feat: add missing KF6 framework recipes
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<!DOCTYPE html>
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<html><head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<title>highlight.uc</title>
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<meta name="generator" content="KF5::SyntaxHighlighting - Definition (UnrealScript) - Theme (Breeze Dark)"/>
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</head><body style="background-color:#232629;color:#cfcfc2"><pre>
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<span style="color:#7a7c7d">/**</span>
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<span style="color:#7a7c7d">* Comment </span>
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<span style="color:#7a7c7d">*/</span>
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<span style="color:#2980b9">class</span> DH_SeqAvt_GiveExp <span style="font-weight:bold">extends</span> SequenceAction;
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<span style="font-weight:bold">var</span>() <span style="color:#2980b9">float</span> expGive;
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<span style="font-weight:bold">var</span> <span style="color:#2980b9">float</span> result;
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<span style="color:#7a7c7d">// line comment</span>
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<span style="font-weight:bold">event</span> Activated()
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{
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<span style="font-weight:bold">local</span> DH_PlayerController PC;
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PC = DH_PlayerController(GetWorldInfo().GetALocalPlayerController());
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PC.modifyExp(expGive);
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result = PC.currentEXP;
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}
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<span style="font-weight:bold">defaultproperties</span>
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{
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ObjName=<span style="color:#f44f4f">"Reward Exp"</span>
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ObjCategory=<span style="color:#f44f4f">"DH_PlayerController"</span>
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VariableLinks.Empty;
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VariableLinks(<span style="color:#f67400">0</span>)=(ExpectedType=class’SeqVar_Float’, bWriteable=<span style="font-weight:bold">false</span>, LinkDesc=<span style="color:#f44f4f">"expGive"</span>, PropertyName=expGive)
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}
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</pre></body></html>
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