/* SPDX-FileCopyrightText: 2015 Lindsay Roberts SPDX-License-Identifier: GPL-2.0-or-later */ #include "ScrollState.h" #include using namespace Konsole; void ScrollState::addWheelEvent(const QWheelEvent *wheel) { if ((wheel->angleDelta().y() != 0) && (wheel->pixelDelta().y() == 0)) { _remainingScrollPixel = 0; } else { _remainingScrollPixel += wheel->pixelDelta().y(); } _remainingScrollAngle += wheel->angleDelta().y(); } void ScrollState::clearAll() { _remainingScrollPixel = 0; _remainingScrollAngle = 0; } int ScrollState::consumeLegacySteps(int stepsize) { if (stepsize < 1) { stepsize = DEFAULT_ANGLE_SCROLL_LINE; } const int steps = _remainingScrollAngle / stepsize; _remainingScrollAngle -= steps * stepsize; if (steps != 0) { _remainingScrollPixel = 0; } return steps; } int ScrollState::consumeSteps(int pixelStepSize, int angleStepSize) { if (_remainingScrollPixel != 0) { int steps = _remainingScrollPixel / pixelStepSize; _remainingScrollPixel -= steps * pixelStepSize; _remainingScrollAngle = 0; return steps; } int steps = _remainingScrollAngle / angleStepSize; _remainingScrollAngle -= steps * angleStepSize; _remainingScrollPixel = 0; return steps; }