
* build.
*
* Note that if configured without --enable-static, this test will end
* up dynamically linked anyway, defeating the test.
*/
#include <stdio.h>
#include <assert.h>
#include "epoxy/gl.h"
#include "epoxy/glx.h"
#include <X11/Xlib.h>
#include <dlfcn.h>
#include "glx_common.h"
int
main(int argc, char **argv)
{
bool pass = true;
int val;
#if NEEDS_TO_BE_STATIC
if (dlsym(NULL, "epoxy_glCompileShader")) {
fputs("glx_static requires epoxy built with --enable-static\n", stderr);
return 77;
}
#endif
Display *dpy = get_display_or_skip();
make_glx_context_current_or_skip(dpy);
glEnable(GL_LIGHTING);
val = 0;
glGetIntegerv(GL_LIGHTING, &val);
if (!val) {
fputs("Enabling GL_LIGHTING didn't stick.\n", stderr);
pass = false;
}
return pass != true;
}