graphics: Introduce a separate daemon for the boot log

The daemon responsible for the boot log must never ever block to avoid
deadlocks, but doing so while still accepting keyboard input is
non-trivial. This commit splits the boot log out from fbcond into a
separate daemon to make this a lot easier to implement. This will also
allow making fbcond blocking again, which will simplify some things.
This commit is contained in:
bjorn3
2024-12-24 21:05:26 +01:00
parent 911f966e15
commit 4e2f1a730c
13 changed files with 744 additions and 210 deletions
-4
View File
@@ -51,16 +51,12 @@ fn inner(daemon: redox_daemon::Daemon, vt_ids: &[usize]) -> ! {
let mut scheme = FbconScheme::new(vt_ids, &mut event_queue);
let mut inputd_control_handle = inputd::ControlHandle::new().unwrap();
// This is not possible for now as fbcond needs to open new displays at runtime for graphics
// driver handoff. In the future inputd may directly pass a handle to the display instead.
//libredox::call::setrens(0, 0).expect("fbcond: failed to enter null namespace");
daemon.ready().expect("failed to notify parent");
inputd_control_handle.activate_vt(1).unwrap();
let mut blocked = Vec::new();
// Handle all events that could have happened before registering with the event queue.
+18 -205
View File
@@ -1,19 +1,16 @@
extern crate ransid;
use std::collections::{BTreeSet, VecDeque};
use std::convert::{TryFrom, TryInto};
use std::{cmp, ptr};
use std::collections::VecDeque;
use std::convert::TryInto;
use inputd::Damage;
use orbclient::{Event, EventOption, FONT};
use orbclient::{Event, EventOption};
use syscall::error::*;
use crate::display::{Display, DisplayMap};
use crate::display::Display;
pub struct TextScreen {
console: ransid::Console,
pub display: Display,
changed: BTreeSet<usize>,
inner: console_draw::TextScreen,
ctrl: bool,
input: VecDeque<u8>,
}
@@ -21,104 +18,13 @@ pub struct TextScreen {
impl TextScreen {
pub fn new(display: Display) -> TextScreen {
TextScreen {
// Width and height will be filled in on the next write to the console
console: ransid::Console::new(0, 0),
display,
changed: BTreeSet::new(),
inner: console_draw::TextScreen::new(),
ctrl: false,
input: VecDeque::new(),
}
}
/// Draw a rectangle
fn rect(map: &mut DisplayMap, x: usize, y: usize, w: usize, h: usize, color: u32) {
let start_y = cmp::min(map.height, y);
let end_y = cmp::min(map.height, y + h);
let start_x = cmp::min(map.width, x);
let len = cmp::min(map.width, x + w) - start_x;
let mut offscreen_ptr = map.offscreen as *mut u8 as usize;
let stride = map.width * 4;
let offset = y * stride + start_x * 4;
offscreen_ptr += offset;
let mut rows = end_y - start_y;
while rows > 0 {
for i in 0..len {
unsafe {
*(offscreen_ptr as *mut u32).add(i) = color;
}
}
offscreen_ptr += stride;
rows -= 1;
}
}
/// Invert a rectangle
fn invert(map: &mut DisplayMap, x: usize, y: usize, w: usize, h: usize) {
let start_y = cmp::min(map.height, y);
let end_y = cmp::min(map.height, y + h);
let start_x = cmp::min(map.width, x);
let len = cmp::min(map.width, x + w) - start_x;
let mut offscreen_ptr = map.offscreen as *mut u8 as usize;
let stride = map.width * 4;
let offset = y * stride + start_x * 4;
offscreen_ptr += offset;
let mut rows = end_y - start_y;
while rows > 0 {
let mut row_ptr = offscreen_ptr;
let mut cols = len;
