Advance Wayland and KDE package bring-up
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <clio-agent@sisyphuslabs.ai>
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/*
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* SPDX-FileCopyrightText: 2015 Marco Martin <mart@kde.org>
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*
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* SPDX-License-Identifier: LGPL-2.0-or-later
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*/
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import QtQuick
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import QtQuick.Controls.Material
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import org.kde.kirigami as Kirigami
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Kirigami.BasicThemeDefinition {
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textColor: Material.foreground
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disabledTextColor: Qt.alpha(Material.foreground, 0.6)
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highlightColor: Material.accent
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//FIXME: something better?
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highlightedTextColor: Material.background
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backgroundColor: Material.background
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alternateBackgroundColor: Qt.darker(Material.background, 1.05)
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hoverColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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focusColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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activeTextColor: Material.primary
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activeBackgroundColor: Material.primary
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linkColor: "#2980B9"
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linkBackgroundColor: "#2980B9"
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visitedLinkColor: "#7F8C8D"
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visitedLinkBackgroundColor: "#7F8C8D"
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negativeTextColor: "#DA4453"
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negativeBackgroundColor: "#DA4453"
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neutralTextColor: "#F67400"
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neutralBackgroundColor: "#F67400"
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positiveTextColor: "#27AE60"
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positiveBackgroundColor: "#27AE60"
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buttonTextColor: Material.foreground
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buttonBackgroundColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, false, false)
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buttonAlternateBackgroundColor: Qt.darker(Material.buttonColor, 1.05)
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buttonHoverColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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buttonFocusColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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viewTextColor: Material.foreground
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viewBackgroundColor: Material.dialogColor
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viewAlternateBackgroundColor: Qt.darker(Material.dialogColor, 1.05)
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viewHoverColor: Material.listHighlightColor
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viewFocusColor: Material.listHighlightColor
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selectionTextColor: Material.primaryHighlightedTextColor
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selectionBackgroundColor: Material.textSelectionColor
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selectionAlternateBackgroundColor: Qt.darker(Material.textSelectionColor, 1.05)
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selectionHoverColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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selectionFocusColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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tooltipTextColor: fontMetrics.Material.foreground
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tooltipBackgroundColor: fontMetrics.Material.tooltipColor
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tooltipAlternateBackgroundColor: Qt.darker(Material.tooltipColor, 1.05)
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tooltipHoverColor: fontMetrics.Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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tooltipFocusColor: fontMetrics.Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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complementaryTextColor: fontMetrics.Material.foreground
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complementaryBackgroundColor: fontMetrics.Material.background
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complementaryAlternateBackgroundColor: Qt.lighter(fontMetrics.Material.background, 1.05)
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complementaryHoverColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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complementaryFocusColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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headerTextColor: fontMetrics.Material.primaryTextColor
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headerBackgroundColor: fontMetrics.Material.primaryColor
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headerAlternateBackgroundColor: Qt.lighter(fontMetrics.Material.primaryColor, 1.05)
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headerHoverColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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headerFocusColor: Material.buttonColor(Material.theme, Material.background, Material.accent, true, false, true, false)
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defaultFont: fontMetrics.font
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property list<QtObject> children: [
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TextMetrics {
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id: fontMetrics
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//this is to get a source of dark colors
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Material.theme: Material.Dark
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}
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]
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onSync: object => {
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//TODO: actually check if it's a dark or light color
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if (object.Kirigami.Theme.colorSet === Kirigami.Theme.Complementary) {
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object.Material.theme = Material.Dark
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} else {
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object.Material.theme = Material.Light
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}
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object.Material.foreground = object.Kirigami.Theme.textColor
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object.Material.background = object.Kirigami.Theme.backgroundColor
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object.Material.primary = object.Kirigami.Theme.highlightColor
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object.Material.accent = object.Kirigami.Theme.highlightColor
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}
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}
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