/* This file was generated by ecm_create_qm_loader(). DO NOT EDIT! * * Building this file in a library ensures translations are automatically loaded * when an application makes use of the library. * * * SPDX-FileCopyrightText: 2014 Aurélien Gâteau * SPDX-FileCopyrightText: 2015 Alex Merry * SPDX-FileCopyrightText: 2023 Ingo Klöcker * * SPDX-License-Identifier: BSD-3-Clause */ #include #include #include #include #include #include namespace { static QLocale getSystemLocale() { #if defined(Q_OS_WIN) || defined(Q_OS_MAC) // On Windows and Apple OSs, we cannot use QLocale::system() if an application-specific // language was set by kxmlgui because Qt ignores LANGUAGE on Windows and Apple OSs. // The following code is a simplified variant of QSystemLocale::fallbackUiLocale() // (in qlocale_unix.cpp) ignoring LC_ALL, LC_MESSAGES, and LANG. QString language = qEnvironmentVariable("LANGUAGE"); if (!language.isEmpty()) { language = language.split(QLatin1Char{':'}).constFirst(); if (!language.isEmpty()) { return QLocale{language}; } } #endif return QLocale::system(); } enum class LoadOptions { CreateWatcher, DoNotCreateWatcher }; void load(LoadOptions options); class LanguageChangeWatcher : public QObject { public: LanguageChangeWatcher(QObject *parent) : QObject(parent) { m_loadedLocale = getSystemLocale().name(); QCoreApplication::instance()->installEventFilter(this); } private: bool eventFilter(QObject *obj, QEvent *event) override { if (event->type() == QEvent::LanguageChange) { const auto systemLocaleName = getSystemLocale().name(); if (m_loadedLocale != systemLocaleName) { m_loadedLocale = systemLocaleName; load(LoadOptions::DoNotCreateWatcher); } } return QObject::eventFilter(obj, event); } QString m_loadedLocale; }; bool loadTranslation(const QString &localeDirName) { QString subPath = QStringLiteral("locale/") + localeDirName + QStringLiteral("/LC_MESSAGES/@QM_LOADER_CATALOG_NAME@.qm"); #if defined(Q_OS_ANDROID) const QString fullPath = QStringLiteral("assets:/share/") + subPath; if (!QFile::exists(fullPath)) { return false; } #else const QString fullPath = QStandardPaths::locate(QStandardPaths::GenericDataLocation, subPath); if (fullPath.isEmpty()) { return false; } #endif QTranslator *translator = new QTranslator(QCoreApplication::instance()); if (!translator->load(fullPath)) { delete translator; return false; } QCoreApplication::instance()->installTranslator(translator); return true; } void load(LoadOptions options) { // The way Qt translation system handles plural forms makes it necessary to // have a translation file which contains only plural forms for `en`. That's // why we load the `en` translation unconditionally, then load the // translation for the current locale to overload it. loadTranslation(QStringLiteral("en")); auto langs = getSystemLocale().uiLanguages(); for (auto it = langs.begin(); it != langs.end(); ++it) { (*it).replace(QLatin1Char('-'), QLatin1Char('_')); const auto idx = (*it).indexOf(QLatin1Char('_')); if (idx > 0) { const QString genericLang = (*it).left(idx); it = langs.insert(++it, genericLang); } } langs.removeDuplicates(); for (const auto &lang : langs) { if (lang == QLatin1String("en") || loadTranslation(lang)) { break; } } if (options == LoadOptions::CreateWatcher) { new LanguageChangeWatcher(QCoreApplication::instance()); } } void loadOnMainThread() { // If this library is loaded after the QCoreApplication instance is // created (eg: because it is brought in by a plugin), there is no // guarantee this function will be called on the main thread. // QCoreApplication::installTranslator needs to be called on the main // thread, because it uses QCoreApplication::sendEvent. if (QThread::currentThread() == QCoreApplication::instance()->thread()) { load(LoadOptions::CreateWatcher); } else { QMetaObject::invokeMethod(QCoreApplication::instance(), [] { load(LoadOptions::CreateWatcher); }, Qt::QueuedConnection); } } } Q_COREAPP_STARTUP_FUNCTION(loadOnMainThread)