while cols > 0 {
unsafe {
let color = *(row_ptr as *mut u32);
*(row_ptr as *mut u32) = !color;
}
row_ptr += 4;
cols -= 1;
}
offscreen_ptr += stride;
rows -= 1;
}
}
/// Draw a character
fn char(
map: &mut DisplayMap,
x: usize,
y: usize,
character: char,
color: u32,
_bold: bool,
_italic: bool,
) {
if x + 8 <= map.width && y + 16 <= map.height {
let mut dst = map.offscreen as *mut u8 as usize + (y * map.width + x) * 4;
let font_i = 16 * (character as usize);
if font_i + 16 <= FONT.len() {
for row in 0..16 {
let row_data = FONT[font_i + row];
for col in 0..8 {
if (row_data >> (7 - col)) & 1 == 1 {
unsafe {
*((dst + col * 4) as *mut u32) = color;
}
}
}
dst += map.width * 4;
}
}
}
}
pub fn handle_handoff(&mut self) {
self.display.reopen_for_handoff();
}
@@ -222,112 +128,19 @@ impl TextScreen {
}
pub fn write(&mut self, buf: &[u8]) -> Result<usize> {
let mut map = self.display.map.lock().unwrap();
self.console.state.w = map.width / 8;
self.console.state.h = map.height / 16;
self.console.state.bottom_margin = (map.height / 16).saturating_sub(1);
if self.console.state.cursor
&& self.console.state.x < self.console.state.w
&& self.console.state.y < self.console.state.h
{
let x = self.console.state.x;
let y = self.console.state.y;
Self::invert(&mut map, x * 8, y * 16, 8, 16);
self.changed.insert(y);
}
{
let changed = &mut self.changed;
let input = &mut self.input;
self.console.write(buf, |event| match event {
ransid::Event::Char {
x,
y,
c,
color,
bold,
..
} => {
Self::char(&mut map, x * 8, y * 16, c, color.as_rgb(), bold, false);
changed.insert(y);
}
ransid::Event::Input { data } => {
input.extend(data);
}
ransid::Event::Rect { x, y, w, h, color } => {
Self::rect(&mut map, x * 8, y * 16, w * 8, h * 16, color.as_rgb());
for y2 in y..y + h {
changed.insert(y2);
}
}
ransid::Event::ScreenBuffer { .. } => (),
ransid::Event::Move {
from_x,
from_y,
to_x,
to_y,
w,
h,
} => {
let width = map.width;
let pixels = unsafe { &mut *map.offscreen };
for raw_y in 0..h {
let y = if from_y > to_y { raw_y } else { h - raw_y - 1 };
for pixel_y in 0..16 {
{
let off_from = ((from_y + y) * 16 + pixel_y) * width + from_x * 8;
let off_to = ((to_y + y) * 16 + pixel_y) * width + to_x * 8;
let len = w * 8;
if off_from + len <= pixels.len() && off_to + len <= pixels.len() {
unsafe {
let data_ptr = pixels.as_mut_ptr() as *mut u32;
ptr::copy(
data_ptr.offset(off_from as isize),
data_ptr.offset(off_to as isize),
len,
);
}
}
}
}
changed.insert(to_y + y);
}
}
ransid::Event::Resize { .. } => (),
ransid::Event::Title { .. } => (),
});
}
if self.console.state.cursor
&& self.console.state.x < self.console.state.w
&& self.console.state.y < self.console.state.h
{
let x = self.console.state.x;
let y = self.console.state.y;
Self::invert(&mut map, x * 8, y * 16, 8, 16);
self.changed.insert(y);
}
let width = map.width.try_into().unwrap();
drop(map);
self.display.sync_rects(
self.changed
.iter()
.map(|&change| Damage {
x: 0,
y: i32::try_from(change).unwrap() * 16,
width,
height: 16,
})
.collect(),
let map = self.display.map.lock().unwrap();
let damage = self.inner.write(
&mut console_draw::DisplayMap {
offscreen: map.offscreen,
width: map.width,
height: map.height,
},
buf,
&mut self.input,
);
self.changed.clear();
drop(map);
self.display.sync_rects(damage);
Ok(buf.len())
}