.\"*************************************************************************** .\" Copyright 2020-2021,2024 Thomas E. Dickey * .\" Copyright 1998,2006 Free Software Foundation, Inc. * .\" * .\" Permission is hereby granted, free of charge, to any person obtaining a * .\" copy of this software and associated documentation files (the * .\" "Software"), to deal in the Software without restriction, including * .\" without limitation the rights to use, copy, modify, merge, publish, * .\" distribute, distribute with modifications, sublicense, and/or sell * .\" copies of the Software, and to permit persons to whom the Software is * .\" furnished to do so, subject to the following conditions: * .\" * .\" The above copyright notice and this permission notice shall be included * .\" in all copies or substantial portions of the Software. * .\" * .\" THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * .\" OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * .\" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * .\" IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * .\" DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * .\" OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR * .\" THE USE OR OTHER DEALINGS IN THE SOFTWARE. * .\" * .\" Except as contained in this notice, the name(s) of the above copyright * .\" holders shall not be used in advertising or otherwise to promote the * .\" sale, use or other dealings in this Software without prior written * .\" authorization. * .\"*************************************************************************** .\" .\" $Id: bs.6,v 1.8 2024/06/15 20:32:28 tom Exp $ .TH BATTLESHIPS 6 2024-06-15 ncurses-examples Games .ie \n(.g \{\ .ds `` \(lq .ds '' \(rq .\} .el \{\ .ie t .ds `` `` .el .ds `` "" .ie t .ds '' '' .el .ds '' "" .\} .SH NAME bs \- battleships game .SH SYNOPSIS battle [ \-b | \-s ] [ \-c ] .SH DESCRIPTION This program allows you to play the familiar Battleships game against the computer on a 10x10 board. The interface is visual and largely self-explanatory; you place your ships and pick your shots by moving the cursor around the \*(``sea\*('' with the rogue/hack motion keys hjklyubn. .PP Note that when selecting a ship to place, you must type the capital letter (these are, after all, capital ships). During ship placement, the \*(``r\*('' command may be used to ignore the current position and randomly place your currently selected ship. The \*(``R\*('' command will place all remaining ships randomly. The ^L command (form feed, ASCII 12) will force a screen redraw). .PP The command-line arguments control game modes. .nf \-b selects a \*(``blitz\*('' variant \-s selects a \*(``salvo\*('' variant \-c permits ships to be placed adjacently .fi The \*(``blitz\*('' variant allows a side to shoot for as long as it continues to score hits. .PP The \*(``salvo\*('' game allows a player one shot per turn for each of his/her ships still afloat. This puts a premium scoring hits early and knocking out some ships and also makes much harder the situation where you face a superior force with only your PT-boat. .PP Normally, ships must be separated by at least one square of open water. The \-c option disables this check and allows them to close-pack. .PP The algorithm the computer uses once it has found a ship to sink is provably optimal. The dispersion criterion for the random-fire algorithm may not be. .SH AUTHORS Originally written by Bruce Holloway in 1986. Salvo mode added by Chuck A. DeGaul (cbosgd!cad). Visual user interface, \*(``closepack\*('' option, code rewrite, and manual page by Eric S. Raymond August 1989.